Portal 2
Touchy
46 comentarii
c4shurik 17 febr. 2022 la 7:21 
Fun!
Avatar 25 ian. 2018 la 7:22 
Playing this in 2018 :steamhappy:
kwinten 8 iun. 2015 la 8:10 
excellent :))
Petutski 30 ian. 2015 la 8:13 
Short but interesting!
Rand0mNumbers  [autor] 18 oct. 2014 la 4:27 
Nothing, really. Just a different way to do them.
ncrecc 14 oct. 2014 la 7:26 
What's the difference between this and regular buttons though?
Rand0mNumbers  [autor] 3 oct. 2014 la 22:55 
Might be possible. It might make the maps really resource intensive though.
vioray 26 sept. 2014 la 18:21 
and another new concept! your chambers continue to impress. I'm hoping to find some that combine a variety of these ideas, although I don't know if there's some limit on scripting that'd make that impossible
The Sojourner 17 mai 2014 la 23:44 
...much like in the new Thinking with Time Machine mod.
wildgoosespeeder 17 mai 2014 la 23:43 
Any comments I made on TWP also apply here:
http://forums.thinkingwithportals.com/community-releases/test-map-pack-4-t5971.html

Inverted colored sign...
Hellraiser 15 sept. 2013 la 5:17 
Very nice design :)
Yavie 21 dec. 2012 la 10:10 
Easy but a lot of fun! I didn't have any problem figuring out that I had to crouch, btw, seemed rather obvious to me. Loved the floor "buttons" and the plink sound they made (;
The Sojourner 24 oct. 2012 la 22:02 
...all I'm gonna say is, WOW was that some oddly colored hazard sign at the beginning of the test!!
That Steven Guy 3 iul. 2012 la 6:10 
Good map 1 prob while the elevator is going down at the end if u jumpat several times there is a chance u could fall through the floor and not complete the level
Ravenmorke 23 iun. 2012 la 20:15 
Great job! ;)
Captain Quakas 7 iun. 2012 la 10:28 
Great concept!
CTraveler263 6 iun. 2012 la 7:50 
That was rather clever. I'm going to second that previous suggestion of this being handy in CO-OP maps.
Rand0mNumbers  [autor] 2 iun. 2012 la 12:58 
Yes. Placing a portal in that fashion was intended.
Magnetic 2 iun. 2012 la 11:13 
==spoiler spoiler spoiler spoiler spoiler spoiler==

is it supposed that when i am stating at the further from entrance switch-plate, portable wall behind the field is opened and when i sit down i can put portal at that wall shooting beneath the field?
Jiro 二郎 1 iun. 2012 la 12:01 
A nice implementation of the weighted button. Make it a one-way weighted so that only the player can activate it, and you have yet another puzzle element. I see this element's potential in co-op maps.
Le Petit Mort 31 mai 2012 la 20:47 
So, more concise buttons and switch-panels then? Though, I suppose the condition that the player must be on the touch-surface does constrain the players movement, adding a slightly new angle to gameplay.
BrokenKeys 30 mai 2012 la 19:15 
liked it alot good job
SpeedKing 30 mai 2012 la 17:03 
There seems to be a glitch at the fizzler before the exit where it doesnt fizzle your portals
Rand0mNumbers  [autor] 30 mai 2012 la 13:47 
Raccoon: Can you be more specific? What you said isn't very helpful. Is the crouch what got you?
Swivel Master / Nemo10 30 mai 2012 la 12:28 
I enjoyed this map quite a bit. I was totally stumped for about five minutes, repeatedly trying various silly ideas that usually ended in the cube fizzling. Once I figured it out, I was very happy. I definitely did NOT have trouble with crouching in that one spot.
Rocketeer Raccoon 30 mai 2012 la 8:57 
Bad level design. Not good.
Rand0mNumbers  [autor] 29 mai 2012 la 0:06 
This was more of a test on toggling portalable surfaces. The buttons came about because I didn't like having to move up and down or press something.
🐭 28 mai 2012 la 23:05 
I love your work but I agree with CherryGuitar. It really seems like you're trying reinvent the wheel on this one.
-maniax- 28 mai 2012 la 12:58 
Simple but interesting
CherryGuitar 28 mai 2012 la 7:06 
Very nice, but in my opinion these "touchies" aren't so different from ordinary buttons controlling turning panels (portalable/no portalable panels), but they are sleeker and cooler, though.
Nuskad 28 mai 2012 la 6:10 
Very nice chamber, little bit too easy but very fun :)
Ex-Darkness 28 mai 2012 la 2:43 
Good job, easy when you finish it XD
Rand0mNumbers  [autor] 27 mai 2012 la 15:02 
Agreed.
Warbear 27 mai 2012 la 14:41 
OK, watched the video. That's how I figured it should be done, but maybe there's away you could do it without having to crouch? It is kinda difficult to hit that one surface.
Rand0mNumbers  [autor] 27 mai 2012 la 14:21 
The solution is on my videos page here on Steam. Alternatively, you can find it on Youtube. I'd post the link, but I don't want to have someone unwittingly view the solution before solving (assuming they haven't already solved/viewed it).
Warbear 27 mai 2012 la 14:02 
I did use the laser, but wasn't able to figure out how to move the cube with the disspation field, and it seemed like I had to be in two places at once. I just couldn't figure it out.
Rand0mNumbers  [autor] 27 mai 2012 la 13:30 
Use the laser.
Warbear 27 mai 2012 la 13:20 
Cool concept with the standing buttons, but I couldn't figure it out. The dissipation field keeps you from advancing the cube, and you can't stand on both buttons at once.
o+= 27 mai 2012 la 11:01 
Difficulty 4/10
Fun 8/10

Great use of switches.
Stric_Matic 27 mai 2012 la 10:34 
Another great idea - tiles that open/close portal surfaces when standing on them. Try making another where you need to place other cubes on more tiles to succeed? Just a thought
someobscurename 26 mai 2012 la 13:19 
Cool.
KayDee 26 mai 2012 la 2:35 
That one was pretty cool. Good job.
Nefnoj 22 mai 2012 la 20:27 
I disagree, your tests are not too easy, not too hard. They take you a few seconds, but once you get it, you feel like the MASTER.
Rand0mNumbers  [autor] 22 mai 2012 la 11:45 
BennXYZ: The fizzler worked fine for me. Cleared my portals and dissolved all the companion cubes I threw at it.

Eternal: Then it served its purpose as an intro chamber. :(
Eterz 22 mai 2012 la 11:20 
Clever but too easy :( I solved it in 2 minutes
Pandaras Box 22 mai 2012 la 11:12 
interessenting concept. kinda liked it :P
btw. the last fizzler before the elevator doesn't work for some reason :D