XCOM 2
robojumper's various speed-ups
63 kommentarer
☥¤§ÑîGHTMÃRɧ¤☥ 7. juni kl. 14:44 
can u please upload your wotc version?
Danetta 31. maj 2024 kl. 23:32 
Works great, except not working for the Sharpshooter's Long Watch (still moves camera)
Cypher10 21. juni 2020 kl. 22:35 
Cool, thanks for letting us know TheDude!
TheDude 9. feb. 2020 kl. 15:52 
I have nothing to do with this mod, but if anyone is interested there is a WOTC port of this on Nexus by cerdetopso.


(WOTC) Speed up overwatch (skip camera pan)

About this mod

Port of this robojumper's vanilla mod (only overwatch part)

www.nexusmods.com/xcom2/mods/737

Saint Mattis 12. maj 2019 kl. 15:22 
Still not WoTC compatible, WoTC is not good with it. Still crashing for some reason, fails to find package :steamsad:
ptt172906 29. mar. 2019 kl. 21:27 
当您将一个单元设置为overwatch时,移除相机的移动。
不会改变实际激活的任何内容。

与Overwatch All合作非常好。

-----------------------------------------------------------

允许在单元重新加载时执行其他操作。
感谢反馈,可能会有一些错误在结束的回合。

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

兼容性:修改三个Overwatch功能的回调,并重新加载BuildVisualizationFn。
不会导致破坏游戏的bug。

以前称为“非阻塞重载,更快的守望”
Paradis Devil Grave 20. okt. 2018 kl. 5:34 
I love this. WoTC is not good without it :(
Haskeer 16. okt. 2018 kl. 10:31 
Still not WOTC compatible, in case anyone wonders.

Plus trying to load it once forces me to check the file integrity before I can use mod again.
Don't know what it breaks, but it is pretty anoying.
Snoup Sniddly 9. okt. 2018 kl. 21:54 
What exactly does this mod do? I'm still blocked whilst reloading (a few of my mods aren't working, might me a problem on my side, also using Long War 2), though I've noticed that, on an enemy's turn, if they miss their shot the camera doesnt linger on them. I like that, not sure if this mod
Gleen Cross 1. sep. 2018 kl. 9:35 
Any chance for an update version or another mod similar to this?
RedPine 4. feb. 2018 kl. 15:56 
Not WOTC compatible.
Dragon32 24. okt. 2017 kl. 11:29 
@I Darkstar X:
Previous post.
I Darkstar X 23. okt. 2017 kl. 17:43 
WOTC compatible? I'm making a collection for when I get the DLC ^^
VJ 12. sep. 2017 kl. 14:16 
Just confirming this crashes wotc at launch. Robojumper has been making/updating some amazing mods for wotc already, hope there is time for this one. ^^
Aerospace 11. sep. 2017 kl. 18:35 
Can we expect an update for WotC?
Magixian 1. sep. 2017 kl. 23:07 
This mod crashes my wotc at startup. Just reporting this as I only see imcompatibility reported, not crashes. Since Mod Launcher is mentioned in this thread: Found a just released XCOM2ModLauncher_1.2.0 update on reddit.
=[NK]= Col. Jack O'Neil 31. aug. 2017 kl. 8:53 
Doesn't seem to work with WotC :(
Laarryy1234 31. aug. 2017 kl. 0:11 
we will see it over a year ago the dev was doing anything to the mod
Reduviid 30. aug. 2017 kl. 21:35 
will this be updated for WOTC?
Onyx 30. mar. 2017 kl. 16:58 
I do not use the Alternate Mod Launcher; I've just been using the default mod loader (and have been wishing for a way to alter the load order other than redownloading). I'll give that XCOM 2 Mod Launcher a shot and see if playing around with the load order resolves it. To be clear, the mod is working fine. It's just at the end of turns occasionally.
Dragon32 30. mar. 2017 kl. 10:53 
@Onyx
Added this into my last campaign (really must get another one going) without experiencing that issue.
Do you use Alternate Mod Launcher?
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
Onyx 29. mar. 2017 kl. 17:51 
I'm encountering some horrible lag at the end of turns - freezing up to 20-30 seconds at a time. Would be happy to try to help debug why.
Brusura 18. mar. 2017 kl. 0:12 
@robojumper Thanks!
robojumper  [ophavsmand] 17. mar. 2017 kl. 13:02 
@Olavane Riftsnake
Grimy's "Additional Icons"
Brusura 17. mar. 2017 kl. 12:59 
from wich mod are the stats in red over solider? I mean aim, health, mobility ecc
Xpyder 2. mar. 2017 kl. 19:09 
long war compatible?
BlueRaja 4. feb. 2017 kl. 23:55 
BUG: Camera still moves for the Sharpshooter "Long Overwatch" (and I think "Pistol Overwatch" too)
BlueRaja 1. feb. 2017 kl. 3:53 
Overwrite the BuildVisualizationFn (same as you) but then instead of copying+pasting the original code, save the original function to a var and call it in the override. Then after, get the BuildTrack from OutVisualizationTracks, find the X2Action_CameraFrameAbility in BuildTrack.TrackActions and remove it. I verified it's being removed correctly, but the camera movement still happens. I couldn't figure out why.
robojumper  [ophavsmand] 1. feb. 2017 kl. 3:49 
@BlueRaja
How exactly are you trying to remove it? EventListener + PostBuildVisualization?
BlueRaja 1. feb. 2017 kl. 3:40 
Hmm, I spent some time trying to do the "remove Overwatch camera" (reload is already non-blocking with SWMT) without copying+pasting the entire function (which I am not a fan of, it creates a maintenance/compatibility nightmare with other mods and future patches/DLC) . For some reason when I remove the X2Action_CameraFrameAbility from the BuildTrack.TrackActions, it still occurs.

I'm not sure why, but I guess for now I'll leave it out of SWMT and just link to this mod from the SWMT mod page. Thanks anyways!
robojumper  [ophavsmand] 31. jan. 2017 kl. 15:08 
@BlueRaja
Sure, do whatever you want with it.
BlueRaja 31. jan. 2017 kl. 14:46 
As a rule, I'm not either, but these changes definitely belong in SWMT. Would you mind if I looked at how you did it and include something similar (with my own code, and of course I'll give you credit)?
robojumper  [ophavsmand] 31. jan. 2017 kl. 13:14 
@BlueRaja
At the same time, they don't conflict at all and can be run separately, and I'm not a fan of making mods a big clump of things.
BlueRaja 31. jan. 2017 kl. 13:07 
It might make sense to merge these changes into Stop Wasting My Time.
robojumper  [ophavsmand] 25. aug. 2016 kl. 12:58 
@zhangzy.cqed
No, it's compatible.
zhangzy 25. aug. 2016 kl. 9:45 
My, I desperately need this! Does it confilict with Dont Waste My Time?
Dragon32 22. aug. 2016 kl. 11:47 
This goes so well with Overwatch All. Thanks, Robojumper!
Flamestalker 22. aug. 2016 kl. 11:30 
Great, that delay between reloads was really annoying.
robojumper  [ophavsmand] 21. aug. 2016 kl. 12:55 
@jdb02
No, it doesn't.
J_Viper 21. aug. 2016 kl. 12:52 
Does this conflict with the Clean Cinematic mod?
Siollear 21. aug. 2016 kl. 12:48 
@robojumper turns out my issues were related to errant mod class overrides caused by unsubscribing to other mods, sorry I blamed this one! I dont think it was responsible for my issue, and it was just coincidental that this is the one i had installed when everything stopped working.
Iamgoofball 21. aug. 2016 kl. 10:32 
This mod is a ♥♥♥♥♥♥♥ godsend when combined with all the other speedup mods. Shaves like 5 minutes off of every mission that was spent waiting on overwatch cameras/reloading animations.
robojumper  [ophavsmand] 21. aug. 2016 kl. 7:44 
@Siollear
Sorry to hear you had problems with this mod, but this mod should not interfere with any of the mods you listed. Specificially, it does nothing that persists a deactivation. Can you send me a copy of the corrupted ironman save?
Siollear 21. aug. 2016 kl. 7:38 
After installing this mod, basically all of my other mods stopped working. After removing this mod, my (best) ironman save got totally corrupted, so now i have to restart. The only other mods i have installed are other QOL mods (e.g. Stop Wasting My Time, Instant Avenger Menus, Free Reload.) Just warning to anyone else using those mods.
[ Rizno . 雨 ] 20. aug. 2016 kl. 14:23 
Sounds cool, thanks.
Bullett00th 19. aug. 2016 kl. 1:57 
A quality of life essential. Liked, faved and subbed.
Thank you!
Jewels 18. aug. 2016 kl. 21:36 
good
TheRyderShotgun 18. aug. 2016 kl. 19:10 
@Vortex-Pixalation nope, all the reload animations will play.
Jewels 18. aug. 2016 kl. 18:18 
Just to be clear Robo Jumper, this doesn't skip the animation correct?
-bg- 18. aug. 2016 kl. 15:40 
moving appearantly uses a separate track that iterates through all moving units from what I read, it don't use conventional visualization tracks.