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Alright. Can't wait for it, man!
@bthgordon I will once this mod is under active development, its currently on hiatus until my other mod nears completion.
I just remembered that you wouldn't have to add it to your list for this mod, the Pulse Mine from Fallout serves the exact same purpose and would fit in better over there. Along with the other mines from Fallout 3 it might be a good theme for an update: the Trapper Update? You already have the Detonation Update.
Unfortunately the Cryo Mine would probably have to be left out as Rimworld doesn't have explicit cold damage, but creating a small area of extreme cold or afflicting targets with varying levels of hypothermia (perhaps dependant on ambient temp and proximity to the cyro mine). Though both could be defended against if the target(s) have a low enough minimum comfortable temperature.
Just some ideas if you feel like chewing on them. Either way, thank you for the mods you've made.