Space Engineers

Space Engineers

Automatic LCDs 2
2 884 kommentarer
Hetzerfeind 1 timme sedan 
Yeah figurred that the issue was how the ores were setup after two scripts broke on the exact same issue. Preciscely the problem that Ore is setup as Ore/Copper and Ingots are setup as Ingot/CopperIngots
MMaster  [skapare] 3 timmar sedan 
@Hetzerfeind Unfortunately no, the script was not coded in a way that would consider this possibility as vanilla ores and ingots always had the same subtype id and unfortunately its not an easy change to implement such functionality with how the script is implemented right now.
Hetzerfeind 15 timmar sedan 
Is there any way to manually assign an ore to an ingot for modded ores?
I can get both to show up separately but they don't show up together on the Ingot screen with ores.
Prinzo 16 nov @ 22:27 
Thank you for this mod, such an essential
Nomanoclass 16 nov @ 5:43 
@MMaster okay, I thought it made more sense to put everything together.
When I said “latest,” I meant "remaining", but okay, I understand :mhwgood:
MMaster  [skapare] 16 nov @ 4:05 
@Nomanoclass those are not "latest" they exist for years already :) those are booting screens and they have their own section in the script. Check guide "booting screens" section to learn how to change them.
@BitterSwede I'm happy to read that. Have fun :)
Nomanoclass 15 nov @ 6:26 
It's a great idea to create a dedicated space for “TRANSLATION STRINGS”, would it be possible to include the latest strings ("Initializing systems"...)?
Thanks ;)
BitterSwede 14 nov @ 1:16 
Back to the game after nearly a decade. Lovely to see this one is still kicking around and remain relevant.
Amazing work, MMaster!
MMaster  [skapare] 4 nov @ 16:22 
@TruckerText there is no plan to make a mod out of it.
While I've got no experience with running it myself it is possible to use Torch plugin (if you use torch) to disable coding part of PB and show only list of whitelisted scripts: https://torchapi.com/plugins/view/5925d13f-4c07-4d91-80ca-90fb82b7d1bd

Keep in mind that I do not endorse it as I've never used it nor have I reviewed the code so use at your own risk. I just know it exists I don't even know if it works today, but I know people have used it so you can try looking into it if you want :)
Leconite 4 nov @ 15:28 
The Details command is your solution.
shdwwolf7 4 nov @ 14:43 
I don't know if this has been asked, but can you make a command to show the status of food being grown?
TruckerTex 4 nov @ 4:30 
@Kham to put on a server with no scripts, unless there is a way to make this the only script to run on the server
Kham 2 nov @ 17:42 
@TruckerTex Why would you need it as a mod to use it on a DS?
TruckerTex 2 nov @ 15:37 
Is there any way you can make this a mod so can run on a dedicated server?
Kham 2 nov @ 7:28 
99.9% of the time if it shows all zeros it means you haven't given it a location to search

inventory *
inventory {My Cargo Container}
inventory {G:My Group}
etc
ᄿ beano2447 2 nov @ 7:01 
Inventory showing all zeros after last update any ideas?
abud 18 okt @ 4:55 
@Gixxium
Try PropBool from the guide
Gixxium 17 okt @ 19:20 
How do I get the stockpile on/off status from my tanks? I can't find anything in the guide for it
bard 13 okt @ 10:09 
Thx for your suggestions, it works perfect.
Leconite 12 okt @ 3:55 
Here is what I used on my ship.

Echo Seed:
InvListX {C:*} +seed:10000
Echo Food:
InvListX {C:*} +object:10000 +mammalmeatraw:10000 +insectmeatraw:10000 -spacecredit
Center Food MREs:
InvList {C:*} +consumable:4000 -medkit,powerkit,radiationkit,mammalmeatraw,insectmeatraw
Gromit 12 okt @ 2:46 
@bard: try something like the commands below. Hope this helps :se:

Center <<< Seed, grain & algae >>>
InvListX T:* +seed +object/grain,algae
echo
Center <<< Consumable >>>
InvListX T:* +consumable -powerkit -medkit
bard 11 okt @ 11:42 
hi Guys, trying to set up a screen with only food related items, seeds and consumable, but receiving full inventory of all items or nothing. Hoped for sime help here. Thx
Leconite 11 okt @ 3:31 
Another trick that I have used is to reduce the font size of the LCD.
This can eliminate scrolling in some situations, without sacrificing readability.
Leconite 11 okt @ 3:27 
I've never used this feature, but the syntax looks correct.
Just for kicks, try it without the !NoScroll in the LCD name.

scrollDown {ConsoleCargoScreen [LCD]} 2

Also, double check that you are throwing the argument at the correct PB.
I have made that mistake before.
mcluvin51 10 okt @ 19:35 
I am having an issue with the Manual scrolling command for one of my screens.

Name of screen:
ConsoleCargoScreen [LCD] !NOSCROLL

Argument on button (its on the same console)
scrollDown {ConsoleCargoScreen [LCD] !NOSCROLL} 2

I made sure I chose the correct programable block when i set the argument but it doesnt seem to want to work.
Leconite 30 sep @ 15:33 
Not exactly queue info, but you can do the following on an assembler to get an idea of what it's up to.
CargoAllP {CG:Fab Assemblers} {Assembling:}
InvListX {CG:Fab Assemblers} +component +ammo +tool +oxygen +hydrogenbottle +datapad +consumable
abordoli 30 sep @ 15:15 
I take it that this doesn't have "assembler queue info". I have another script for that, but it would be nice if it were a part of THIS.
Leconite 30 sep @ 6:44 
Just add +ingot or +component as the next parameter to your inventory related command.
Tinywrath.jr 30 sep @ 4:09 
i cant tell if i just didnt read everything carefully enough but is there a command just for ingots? and the same but for components?
Gromit 28 sep @ 10:28 
@GermanGinger: please also show us the command you use to get your inventory list
Leconite 28 sep @ 9:36 
InvList and MissingList also have X variants.
Leconite 28 sep @ 9:35 
Try the X variant of the commands.
This suppresses output of items with zero count.
For example
InventoryX {C:Cargo 1}
GermanGinger 28 sep @ 8:26 
So, anyone else having a problem with the inventory part of the script? It'll show the list and all. It'll add and remove from the list as directed. The issue is that it always show the amount as zero
Leconite 26 sep @ 6:27 
Those were the "hidden" hydrogen tanks, LOL.:-)
If you haven't had a screen fail to work because of a typo, you haven't used AutoLCD's long enough yet.
Everyone does something like that at some point.
Ammo Flash 26 sep @ 6:12 
well, you are right I can't spell, which if you see the screen shot on discord Lobby you'll go uh "Hydrogen not Hydogen!" , sorry and thanks.
MMaster  [skapare] 26 sep @ 0:31 
oops @ammo I accidentally deleted your comment :(
I've just tried small hydrogen tanks work with Tanks command as they always did. You are doing something wrong. They fall into the same category as all hydrogen tanks.
GV 25 sep @ 14:49 
@Khem. Thank you :P and to make sure i can keep find it i have bookedmarked in on firefox xD
Kham 25 sep @ 14:26 
@GV It's near the top of the page in the big area surrounded by #######
But it's also here to save you time. :P
http://steamproxy.com/sharedfiles/filedetails/?id=407158161
GV 25 sep @ 14:24 
@Mmaster. I am eiter blind or i have no clue where that link is. About discord... Sadly i can't joine for the next 2 years sins my account has bin banned unfairly and any attempt to contact discord is useless and end up being ignored...
MMaster  [skapare] 25 sep @ 12:09 
Yeah. There is full guide with command list on the right where you can click on command you are interested in and it explains that command along with its arguments and examples :)

We also got new shiny discord server community.

Everyone is welcome to join us :)
https://discord.gg/JVyN2eBc66
Leconite 25 sep @ 5:20 
There is a guide linked above.
GV 25 sep @ 3:48 
@Gromit. And that is why i kind a wish for a guide of some sort with pictures before and after each command to show the effect of the commands including text deskription to make it esasyer to navigate.
Gromit 25 sep @ 2:07 
@GV: don't forget the parameter that comes just after the inventory and invlist commands is the location.
Example : invlistx T:* +ore
GV 24 sep @ 23:51 
Update. Tunes out InventoryX was the command i was looking for giving me the list over what i am currently carrying.
GV 24 sep @ 23:34 
Awsome mod! and i am realy loving how usefull it can be! But for new players who might be abit slow or dos not fully understand (Speaking mostely about my self here) Is there somekind of list somewhere with detiles commands that show the results of what you wish for at the given moment? Right now i have attempted to ask Grok and Copilot to help me figuering out how to set up my miner with a LCD to show the Ore it carrys. And nothing seems to work Grok and copilot keep telling me to use "Inventory +ore +Ingot" When i do the LCD keeps giving me the full list over evey single item in the game....
0-Fenix-0 24 sep @ 13:20 
@Kham - Aha! Thanks so much, I totally missed the link to the guide in there, was going off the video with limited time. I'll test that out later. I really appreciate that!
Kham 24 sep @ 12:54 
@0-Fenix-0 The functionality you want is already there. Simply put any commands for scripts that use MyIni format at the top of the custom data then have --- and after that do ALCD2 commands. This is explained in the guide under the section titled "Compatibility with other scripts".
0-Fenix-0 24 sep @ 12:39 
Request: Can you perhaps limit your script to processing commands under an ini format tag, so other mods like SIMPL, or TurretBasedRadar, or my Eli Dang's Holo Hud do not overwrite it.

For eg:
[AutoLCD]
Inventory={T:Cargo} +ingot

[SomeMod]

Have it start when it finds [AutoLCD], have it break at the next [X] tag. And process your commands with an = so it can set var = value like the VRage MyIni would expect.

This mostly affects cockpits, as they have multiple LCDs and functions. Simple LCD panels tend to only have one mod target them at a time.
Leconite 24 sep @ 3:40 
What you have is how to do it.
No other ways to do it in the script right now.
UnCheat 23 sep @ 23:37 
Currently if found only 1 way to detect all grown is to:
Echo Farming complete:
DetailsNon {LongestGrowBlockName} {Growth} {Grow}

{Growth} and {Grow} should be translated if there is other game language than english