Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden






The damned thing ENDS.
I could wander around forever in this kind of map, it's like - - - - an alternate reality.
God, I've got to quit this, cold turkey i guess.
visualy great.
good puzzles.
I liked the links to previous chambers, to solve the present one.
suggested improvements:
after playing mel stories & portal campaigns.
I expected to hear a voice.
If you add this. it will round it off perfectly.
It could add to the storyline too.
also on a technical issue:
at the end, the message asking for feedback, comes up.
then it fails to go to this page.
we are not even in our community maps list.
so a lot of people might not rate or comment.
(I know a lot have. but a lot more might have ?)
thumbs up & great work.
Go to library -> tools -> and download "Portal 2 authoring tools"
With hammer you can create any type of chamber you want!
Now about the map:
1. That last jump takes me 5 tries... isn't that too far?
2. I fall to my death so many times unexpectly. There should not be that many place that you can go through while you shouldn't - that's just unfair and confusing. Block'em for good!
Note that this is a very outdated map, the version in the mod will be significantly different!
I also had some trouble getting enough speed to get on the final bridge. Placing the portal higher on the little panel seemed to help.
I found a slight bug though with the flexi-vactube under the last fizzler wall, it seems to have its collisions set to non-solid as you can walk right through it and under the walkway.
Awesome map still though. Feels good to go back to a past favorite and find improvements.
Keep up the good work !
We're still working on it! Check out our moddb page for more up to date information:
www.moddb.com/mods/portalstories and make sure to check this page:
http://www.moddb.com/mods/portalstories/news/progress167 hopefully that'll give you some insight on the progress.