Source Filmmaker

Source Filmmaker

Representation of a Droideka
62 opmerkingen
Swindly_YT 10 mrt 2023 om 16:54 
anyone have a tutorial for the sequences or good at writing instructions? I have been trying but cant get it to work as attended. Thank you! If I dont respond for a while then my apologies. I will try and check regularly.
Prez 10 mrt 2022 om 7:56 
very very thanks you my hero
TheBestPybro2505 11 okt 2021 om 15:29 
I did. It was just under some really bright lights in my animation and it reflected them so much that it just looked white instead of the normal blue. I just had to dim the lights a little to account for it
Pte Jack  [auteur] 10 okt 2021 om 19:52 
replace the shield textures with this.
https://steamproxy.com/sharedfiles/filedetails/?id=920343185
TheBestPybro2505 10 okt 2021 om 18:49 
It's all pretty good! Had some issues with the shield being extremely reflective, but other than that, it's a good model
Pte Jack  [auteur] 9 okt 2021 om 22:57 
Yeah, I did the roll which isn't too bad and tried to do the walk, but that didn't turn out as well as i hoped.
TheBestPybro2505 9 okt 2021 om 20:09 
Thank fuck I came back to read this. I spent like, an hour animating a roll before I thought: "Shit, did they make a sequence for it?" Saved me so much time, thank you :WhiteWolfHappy:
Vipaze 25 apr 2020 om 20:29 
sorry it works just I want a rig so that I dont have to move a huge amount of joints no rig i have works with it
Pte Jack  [auteur] 17 mrt 2020 om 21:32 
Works fine for me and of the 1500+ subscribers, this is the first I've heard of this issue.
Vipaze 17 mrt 2020 om 19:30 
this crashs sorce film maker for me just this model nothing else so idk I cant even load it without sfm crashing but any other model works just fine! just your droideka gives issues!
Pte Jack  [auteur] 11 dec 2018 om 9:43 
?? I have no idea
DefuseRmanden 11 dec 2018 om 6:51 
Hey im making this in to a GMOD npc whats the animations codes?
HOG FEELER 28 jan 2018 om 1:57 
Please port this over to Garry's Mod.
Pufferfish56 3 nov 2017 om 19:43 
can you make other droids please
Pte Jack  [auteur] 8 mei 2017 om 12:37 
Great. Thanks for the response.
BleakDev 8 mei 2017 om 8:25 
It worked!! Thanks so much!!
Pte Jack  [auteur] 8 mei 2017 om 0:43 
Crappy job, but someone has to do it! lol
Jun 7 mei 2017 om 23:09 
@Pte Jack Why are you such a helpful fellow
Pte Jack  [auteur] 6 mei 2017 om 11:36 
BullDog, Read the desciption for this model... The Edit Note: Test this for me would you?
Pte Jack  [auteur] 6 mei 2017 om 9:49 
Sorry Bulldog, Got sidetracked yesterday. Working on it now. I have a few more things to look at first.
BleakDev 6 mei 2017 om 3:45 
It's been awhile.. Have you got the link...?
Pte Jack  [auteur] 5 mei 2017 om 12:58 
That looks like a checkerboard from what I can see of it (the capture is awful small Check ShareX in the Stream Store for a better capture program, it's free.) Give me a few I 'm going to set something up and give you a link to what I think is the missing texture. I'll tell you how to install it when I send the link.
BleakDev 5 mei 2017 om 12:22 
It's all there.... Why the heck is it not working.. I'm gonna try SFM and if it doesn't work I'll post another comment.
Pte Jack  [auteur] 4 mei 2017 om 12:27 
hmmm, I've removed all my work copies from SFM and subbed this. The shield "should" play like this when deployed. http://i.imgur.com/teSeEnM.gif

When I subbed the item it did not ask if I wanted to replace any materials, so this is not the problem.

Have a look at the following path and see if the materials and textures actually exist. steamapps\common\SourceFilmmaker\game\workshop\materials\models\ptejack\starwars\droidekas

However the Shield VMT calls the Shield3.vtf in that folder and it also calls a detail texture file which should be in your game\workshop\materials\effects\tiledfire\bluefire\ folder called firelayeredslowtiled512a.vtf See if that eixsts.

Also check the tf\materials\effects\tiledfire for a bluefire folder and that texture file.
Pte Jack  [auteur] 4 mei 2017 om 12:27 
I have a sneaking suspicion that the model didn't wrap up that texture when it uploaded to the workshop. This would cause the shield to appear purplish with checkerboards if it doesn't exist. The checkerboards won't be really obvious because the material is animated.

Let me know. I may have to rework the model to find the correct texture and get the material to upload.

Also, take a screenshot of the problem, upload it to an image service like imgur or to your profile artwork and send me a link. But I think this might be the problem. I'm just surprized that no one reported til now.
BleakDev 4 mei 2017 om 9:08 
Didn't do anything..
Pte Jack  [auteur] 3 mei 2017 om 13:22 
Unsub start SFM and let it clear, then resub
BleakDev 3 mei 2017 om 12:34 
I accidently clicked No to all and I've forgotten what file it conflicted with.. It isn't asking me again about saying Yes to all etc... I don't know what to do..
Pte Jack  [auteur] 2 mei 2017 om 9:42 
as in B&P checkerboard? It is possible that the the file didn't finish downloading from the Workshop, Unsub and resub, if asked to replace materials always say yes to all.

Or the other possibility is that you have another model that has material named the same in a higher priority and the model can't find the material or texture, but this is less likely because of the way I named and placed the materials for it.
BleakDev 2 mei 2017 om 9:33 
The shield is a purple texture.. How can I fix this?
76561198148196891 11 mrt 2017 om 20:59 
SUPER GREAT JOB PTE JACK KEEP UP :) :) :)
cocogoated 11 feb 2017 om 10:34 
THEY ARE NO MATCH
Darthdude 11 feb 2017 om 5:44 
Jack does it again. XD
Pte Jack  [auteur] 11 feb 2017 om 0:53 
in other words, go for it
¤EyyLmao¤Brotherhood of Nod 11 feb 2017 om 0:31 
I mean, I may use it if I ever get back into make posters or even a project. Lost interest but I was saying that this would be an interesting piece for my things.

Pte Jack  [auteur] 11 feb 2017 om 0:08 
Why would I post it to a public workshop if not? Nothing commerical though
¤EyyLmao¤Brotherhood of Nod 10 feb 2017 om 23:49 
This is a really neat-looking model. May use it in a poster or two. :P
AKIS 9 feb 2017 om 10:36 
sry
Pte Jack  [auteur] 9 feb 2017 om 10:20 
Read 8 comments down
AKIS 9 feb 2017 om 4:55 
could you ever fix a rig for this masterpiece?
Phobias 7 feb 2017 om 22:10 
Well at least think about is all I ask, thanks.
Pte Jack  [auteur] 7 feb 2017 om 17:44 
I probably could, but probably won't
Phobias 7 feb 2017 om 13:03 
Don't suppose you could do the unmasked pyro model that Gmod has?
Pte Jack  [auteur] 7 feb 2017 om 4:13 
yeah that's coming from Blender into SFM. There's always some degradation. (well, sometimes anyway)
KEGIC 7 feb 2017 om 1:53 
Nice job Pte Jack! Your animations are a bit rough, but I created my own rolling and shooting animation so far to replicate their counterparts in the Episode 1 film. Old school animating really does kick some serious clanker!
Pte Jack  [auteur] 6 feb 2017 om 19:28 
As for making a rig. Yes you can use the Autorigger in the workshop to do it, however, because of the way SFM creates its IK rigs, the bones twist and turn without warning. I've tried. Also building manual IKs produce the same result, IKs just aren't pretty on this model. Old School animating produces the best results.
Pte Jack  [auteur] 6 feb 2017 om 19:24 
Just got another report of the shield being a missing material. I'm investigating, but it may be a workshop material conflict (though there should be none). I may have to do a redo on this model if it is a conflict and make the materials more unique in name.
FoxFurDan28 6 feb 2017 om 17:39 
Been waiting a long time for this!
Kaijulover2k3 6 feb 2017 om 16:09 
Bakugan, before it was cool.