RimWorld
Anti Material Rifle
65 件のコメント
Nick Nape'em 2024年4月26日 21時50分 
1.5?
Nick Nape'em 2022年11月2日 20時55分 
@Mr Whiskas you star
Mr Whiskas  [作成者] 2022年11月2日 12時15分 
@dimullaney5 Updated chief!:KOh:
Nick Nape'em 2022年10月30日 2時41分 
1.4? this gun is irreplacable
Röstli 2021年7月21日 23時26分 
@Mr Whiskas Thank you for the update, although I think I was a bit too optimistic about how compatible it was. After checking the file again, I noticed that 1.3 (and possibly 1.2 and 1.1 as well) added several new tags to weapons. I added those tags onto the Anti Material Rifle (based on the vanilla sniper rifle), and it now seems to work better with 1.3.

The Anti Material Rifle with the updated tags is uploaded here: https://www.dropbox.com/s/q3rj30bchq8cvn5/Weapon_AntiMatRifle.xml?dl=0

The main changes are that the Anti Material Rifle can now be a honorable / despised weapon (Long Shots / Ranged Heavy), and it now appear as a relic (for those who want to go on a quest for the boomstick). However, its stats and crafting cost remain the same as before.
Röstli 2021年7月21日 9時28分 
After doing a bit of testing, it looks like it works fine with 1.3. The only thing that needs to be adjusted is the About file, and I've uploaded the 1.3 compatible file to Dropbox if anyone else wants to use this beautiful weapon in 1.3 .

1.3 compatibility file: https://www.dropbox.com/s/0jvt86xtzntweeu/About.xml?dl=0
Smrots 2021年2月16日 13時05分 
This needs an update too :D
Nick Nape'em 2020年4月1日 1時56分 
1.1 please i need this gun in MAH LIFE!
joseph_the_Impaler 2020年3月15日 9時30分 
1.1
?
Another Nate 2020年3月2日 12時27分 
@FloppyDolphins Anti-materiel doesn't have anything to do with antimatter. It is a designator assigned to something meant to punch holes through both sides of tanks, or cause structural damage to entire buildings from up to a mile away.
Mr Whiskas  [作成者] 2020年1月29日 2時33分 
@FoxAndRoses Can't say I've ever used multiplayer. Do you have a copy of the crash log I could look through?
FoxAndRoses 2020年1月28日 21時12分 
Seems to crash the game if used in multiplayer... at all.
As soon as you click "Add Bill" poof, game no longer responds
"The" SeanMacLeod 2019年10月12日 16時47分 
Well, all the high-tech components, tough materials, and special containment shielding are gonna take some time and effort to make and machine lol
Kinami 2019年10月12日 10時03分 
Oh so that's why it's called an anti material rifle. Still, 2750 work seems excessive.
"The" SeanMacLeod 2019年10月11日 19時39分 
Powered armor doesn't fire antimatter bullets.
Kinami 2019年10月11日 19時25分 
2750 work - why does it take so much work to make? This amount of work is much, much more than even what it takes to make power armor and is too much. Could you please lower it to 1,500?
Mr Whiskas  [作成者] 2019年2月9日 9時23分 
@Dperounov I don't use a mac but my best guess would be the steam workshop folder, my path is "steamapps\workshop\content\294100\732511524"
Dperounov 2019年2月9日 8時38分 
Where's it install to on mac? Wanted to tweak the accuracy.
Noxilie 2019年1月6日 0時35分 
Couple of errors:
>>Could not resolve cross-reference: No Verse.SoundDef named InteractRifle found to give to Verse.ThingDef Gun_AntiMat20A (using undefined sound instead)

It's "Interact_Rifle" in 1.0

>>Exception in ConfigErrors() of Gun_AntiMat: System.IndexOutOfRangeException: Array index is out of range.
>>Config error in Gun_AntiMat: empty description

Could you add non-empty description to the Gun_AntiMat thing def please?
Snowmech 2018年10月31日 12時45分 
I seem to be having an issue with this mod. I would like to take prisoners, but my best shooters keep taking off arms, legs, heads.. Oh well.. a thumbs up for me. Thank you for making this mod.
TheMugiMonster 2018年9月9日 5時49分 
B19 please ^^
Friday 13 2018年9月1日 6時14分 
Will this mod be updated to B19?
LS-Swapped HMT Olympic 2018年7月18日 18時39分 
Looks like a PGM Hecate. Was that texture inspired by Fallout: New vegas? That game also models its AMR off of the PGM.
Emperor 2018年5月31日 12時35分 
materiel*
carewolf 2018年1月1日 6時59分 
Isn't there already such a riffle b18?
Alyfox 2017年12月11日 1時40分 
That should be "materiel". Otherwise, good job
TheRequiem 2017年12月3日 12時47分 
Thank you for the update
Mr Whiskas  [作成者] 2017年11月25日 14時43分 
@TheRequiem Yes I'll update it once A18 is officially released!
TheRequiem 2017年11月25日 13時39分 
Would there be an update to this mod for 18? Thanks in advance :)
"The" SeanMacLeod 2017年6月1日 22時53分 
I want an anti- matter rifle!
MaxTillentine 2017年6月1日 12時00分 
Just dont drop down the stats, i beg you)))))) Recipe cost is Ok, to be higher. )
MaxTillentine 2017年6月1日 11時25分 
Desert eagle comes in two variants, AM-rifle is separate. Why you don't unite this all? ) Something about uranium-tipped bulletted arsenal, where uranium as part of recipe is a must be? Anyway, it is my vision of mod, you are the maker. )
If you really intrested in my oppinion, i think that everyone is too much trying to create weaponry of "something". Historical weaponry, gamed weaponry, like HALO arsenal, so on. If you want - check out the Rimsenal vanilla expansion. There is some balance about staying vanilla in concept and expanding it. The one could learn from it.
Free your mind. Do your own design of weaponry, unite it by some good idea (Uranium-bulleted Arsenal sounds good.) and unleash it on the users.... ) I don't know how you taking my advices, i am just a user of your mod (and grateful one), but this could do the trick to get to the most subscribed. ) And all my "advices" becouse i don't know how to code, full of ideas and can see, that what you do is have some quality. )
Mr Whiskas  [作成者] 2017年6月1日 9時56分 
@MaxTillentine I like the idea, if I get any spare time I'll probably make it as I have an idea about graphics actually. What do you think I should do; have it as an update to this mod or a completly new one??
MaxTillentine 2017年6月1日 9時52分 
Well, the rifle is definetly OP. And i like it) But why not buff it up a little? Well, damage is Ok, rate of fire as well... What about range? I mean, at least 70? ))) You could give it some balance, by adding plasteel and uranium to the crafting recipe - that will do. )
Or two recipes, like with your desert eagle mod? One is early-game AM rifle, and second, with uranium and plasteel - for the later game and some high-tech design?)
Mr Whiskas  [作成者] 2017年6月1日 8時38分 
@Alæstor No it never has been.
Honshitsu 2017年5月29日 4時34分 
is this up on the forums yet?
Mr Whiskas  [作成者] 2017年5月25日 4時31分 
@MaxTillentine Hadn't noticed that, thanks for letting me know.
MaxTillentine 2017年5月25日 4時24分 
Why it is only 1 kg?????????
MaxTillentine 2017年5月19日 9時16分 
Handy. )
WimRorld 2017年3月21日 14時32分 
@Hellstorm901 DON'T forget the hairstyle too ;3
Xen 2017年1月24日 22時14分 
Might want to change the name to Anti Materiel rifle.
Materiel = military equipment
Material = cloth/wood/stone

not hatin' or anything - just letting ya know.
It's a nice mod otherwise ;)
Hellstorm901 2017年1月16日 5時41分 
Great, all we need now is a Sinon outfit
Mr Whiskas  [作成者] 2016年12月27日 15時42分 
Updated now, took me too long to realise that you can only update in dev mode
"The" SeanMacLeod 2016年12月27日 15時32分 
!
Mr Whiskas  [作成者] 2016年12月27日 6時38分 
Yup, got it updated unfortunatley the button to update the mod has gone, will try and get it sorted today :)
"The" SeanMacLeod 2016年12月27日 2時17分 
Any word on a16? ('kuz this mod is kuul!) [=8
van_nova 2016年11月12日 7時00分 
oh okay, that cool. I will just hope for the best.
Mr Whiskas  [作成者] 2016年11月12日 5時55分 
I'll have a look into it nova but im not entirely sure how to do it
van_nova 2016年11月11日 18時09分 
Will you be making a patch for Combat Realism A15 (NoCCL)?
Mr Whiskas  [作成者] 2016年9月10日 9時00分 
Correct, I based it off of that because it was easy to draw! :KSmiley: