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Rapportera problem med översättningen






I can get both to show up separately but they don't show up together on the Ingot screen with ores.
When I said “latest,” I meant "remaining", but okay, I understand
@BitterSwede I'm happy to read that. Have fun :)
Thanks ;)
Amazing work, MMaster!
While I've got no experience with running it myself it is possible to use Torch plugin (if you use torch) to disable coding part of PB and show only list of whitelisted scripts: https://torchapi.com/plugins/view/5925d13f-4c07-4d91-80ca-90fb82b7d1bd
Keep in mind that I do not endorse it as I've never used it nor have I reviewed the code so use at your own risk. I just know it exists I don't even know if it works today, but I know people have used it so you can try looking into it if you want :)
inventory *
inventory {My Cargo Container}
inventory {G:My Group}
etc
Try PropBool from the guide
Echo Seed:
InvListX {C:*} +seed:10000
Echo Food:
InvListX {C:*} +object:10000 +mammalmeatraw:10000 +insectmeatraw:10000 -spacecredit
Center Food MREs:
InvList {C:*} +consumable:4000 -medkit,powerkit,radiationkit,mammalmeatraw,insectmeatraw
Center <<< Seed, grain & algae >>>
InvListX T:* +seed +object/grain,algae
echo
Center <<< Consumable >>>
InvListX T:* +consumable -powerkit -medkit
This can eliminate scrolling in some situations, without sacrificing readability.
Just for kicks, try it without the !NoScroll in the LCD name.
scrollDown {ConsoleCargoScreen [LCD]} 2
Also, double check that you are throwing the argument at the correct PB.
I have made that mistake before.
Name of screen:
ConsoleCargoScreen [LCD] !NOSCROLL
Argument on button (its on the same console)
scrollDown {ConsoleCargoScreen [LCD] !NOSCROLL} 2
I made sure I chose the correct programable block when i set the argument but it doesnt seem to want to work.
CargoAllP {CG:Fab Assemblers} {Assembling:}
InvListX {CG:Fab Assemblers} +component +ammo +tool +oxygen +hydrogenbottle +datapad +consumable
This suppresses output of items with zero count.
For example
InventoryX {C:Cargo 1}
If you haven't had a screen fail to work because of a typo, you haven't used AutoLCD's long enough yet.
Everyone does something like that at some point.
I've just tried small hydrogen tanks work with Tanks command as they always did. You are doing something wrong. They fall into the same category as all hydrogen tanks.
But it's also here to save you time. :P
http://steamproxy.com/sharedfiles/filedetails/?id=407158161
We also got new shiny discord server community.
Everyone is welcome to join us :)
https://discord.gg/JVyN2eBc66
Example : invlistx T:* +ore
For eg:
[AutoLCD]
Inventory={T:Cargo} +ingot
[SomeMod]
Have it start when it finds [AutoLCD], have it break at the next [X] tag. And process your commands with an = so it can set var = value like the VRage MyIni would expect.
This mostly affects cockpits, as they have multiple LCDs and functions. Simple LCD panels tend to only have one mod target them at a time.
No other ways to do it in the script right now.
Echo Farming complete:
DetailsNon {LongestGrowBlockName} {Growth} {Grow}
{Growth} and {Grow} should be translated if there is other game language than english