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Relatar um problema com a tradução
It may be a problem with the recent Gmod update and how it handles menus.
I tested both my local source code of the mod and the Workshop version. Both versions of the menu are still appearing and functioning.
Do you have any more specifics you can give me?
I'm going to test further.
I'll look into it see if I can fix it from my end.
i'd keep expectations low for right now, though.
I'm not gonna add binding options for these commands to the menus because the only way I currently know how to do that is a tremendous waste of space on the menu itself.
You'll have to bind em yourself:
bind <key> thirdperson
bind <key> firstperson
bind <key> kill
https://steamproxy.com/sharedfiles/filedetails/?id=900327246
I will evaluate sv_infinite_aux_power to see if it is even worth adding. But doesn't that just affect the H.E.V. suit? Is this like a setting you intend to use in non-sandbox modes? I don't really see the point in adding this for sandbox as the H.E.V. can just be disabled in sandbox anyway.
1. The mod is incapable of turning on cheats (sv_cheats) due to a limit in the game that cannot be altered. Thus the setting in the menu is there to show a checkmark and tell users whether sv_cheats is on or not.
2. When a cheat such as Godmode is enabled, it won't show a checkmark in the menu. I tried to make this work for days before the release of the mod and could not.
3. This uses functions already existing in the game meaning a game update or conflicting mod would have to be at work here.