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I updated RIM to the latest patch. RIM is fully compatible with the new patch and all DLCs.
Enjoy RIM
Swiss Halberdier
Port Lime made a bridge district mod I believe.
No I am not aware of such a mod which creates a two-tile bridge like a wonder.
I have a quesion for you, guys. Is there a mod or something that creates a bridge that occupies a square or 2 and serves to join pieces of land? That is, like the San Francisco bridge, but that is not a wonder
I mean the bridges which are automatically built, when you build a road which crosses a river.
Units Improvements Mod (UIM)
http://steamproxy.com/sharedfiles/filedetails/?id=871029057
Roads Improvements Mod (RIM)
http://steamproxy.com/sharedfiles/filedetails/?id=878149991
Builders Improvements Mod (BIM)
http://steamproxy.com/sharedfiles/filedetails/?id=878151038
Enjoy RIM
Thanks for your nice comment! Yes unfortunately it isn't possible to "insert" a mod in an existing campaign. Mods have to be selected at the start of a new campaign that they get loaded.
I updated my Civilization 6 Mods to the new patch. They are fully compatible with the new patch and all DLCs.
Units Improvements Mod (UIM)
http://steamproxy.com/sharedfiles/filedetails/?id=871029057
Roads Improvements Mod (RIM)
http://steamproxy.com/sharedfiles/filedetails/?id=878149991
Builders Improvements Mod (BIM)
http://steamproxy.com/sharedfiles/filedetails/?id=878151038
The new Civ 6 patch has been recently released. RIM still works, but it shows "not compatible" in the mod overview section. This is normal until I updated it, but you can fully use it.
I updated RIM again. The movement points costs of the units have been decreased on the railroads from 0.25 to 0.1.
Enjoy RIM
Swiss Halberdier
I updated RIM to the new patch. RIM is fully compatible with the new patch and all DLCs.
Enjoy RIM
Swiss Halberdier
I updated RIM to the new patch. RIM is fully compatible with the new patch and all DLCs.
Enjoy RIM
Swiss Halberdier
RIM is still fully working and there is no need to update it.
I updated RIM to the new patch. RIM is fully compatible with the new patch and all DLCs.
Enjoy RIM
Swiss Halberdier
Thanks!
Yes you're right at the moment the traders are just buggy in terms of their pathfinding. So yes we should post on the official forums that they will fix this issue.
No unfortunately the traders can just build 1 road tile per turn and they have their own "road build orders". Yes this is a very annoying vanilla bug that they tend to create random roads, instead also using existing ones if it would make sense.
Enjoy RIM
Swiss Halberdier
Yes sure all my Civilization 6 mods are free for anybody. Please just give me credits in your mod.
The "Builders Improvements Mod (BIM)" is here:
http://steamproxy.com/sharedfiles/filedetails/?id=878151038
- just a small fix and adaption of the internal description of the code
I updated RIM to the new patch. RIM is fully compatible with the new patch and all DLCs.
Here is my German forum thread of UIM, RIM and BIM.
https://www.civforum.de/showthread.php?101943-Units-Improvements-Mod-(UIM)
Enjoy RIM
Swiss Halberdier
Thanks a lot :-)
I released two spin-off mods from Units Improvements Mod (UIM) .
Roads Improvements Mod (RIM) decreases the movement points costs of the vanilla units and bridges can be built in all eras.
Builders Improvements Mod (BIM) increases the build charges of the builders and they can build roads.
RIM and BIM are already integrated within Units Improvements Mod (UIM) .
http://steamproxy.com/sharedfiles/filedetails/?id=871029057
If you already use UIM , then you don't need to install these mods.
I released these two mods, that the players who only want the roads and/or builders improvements can use these mods without UIM .
RIM and BIM can be used together too.