Garry's Mod
ph_afternoon
16 comentarios
Spooky 12 JUN 2024 a las 17:28 
This is an INCREDIBLE map considering it was made during the mid 2010 era in the early days of prop hunt, I love the concept of randomised rooms/paths (via the randomly locked doors) on each round.
Truly ahead of its time, surprised I haven't came across any other prop hunt maps that does something like this.
MPKCat 14 ABR 2023 a las 9:46 
i love this map can you make a map like this but bigger or a bigger version of this
KuaN  [autor] 31 MAR 2020 a las 23:31 
weird take. there isn't ever a spot that you can't get to. it's for the replay-abaility. There are millions of possible combinations to this map. I would hazard that you will literally never play the same combination twice.
Hika 28 MAR 2020 a las 20:01 
what kind of prop hunt map has fucking locked doors
iitzRayD 12 SEP 2016 a las 9:51 
Etracting your own map wont be as bad as extracting someone elses. I've updated a couple maps from others and extracted a couple of my own that didn't cause any leaks or problems. I think since it is his own map that he made it shouldn't be a problem if so then he can do what he wants.
datæ 12 SEP 2016 a las 9:34 
Because decompiling isn't a hundred percent accurate. It breaks a lot of things, completely ruins optimization and usually will cause a bunch of leaks to happen

It's mainly used to learn mapping things/tricks you're curious about in a map that uses them
iitzRayD 12 SEP 2016 a las 8:14 
Why is it a terrible idea?
datæ 11 SEP 2016 a las 23:50 
Decompiling a map is a terrible idea.
iitzRayD 11 SEP 2016 a las 19:55 
BTW if you subscribe to your map you can find the .gma file in addons under the gmod directory then you can use a tool call gmad to extract the .bsp file then you would want to use bspsource to extract the .vmf file and back to editing you can go.
I'm Her 11 SEP 2016 a las 10:05 
well, i got stuck in the celing, and walls on both teams. its not SUPER common, but it happens:csgocross:
KuaN  [autor] 10 SEP 2016 a las 21:42 
No, like I said, no props cross player spawns at all.
I'm Her 7 SEP 2016 a las 18:00 
Me and my friend were playing on the map and some rounds we got stuck in the walls both as props and seekers. Is it because of the random props clipping spawn areas?
KuaN  [autor] 6 SEP 2016 a las 19:20 
What? I hadn't noticed that at all. You mean player spawns? They are all specifically placed in front of doors, facing the interior of whatever room they are in. Props are placed around that so as not to interfere with player spawns. In all my testing, I never noticed any issues with spawns.
I'm Her 5 SEP 2016 a las 8:36 
and btw half of the spawns are stuck in walls and the celing
datæ 3 SEP 2016 a las 2:17 
Get a tool to recover deleted files, it might still be there
I'm Her 2 SEP 2016 a las 13:53 
:csgocross:Nice map 10/10