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The creator used my table as a base, and added a score functionality, maybe that one'll still work.
If not, I will try to find some time to see if I can fix my table, I should still have the images saved locally, and will comment here again if and when it's fixed
1. I wanted all the card-backs to be the same, since you can use them at the same time, thus I had to pick the uglier scans =[
I might check back to see if I can find some better scans, but as long as the cards are readable, it's playable ;P
2. I did not know about that, haven't actually played DoC. Good tip, I'll get to that :)
3. Problem with Dreamscape is, I couldn't find an actual rulebook, so I explained it to the best of my ability. While hosting the game, you can always choose to improvise yourself and make hidden zones for the players, of course !
4. I don't personally own any of the cards, so I'm unable to scan them myself, but if I see any promo's not on this game, I'll add them :)
5. Thanks for playing and for the praise =)
1. 1-1, 1-2, and all the promos seem to have this ugly blue tint to their scans? I know some of the other ascension mods on the workshop have scans that are less blue (if not always better image fidelity)
2. Given that there's no functional reason to have more than 8 reputation in the Dawn of Champions set, it's probably better to use d8s rather than d20s.
3. There's not a great explanation for how to manage the Dreamscape mechanic? The rulebook says to lay them facedown, but with Tabletop Simulator, would it be better to have hidden zones, or to put them all in a deck to use the search function on, or...? It'd be rad to have a more solid method to deal with it, but it's still functional at the moment.
4. Less an actual complaint, but it'd be rad if you managed to scoop up more of the various promos that are available.