Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






https://steamproxy.com/sharedfiles/filedetails/?id=2840241429
2. I'm still just fine with the amount of ID space I have left
Since you add new blocks, mind if you add the used material IDs in your mod into the wiki? https://starbounder.org/Modding:Materials:Mods
So it will be easier for other modders to ensure compatibility with your mod. :)
Thanks!
Read the first line of the description again.
The to dirt turn issue itself was a matter of the protectorate repowered mod.(All issues listed here are already solved)
The workbench has only 2
It only had 3 in the Beta
Reading the description helps alot
And ack then It worked just fine.
Yes.
Thanks. ^^"
Any chance we could get a version of this mod with the Blocks as separate craftables instead of painted...?