Stellaris
Pre-FTL Players - All FTL - Abandoned
758 comentarii
Athena 10 iul. la 16:46 
One of my all time favorite mods from back in the day. I hope this gets revived again. I love slow starts, feels more realistic. Maybe could just make early travel super slow instead as a compromise to balance.
Pode  [autor] 8 dec. 2020 la 8:12 
If you can point me to anyone who has managed to bring back the warp and wormhole drives, maybe. If you want pre ftl with hyperlane only, GetGlad188 has restarted development at https://steamproxy.com/sharedfiles/filedetails/?id=2269373328
Worldbuilders' Ministries 7 dec. 2020 la 20:04 
You need to update this mod for this year.
Pode  [autor] 31 mart. 2020 la 13:40 
Long jump prep has its own issues, especially in the hands of the AI who is prone to redirecting its fleets and starting the clock over. Still, always helpful to see how someone else skinned the same cat. When I get back to Stellaris modding I'll definitely look at this, thanks.
♤ |_Pandora_| ♤ 31 mart. 2020 la 12:31 
@Pode
Hi again. I checked the files and they fit your mod perfectly. You can increase the time for preparing for a hyper jump by tens of thousands of days for any primitive, just change the parameters. Let me know if you have any problems, please.
Pode  [autor] 31 mart. 2020 la 4:21 
That mod with new engines for hyperlane travel sounds interesting, can you link it or tell me the name?
♤ |_Pandora_| ♤ 30 mart. 2020 la 21:12 
@Pode
Heh. I know that you can increase the speed of entry into hyperspace, but what if you put a multiple negative value, and make the defective hyper jump engine the initial engine? I know one mod where there is a layer of code that creates separate, new engines for hyperspace travel. I could give you this mod, from it you could take this piece of code and use. Please think about it. The mod is just wonderful. Now, with the release of the Federations, I noticed a revival of very old mods, their authors return and update their creations most actively. Maybe your time has come?
Pode  [autor] 9 oct. 2019 la 14:36 
Pretty sure they have hyperlanes that run to every adjoining star, which is not at all the same thing
Aridolomo 9 oct. 2019 la 14:22 
That is interesting since the Star Trek overhaul mod still has warp
Pode  [autor] 9 oct. 2019 la 14:10 
No. Pdox broke the ever living hell out of warp and wormhole travel and there's no way to revive them. The hyperlane only version might get updated when i get the bug to get back into Stellaris
Aridolomo 9 oct. 2019 la 12:07 
any chance this mod will ever get updated? :D
Pode  [autor] 7 aug. 2019 la 13:08 
Yeah, this version dates from the time when the game had 3 modes of FTL, it's long dead. I haven't given up on Pre-FTL Players or Primitive Players yet, but they're both badly out of date too.
njuju 7 aug. 2019 la 11:17 
When I start a game, I am neither able to build science nor colony ships...
Please fix and complete this mod, it is such a great idea and would be nice to play.
Pode  [autor] 15 apr. 2019 la 13:24 
Not for this exactly, since AFAIK no one's been able to mod the deleted FTL types back in. There's a version for 2.0 hyperanes that would sorta work under 2.1 but I make no promises about the current 2.2 game.
Danillo 15 apr. 2019 la 12:33 
Hello Pode this look like a supermod. Pls do you have a version for 2.1.3 /2.1.4? Thank you
High Contrast Banana 19 dec. 2018 la 20:25 
Out of curiosity, what is the exact cause of the ships getting stuck outside of systems while using experimental Hyperdrives? I have like 5 ships stuck at the moment
Pode  [autor] 24 iun. 2018 la 19:45 
Help yourself to this code, I mean
Pode  [autor] 24 iun. 2018 la 19:44 
This version is pretty solidly dead, since the base game is hyperlane only now. Feel free to make a 1.9 compatible version if you want it.
Snork 24 iun. 2018 la 14:43 
Will this mod work as is or is it dead now?
Pode  [autor] 23 febr. 2018 la 10:09 
Pre-FTL players has been updated for 2.0. This mod will be archived. Maybe I'll resuscitate it for 1.9 as a side effect of making a Primitive Players 1.9 variant.
Pode  [autor] 22 febr. 2018 la 19:47 
2.0 beta test version is up http://steamproxy.com/sharedfiles/filedetails/?id=743509790

Especially watch for ships getting stuck outside systems and never arriving.
King Maelstrom the Esoteric 25 ian. 2018 la 16:40 
Insignificant other? :( Sorry to hear that...
interceptor 24 ian. 2018 la 7:40 
PLEASE FIX its such a great idea
Pode  [autor] 18 ian. 2018 la 16:46 
Ok, sorry. Insignificant other has me tied up tonight (unfortunately not literally). Will try to get something working for you over the weekend.
Archemyre 18 ian. 2018 la 12:56 
Something to think of too is what the plan will be once the 2.0 update comes out and everyone starts with hyperdrive. Should actually make it a bit easier for you I guess, only one tech to deal with.
BoltGriffen 18 ian. 2018 la 6:26 
Pode the mod is broken i tried it already
Archemyre 17 ian. 2018 la 19:31 
Yeah I'm pretty sure it's broken at the moment. Can't research the default drives if I remember correctly from a month ago or so.
Pode  [autor] 17 ian. 2018 la 17:06 
I have not yet updated it for 1.9, so play at own risk. I don't think it will be too terribly broken but can't promise anything. Or about an update either, I know I owe you guys but I haven't found/made the time yet.
BoltGriffen 17 ian. 2018 la 15:17 
is this mod able to be played in 1.9.1 because i would like to try it out
Joshua Norton 7 ian. 2018 la 15:01 
i see, thanks cafeino :)
Cafeinoman 7 ian. 2018 la 13:22 
@Joshua Norton I just start a game with alphamod and primitive players, with alphamod patch, and it works fine after 150 years. The only "problem" is that all FTL are available...
Joshua Norton 6 ian. 2018 la 18:52 
yep i was considering both of your mods, although i cant really imagine playing stellaris without alphamod anymore since quite a while, ash just did too good of a job
Pode  [autor] 6 ian. 2018 la 18:09 
Might want to try Primitive Players as well, if you're really into long games
Pode  [autor] 6 ian. 2018 la 18:08 
We were once, Ash liked it. In the collection is a compat patch mod. It's certainly out of date since this still is.
Joshua Norton 6 ian. 2018 la 15:51 
anyone knows if this one is compatible with alphamod?
i know, its like two totally different edges of the galaxy but with both combined, i can see very long games and i would love that.
Pode  [autor] 2 ian. 2018 la 17:30 
Will work on it this week and weekend. Work and family both starting to get under control
Nevodeon 2 ian. 2018 la 10:11 
Any word on the 1.9 update?
Archemyre 7 dec. 2017 la 9:14 
kk thanks pal
Pode  [autor] 7 dec. 2017 la 6:52 
1.9 update next weekend at earliest, work sux
Blunky 21 nov. 2017 la 2:00 
I think so as well. I changed to the other Pre-Ftl mod and it's working fine now. Thank you for the help.
Pode  [autor] 21 nov. 2017 la 1:53 
Jerry, sounds like a mod conflict, something else modifying the same vanilla files. Maybe a warp improvement, I know some folks thought it was a bit weak compared to the other 2.

Hoorn, I wrote such an even for Primitive Players and forgot to add it here. You can grab it from there if you get a chance to before I do.
Hoorn 21 nov. 2017 la 0:43 
I noticed that the AI is upgrading the ship designer after developing FTL. It will upgrade military vessels with the new designs, but it will not upgrade its science ships and construction ships with the new FTL designs. Which means the AI is stuck exploring the galaxy with its prebuild, pre-ftl science and construction ships. I noticed it is beneficial for the AI if its science and construction ships end op destroyed, after it develops the FTL technologies. It will build new vessels according to the new designs. By the time that happens, I usually already own a quarter of the galaxy.

1. I wonder if more people experience the same problem
2. I think that writing an event that would destroy all the AI's science and construction ship after a few months upon developing FTL, would greatly assist the AI in expanding and exploring.
Blunky 20 nov. 2017 la 23:50 
My apologies. By warp I mean the standard warp drive, allowing for vanilla times between system jumps. (The warp starting ftl from vanilla.)
Pode  [autor] 20 nov. 2017 la 7:48 
The slower than light drives are a special variant of warp, so without more detail I can't say for sure if that's a bug.
Blunky 20 nov. 2017 la 7:43 
I am unsure if it is a bug or me not using the mod correctly. But whenever I start the game my ships use warp drive, or no drive('s) at all.
Pode  [autor] 20 nov. 2017 la 5:06 
Ion drive depends on fusion power and ion thrusters, but only one gets labeled by the game engine as unlocking FTL components. Even though it's STL :/

All I changed was normal starport. Tried to lock them behind starport construction tech. Maybe that's keeping you from building a 2nd one. Why it isn't needed to build the 1st is beyond me.
Endugu 19 nov. 2017 la 12:46 
Is the Starship Dry Dock being empire unique as opposed to planet unique working as intended?
gordon519 19 nov. 2017 la 7:32 
To clearify i was trying to get the Ion sublight drive but no luck.......seriously it came with the fusion reasearch and its not their
gordon519 19 nov. 2017 la 7:29 
@Pode I didn't get anything from it at all and i spent several in game months reasearching it