Arma 3
[SP/CO-6] [UNS] Major Malfunction - Da Krong
32 kommentarer
krabb 21. nov. 2018 kl. 8:24 
This mod doesn't let me equip additional blood or saline medical stuff when using advanced medical system, please add them to the arsenal
AlabasterSlim 11. okt. 2018 kl. 8:33 
Thx bro
[604]C0NSE-0N3R  [ophavsmand] 9. okt. 2018 kl. 21:52 
Glad you're digging it man. Really gotta update em both soon. Check out Bon's Infantry Recruitment scripts, pretty sure that's what I used here. Spyder Addons is pretty sweet too
AlabasterSlim 9. okt. 2018 kl. 15:59 
hey 604 I have played both of your malfunctions many times and LOVE it. I have just started working on building my own stuff through the editor ans was wondering if you could explane to me how you made that you order trrops from the raido as this is a aspect I would like to include in what im building. THX
emshoffm 27. juni 2018 kl. 18:23 
I cant seem to save during game
[604]C0NSE-0N3R  [ophavsmand] 17. dec. 2017 kl. 14:35 
Looks like she works again with the 3.2 echo patch. Make sure to update! If you still get bad module info crashes (happens to me with the new dlc) try "fullscreen window" mode in display settings
[604]C0NSE-0N3R  [ophavsmand] 3. dec. 2017 kl. 13:33 
So I think somethings busted from the latest A3 update. Getting that error randomly too now :steamfacepalm: Will try more things if no hotfixes come through next week
[604]C0NSE-0N3R  [ophavsmand] 2. dec. 2017 kl. 21:53 
Thanks for that xli. I'll try to fix. I haven't seen the error playing the mission yet but i did get the 'bad module error' when hitting back in the server browser today. Pretty vague error I agree :nonplussed_creep:
xlignieres 2. dec. 2017 kl. 18:03 
I have managed to narrow down the specific conditions in which ''bad module error'' happens and it happens 1 : when trying to board in one of the land veichles especially the Jeep and 2: when I die and respawn at base after looking around it will freeze and hang up and come up with the error the syptoms are similar to a memory leak but I don't know what this particular error message means ?!
[604]C0NSE-0N3R  [ophavsmand] 2. dec. 2017 kl. 14:27 
Hmm can't say i've seen that before. Does it happen at random or? Will keep an eye out.
xlignieres 2. dec. 2017 kl. 3:13 
Amazing man thank's for updating however I keep getting a ''bad module error'' are you aware of this issue ?
peeter 29. nov. 2017 kl. 18:49 
for some reason its not working for me. I have all the mods installed so it should work but it won't. is there anyway to fix this?
[604]C0NSE-0N3R  [ophavsmand] 27. nov. 2017 kl. 23:20 
Will update Doung soon too. It needs some love
[604]C0NSE-0N3R  [ophavsmand] 27. nov. 2017 kl. 23:18 
Thanks dude
benjyzafod 27. nov. 2017 kl. 0:22 
great work
[604]C0NSE-0N3R  [ophavsmand] 20. nov. 2017 kl. 23:09 
Awesome..glad you're liking it! Almost ready, still fixing a few things. Echo is great, seems to run well on 64bit now. By next week it should be updated :steamhappy:
xlignieres 20. nov. 2017 kl. 16:43 
Any News on when the updated version for Echo will come out as I really love this mission and can't wait to play it on Echo without bugs !
WASR-10 9. nov. 2017 kl. 15:03 
thanks! sometimes im able to get the recruitment radio to work othertimes nope, still love the mod!
[604]C0NSE-0N3R  [ophavsmand] 8. nov. 2017 kl. 22:51 
Yup still active. Team just updated to Unsung Echo a few days ago. Will update this mission for Echo soontm. It runs with UNS Delta on 32-bit but 64-bit is pretty mangled
WASR-10 8. nov. 2017 kl. 15:45 
I was able to get the recruitment radio to work for a second then it went away. If I walk to close than it disappears so IDK whats up
WASR-10 8. nov. 2017 kl. 15:33 
Hey, 2 questions
1:Is this mod still under active development?
2: I can't get the radio to work so I can't recruit anyone
skl418 24. juli 2017 kl. 11:41 
I can't see it under singlplayer scenarios where do you find it?
[604]C0NSE-0N3R  [ophavsmand] 2. feb. 2017 kl. 22:53 
Sorry dude, nothing for AI loadouts yet. Plan to spice up their default loudouts soon, will look at save options then. Have a dig around for addons like LT2 http://steamproxy.com/sharedfiles/filedetails/?id=704347231 in the meantime? Might be able to do what you need
Vaulcan 2. feb. 2017 kl. 9:55 
and AI?
[604]C0NSE-0N3R  [ophavsmand] 2. feb. 2017 kl. 2:37 
Cheers on the feedback fellas. Still has some bugs for sure. Agreed supports would be cool. Its lacking in bone rattling mortar strikes :nonplussed_creep: Looking at logistics next with CP, like fuel and crate drop options to make it even more grindy. Won't become much of a battle sim though..meant to play as a ragtag squad left behind to do missions
Vaulcan 24. jan. 2017 kl. 17:34 
if you could save your progress with your AI that would make it the perfect mission for me
shawalip 21. jan. 2017 kl. 9:20 
There's the fundations for a great mission but right now, it's a bit frustrating. The soldiers keep getting stuck in structures, when you get killed, there's virtually no way to join your men back after respawning and they all get killed. And I can't recruit anymore because I don't have enough credits. So I'm stuck. It would be great if this was truely dynamic, with the capacity of calling helos on the radio and stuff liek that. It's a bit unrealistic for a grunt to pilot his own helicopter =)
Obi-Wan Nairobi 18. jan. 2017 kl. 17:11 
Thanks a lot for the quick response!
[604]C0NSE-0N3R  [ophavsmand] 18. jan. 2017 kl. 2:22 
Ya thanks for letting me know. Assume it was in SP? Seems tasks got bugged if you respawn during active mission. Should be sorted now. Keep your head down out there! :steamhappy:
Obi-Wan Nairobi 17. jan. 2017 kl. 23:26 
Well, I tried playing it a few times and about the 6th playthrough it seemed to work as intended.
Otherewise, good deal
[604]C0NSE-0N3R  [ophavsmand] 17. jan. 2017 kl. 22:47 
Weird, a new task should spawn within a few mins of completing one. But thanks, will have a look. Can't turn off the base tunes atm but i'll add an option for that soon
Obi-Wan Nairobi 17. jan. 2017 kl. 21:17 
I seem to be running into a problem where after I finish the first objective it doesn't seem to generate any more objectives afterwards.
Am I supposed to wait a certain period of time or something?
Also, is there a way to turn off the music?