Dungeon Defenders

Dungeon Defenders

Arcane Tavern
82 kommentarer
NixTheSpaceFox 8. juli 2022 kl. 10:53 
how do i get to it?
Sir Spoony 25. juli 2019 kl. 10:30 
Bugs out....freezes game upon completion... :gearthumbsdown:

There are many other bugs and problems as well... Not worth playing :gearthumbsdown:
Runesai 25. dec. 2016 kl. 2:56 
Alright map except for one major glitch. one of the spawns is right over a crystal. Which means the mobs are spawning above then landing right infront of one crystal.
Sheikh bin Dhiyab Al Nahyan 23. maj 2015 kl. 4:31 
how do you access the map?
LeyShade 26. jan. 2014 kl. 3:50 
Totally broken map. Floors ca be fallen through, enemies walk through blockers, mana can damage you. Worst map I've played. DO NOT WASTE YOUR TIME!
pepperoni tony 1. jan. 2014 kl. 13:33 
it sucks
people just spawn on the crystal the whole game
snapper.woods 31. aug. 2013 kl. 1:24 
alsome
Eldritch Entity 14. okt. 2012 kl. 17:42 
Heavy: You did well!
Saltberry 12. okt. 2012 kl. 19:42 
Speaking of ♥♥♥♥: ZING! Stripper poles ZING! You f***ing guy! ;) ... I Seriously love that idea! No f***ing lie! ...A bit of a mature reference for this game, but not anywhere as bad as this official DD art that is practically rule 34!

http://images.phxxgaming.com/images/131419373214_131419372165_huntress_sweatywallpaper_logo-2.jpg <<< Fo' serious hommie!
Saltberry 12. okt. 2012 kl. 19:41 
On another completely unrelated gameplay note because standard maps bore me...

Perhaps you could have sections of the map that you cannot summon towers on to limit the places where players can defend. NoTowerAllowance Volumes are the sh** for this and the purple no summoning circle could help add to an additional level of immersion when players see the default message "A dark magic prevents you from summoning on this location." I think the combination of those two things would be so thematically appropriate that it would rock my ♥♥♥♥ right off!
Saltberry 12. okt. 2012 kl. 19:41 
Err let me elaborate. You made a choice to not give decorative meshes like the floating Wizards collision. You have collision where it is most important for gameplay, which is truly all you need, but I tend to prefer having everything in the level that you couldn't walk through in real life having collision because it adds a further level a realism. For instance, the floating wizards. However, doing so would add a hefty amount of time to your development cycle and you would need to reconsider every bit of decoration for a certain gameplay purpose. Perhaps the floating wizards *which I inexplicably keep going back to* form a ladder up to a monster spawn point and players can climb up them to get an advantage.
BabyBoy  [ophavsmand] 9. okt. 2012 kl. 4:54 
Hm, I wasn't aware of mobs spawning ON crystals before. Wyvern pathing definitely needs to be fixed, and I could've sworn I added collision to everything... Thanks for the feedback!
Saltberry 1. okt. 2012 kl. 21:06 
Also, there was a delitefully derpy looking moment where I noticed mobs kept spawning on one of the three cyrstals and I had to make sure it was taken care of for the majority of the game. I don't know if this was inentional, but it made me actually react and want to stay because of the pseudo challenge it created. A Wyvern got stuck and the game crashed before I could win, but it's a pretty good map overall despite my hating the fact that the majority of meshes you used didn't have collision.
Saltberry 30. sep. 2012 kl. 14:33 
You f***ing guy! Stripper poles! XD Also, not bad.
ViviPixels 19. aug. 2012 kl. 14:49 
kk getting it
BabyBoy  [ophavsmand] 19. aug. 2012 kl. 12:52 
@Offensive Bias: it's a map!
Tobey 18. aug. 2012 kl. 18:50 
Awesome
ViviPixels 18. aug. 2012 kl. 17:46 
is it a map? or is it a tavern skin? either would be fine.
Outlaw 17. aug. 2012 kl. 8:42 
Looks legit
TwistedDude 16. aug. 2012 kl. 20:46 
bad, causes my game to freeze when crystal gets destroyed
BabyBoy  [ophavsmand] 16. aug. 2012 kl. 10:21 
@mr. nuke: build towers and then press G?
Murfy 16. aug. 2012 kl. 9:26 
idk wat to do on this map
BabyBoy  [ophavsmand] 15. aug. 2012 kl. 11:27 
@jcan23 That would be fantastic, I should look for a coder to help me out with that.
The Steal-your-meme-inator 14. aug. 2012 kl. 9:53 
i think the boss should be a druken mage cuase its gonna look great for an arcane tavern
JESUS CHRIST 3 12. aug. 2012 kl. 14:56 
Great only it needs a boss .. :D
. 11. aug. 2012 kl. 2:07 
Look İn Good... (:
「Makiir」 10. aug. 2012 kl. 22:42 
Great
________ 10. aug. 2012 kl. 9:00 
I mean the staircases and their railways tend to catch missiles/projectiles being fired. So in a lot of areas your towers can be clipping into the edges of meshes/geometry, and not hitting their targets.
currently not Mininator 10. aug. 2012 kl. 8:06 
Form me it was pretty good exept some problems with the last spawning Tnt-Mininons and some normal Minions whitch got stuck at one corner :) and you couldnt get back to tavern and you have to exit to the Tavern
BabyBoy  [ophavsmand] 9. aug. 2012 kl. 10:02 
What?
VAFAAEN 8. aug. 2012 kl. 18:38 
iss chil in sweden
BabyBoy  [ophavsmand] 7. aug. 2012 kl. 15:27 
@shisho2k Could you be a little more specific? Are you talking about when the camera flies overhead when in build mode?
________ 7. aug. 2012 kl. 13:28 
A nice looking map so far. The layout though seems to obstruct a lot of towers.
BabyBoy  [ophavsmand] 6. aug. 2012 kl. 21:42 
New update's up! Lighting has been tweaked, and evidence of the drunken bar fight is more apparent!
SHINOBUJIN GLASS 3. aug. 2012 kl. 20:06 
Agreed. Fantastic job!
iAN 2. aug. 2012 kl. 19:02 
OMG, i love the idea of the crystals and stripper poles, also the drunken mages starting mayhem in this well built map, keep it up :D
Nailyk 1. aug. 2012 kl. 13:44 
drunken magicians WHY DID YOU LET THEM DRINK ALCOHOL YOU KNOW IT GOES WRONG.......(groams)we have to take the beer LETS GO
Dio 31. juli 2012 kl. 16:54 
Im clicking on the subscribe button but nothings happening :/ Any help on this issue would be appreciated :)
FriendlyFireFetishist 30. juli 2012 kl. 15:34 
After I lost on this map the game just sat there, had to alt+tab and close the game manually.
VelRan 30. juli 2012 kl. 4:37 
:D :D
Rufio 30. juli 2012 kl. 2:40 
Good idea.. Looks good! Keep it up!
Zeke 29. juli 2012 kl. 13:19 
Some objects I could pass through, there were hanging barrels and a strange stick swinging. Map should be darker, as some people suggested already. Seems if its two mages there would be some damage around the Tavern, things are blackened and charred. Waves should also be larger depending on difficulty, also the time alotted for the build phase seems somewhat short considering how far apart chests are. Minimaps also somewhat of a problem, had abit of trouble navigating, some places weren't solid and ended passing through. Overall, I really like the map, needs more Ogre, Sharken, and Djinn though.
Kuzkula 28. juli 2012 kl. 10:27 
This looks pretty cool. Can't wait to give it a run.
󠀡󠀡 27. juli 2012 kl. 17:10 
i think the idea of a pub for wizards is pretty amazing
Cr4zy 27. juli 2012 kl. 14:01 
Hey, I have no idea if you saw the feedback I wrote on the contest maps. If you didn't it might have something for you. http://forums.trendyent.com/showthread.php?68817-Cr4zy-s-unofficial-reviews.&p=557020&viewfull=1#post557020 Review was on the submitted entry.
SaberRusty 27. juli 2012 kl. 10:07 
Ive noticed that the summoner can't move Overlord View past a certain point on the map, and if you go into the unviewable area it will snap you back to the centre of the map. It wasnt that big a hinderance, as i could place my minions the normal way, but i thought id mention it because this was a fun map to play on.
Bob 27. juli 2012 kl. 9:50 
I love it already can't wait till it's fully bug removed for even more fun :D
diddy kong man 26. juli 2012 kl. 22:54 
This looks great! Once some bugs are removed and it looks less cluttered I might give it a go :)
Intentionally_Losing 26. juli 2012 kl. 19:20 
i love the map but it is to easy, looks great though
•cC• K25 26. juli 2012 kl. 16:19 
amazing idea, the walkthrough/commentary was interesting because it explained what i didnt understand, and over all this is the best idea i have ever seen in a LONG time! Great job, i hope i can download it, but not today or tomorrow, i need to wait until no one in my family is on their computers. :( but either way, nice map!