Space Engineers

Space Engineers

Suppress Vanilla Cargo Ships
24 Kommentare
launch_pad_mcduck2003 6. Juni um 11:36 
how do we configure this mod? - heck, even access the config file once it has been uploaded to our server? i would like something a bit LESS rare in spawning
SMooreAce 4. März 2023 um 15:42 
Works fine if you have server setting set properly
Deathfather 4. März 2023 um 15:41 
I am using Reavers and Corrupt.
Deathfather 4. März 2023 um 15:40 
This is disabling ALL npcs entirely on my server. When I remove this mod and the other vanilla suppression mod. They return.
SMooreAce 11. Apr. 2019 um 19:59 
There was an update. But that doesnt mean whats been broke for months is fixed!
Droid_22 11. Apr. 2019 um 19:50 
@SMooreAce seems that he fixed it a couple of days ago.
SMooreAce 11. Apr. 2019 um 19:47 
You mean the EEM thats broke already?
Meridius_IX / Lucas  [Autor] 11. Apr. 2019 um 17:02 
it will not
Droid_22 11. Apr. 2019 um 16:59 
will this break exploration enhancement mod?
SMooreAce 5. März 2019 um 9:06 
Works fine it seems
MarcMyWerdz 5. März 2019 um 8:45 
Will this still work after the latest update. That damn R.U.S.T. Freighter spawns continuously...
Med288 20. Jan. 2019 um 11:22 
@SMooreAce
Have you tried verifying your game file? I had this same problum and that fixed it.
SMooreAce 9. Aug. 2018 um 18:50 
Help....

MOD_ERROR: Suppress Vanilla Cargo Ships in file: C:\Game Servers\Space Engineers\Torch Server/Instance/Mods/888457124.sbm/Data/SpawnGroups.sbc


Resource not found, setting to null. Resource path: C:\Game Servers\Space Engineers\Torch Server/Instance/Mods/888457124.sbm/Textures/GUI/Icons/Fake.dds
FancyMelon 30. Juli 2018 um 2:03 
why
Meridius_IX / Lucas  [Autor] 28. Juli 2018 um 3:17 
The Reavers mod looks for the NPC Programming Extender by its workshop ID. If you have a local copy, it won't be able to find that.

As long as the extender is loaded (workshop or local), the NPCs should behave as intended though, even with the error.

This should be easy to fix though, just delete the Scripts folder in the Reavers/Data folder (the only script in there checks for the extender, nothing else).
Junebug 27. Juli 2018 um 22:17 
Hi there! I can only play offline so I had to extract the NPC Extender and Reaver to the mod folder. After I did that it gives me an error saying the mod needs NPC Extender to work. Any suggestions?

Love the mod otherwise! I wish I could use it. Thanks in advance!
AusUnit727 12. Juli 2018 um 22:05 
Where can i get a BP of the ship in the bottom left with the solar panel frill and the 4 nacels.
Ive been looking for weeks.
Meridius_IX / Lucas  [Autor] 29. Dez. 2017 um 13:50 
This mod shouldn't affect other mods with cargo ships - only the vanilla ships. And yep, the frequency is like a spawning weight.
Viper 29. Dez. 2017 um 13:20 
If I understand the <Frequency> correctly, in the absence of another mod which has cargo ships, this mod does almost nothing, correct? <Frequency> is basically spawn weight in the pool of spawnables?
Souse 1. Dez. 2017 um 19:51 
@bab but then cargo ship mods dont work
dRuPpI 12. Nov. 2017 um 20:47 
does this work with [EEM] ?
Meridius_IX / Lucas  [Autor] 15. Juli 2017 um 13:37 
@fagpagv27 - This mod is best used when you're running other cargo ship mods, and don't want to see the vanilla ships appear among them.
Stat 15. Juli 2017 um 12:24 
You do know that you can disable cargo ships in the steeings right?