Total War: WARHAMMER

Total War: WARHAMMER

Proper Combat Mod
1.300 comentarii
ThePoshBarbarian 11 iun. 2024 la 5:04 
hey i was wondering if i could do some changes to this mod? i want to make some new units and make them balanced for this kind of changes (also thinking of re-balancing some of the units using your design philosophy)
Oldhip 13 iun. 2021 la 22:44 
Nice bit of bragging about how large you are or were
Oldhip 7 iun. 2021 la 2:29 
anyone from the SFO team still around or have they all retired as they not answerering
KaZatZKa 9 oct. 2020 la 23:06 
Yeah, doesn't seem to do much, so maybe it is broken?
Timaca 17 mart. 2020 la 18:55 
Is this mod still compatible with the latest game updates?
Qinshi 17 aug. 2019 la 5:55 
Dear kam2150, can this mod be updated?
I do own Warhammer 2, but sometimes i want to play warhammer 1.
mafk 21 oct. 2018 la 0:46 
So is this compatible with SFO or not??
Seven Flames 15 iul. 2018 la 14:52 
Combat is still ridiculously fast. Is the mod still up to date with the current version?
George W. Kush 30 iun. 2018 la 15:54 
https://steamproxy.com/sharedfiles/filedetails/?id=692622277 this mod removes morale entirely works with all dlc havent had any issues with mods pretty much only way to win a fight now is to butcher all foes true warhammer style :P not one unit breaks due to morale/leadership
Gato 20 mai 2018 la 16:11 
Is there any way to make battles eternal? I mean, if someone flees, i cannot see them fighting like in a film, and we are here not to pretend to play battles, we are here to watch a film not to play any ga... Oh wait...
Lord Chaos 5 mart. 2018 la 15:24 
Battles still seem very quick and arcady.

Is there any mods that increase the hp for warhammer 1?
Emrule 16 febr. 2018 la 12:10 
it seems, this is a ranged buff...
Vaultwulf 8 dec. 2017 la 18:22 
Just curious if you had any plans fo updating this version of Proper Combat with any of the tweaks you have made for the Warhammer 2 version? Thank you!
Gas Head 13 nov. 2017 la 17:47 
I don't get it. Why is this SFO Mod Team advertisement in the description? This mod isn't even compatible with SFO, is it? I mean, it works with SFO, but since it changes unit tables, SFO added units won't be on par with proper combat units... WHAT AM I MISSING HERE?
Super Mean Agent 19 oct. 2017 la 18:27 
Missile units are OP as hell nerf would be awesome..
exmodel 18 oct. 2017 la 13:58 
Front line infantry fight for much longer which is awesome but missile damage seems disproportionately high now. I don't think the slight nerf to reload speed is enough to bring them in line with the much slower melee combat. Much too easy to cause routes by focus firing exposed units.
da HOG CRAMKER 9 oct. 2017 la 15:17 
Welp, time to buy Warhammer 2 now.
kam2150  [autor] 9 oct. 2017 la 13:18 
Hi all!

Proper Combat mod for Warhammer 2 is live:
http://steamproxy.com/sharedfiles/filedetails/?id=1163927656
Leifr 8 oct. 2017 la 2:20 
Hi Kam. I too am wondering if you'll be working on a TW:W2 version? Cheers!
da HOG CRAMKER 7 oct. 2017 la 11:39 
Any plans for doing a TW:W2 version?
Chaosbot 26 sept. 2017 la 18:47 
Ranged is too good Fix please.
shaky_rivers 25 sept. 2017 la 11:23 
I've used this mod for most of WTW1 and have really enjoyed it, I love the pacing, thanks for making such a good mod and sharing it with us.
Yerbamootay 11 sept. 2017 la 0:18 
Both
Judah 10 sept. 2017 la 23:11 
Should a newb like myself who sucks use this mod or stick with vanilla first?
kam2150  [autor] 5 sept. 2017 la 6:27 
Yes
masterluis117 4 sept. 2017 la 10:35 
is this save compatible?
Hot Trash 2 sept. 2017 la 4:37 
Ah that's good to hear. Thanks for the work Kam!
kam2150  [autor] 2 sept. 2017 la 2:32 
Lower weapon damage and hit chance.
Hot Trash 2 sept. 2017 la 2:00 
Is anyone able to clarify if "-slowed down melee combat" is done via less often attacks or more hp or less chance to hit?
Kreddi 1 sept. 2017 la 12:45 
Routing is fine, but having it occur as freequently as it does is is such a bad decision.
Bastard from the Skies 1 sept. 2017 la 12:42 
@BigBossReaper

Morale and routing has been a part of Total War games since the beginning.

Plus, if you read up on Warhammer lore, the Norscan's ran away when defeated lots of time. Most races did.

The tabletop rules also had psychology for retreats as well.
☠BigBossReaper☠♈ 31 aug. 2017 la 15:52 
I loved everything but the messed up morale system. Some units should not retreat when the going gets tough! You stay and die for your lord!
☠BigBossReaper☠♈ 31 aug. 2017 la 15:49 
No, it's stupid. Spartans did not retreat from battle, they stay and fight. Norsca are supposed to be battle hardened barbarians. They look like little wimps when they run away. Running away from battle is for cowards!
kam2150  [autor] 31 aug. 2017 la 14:35 
Well, that is like the entire point of morale system. Sounds like TW games are not your cup of tea.
☠BigBossReaper☠♈ 30 aug. 2017 la 21:47 
Does this mod prevent usints from retreating? The one thing I hate about TOTAL WAR games is retreating.. We have battle hardened veterans who retreat when the going gets tough, instead of fighting until they die..
kam2150  [autor] 29 aug. 2017 la 12:09 
Lazavik, yes it is
kam2150  [autor] 29 aug. 2017 la 12:09 
Imperial Guardsmen - yes and if they are using weapon entries from base game it will be fully balanced
Yerbamootay 29 aug. 2017 la 8:46 
@Lazavik, yes, it was
Sturlink 29 aug. 2017 la 6:37 
Want to try this mod, but can't tell if it was updated for Norsca and new RoR.
Thanks.
Imperial Guardsmen 28 aug. 2017 la 18:31 
so a mod like reikland footknights would work with this mod just slightly more powerful then they were originally designed to be?
kam2150  [autor] 28 aug. 2017 la 14:10 
Depends on the custom unit mods, if they use base game values for melee and unit speed, they will be fully balanced (as they will simply use values from my mod), others will have slightly faster and more damage (around 12-15% more depending on a weapon) dealing units. Basic combat rules like morale, fatigue will be still from my mod.
Sardaukar (Dukhat) 28 aug. 2017 la 14:02 
It will be slightly unbalanced, most likely.
Imperial Guardsmen 28 aug. 2017 la 13:55 
can i play this mod with custom unit mods or will these units be unbalanced?
Caius.Bingerus® 28 aug. 2017 la 11:40 
Thank you very much!
kam2150  [autor] 28 aug. 2017 la 11:37 
Mod updated with missing weapon entries.
Gaunt_XIII 22 aug. 2017 la 7:58 
@AndorDrakon well the mod changes new units for me and I didn't have to change it at all so whatever.
kam2150  [autor] 21 aug. 2017 la 23:59 
Does not matter but I always play on ultra. Anyway stuff like magic or tower damage does not scale with unit size but that was always the case.
Yerbamootay 21 aug. 2017 la 19:46 
Btw is this supposed to be played using ultra unit size or does it not matter?
kam2150  [autor] 20 aug. 2017 la 8:17 
Most likely not due to larger chsnges to unit stats etc.
aramis_55 20 aug. 2017 la 5:54 
combatible with sfo?