Arma 3
THUNDERBOLT Script-DEMO
106 comentarios
ALIAScartoons  [autor] 26 JUL 2022 a las 5:15 
@danieladolfstocker
water drops on windshield could be done with modding. Could be a way to simulate it with particles but not sure how good will look.
For sleet either we use a combination of vanilla rain with particles or you could try to see how the vanilla snow works. Few Arma updates ago that became available
https://community.bistudio.com/wiki/setRain
ALIAScartoons  [autor] 25 JUL 2022 a las 7:56 
@danieladolfstocker
If i understand your question you ask if we can create rain effect only in some areas/specific radius? Not using the vanilla rain, it could be simulated with particles or overlay animation
ALIAScartoons  [autor] 20 OCT 2021 a las 11:32 
@MaStar [Fr]
Dunno if there is one, i am only aware of the YT clip i've listed in my playlist
https://www.youtube.com/watch?v=lQUBaAnk5qk
MaStar [Fr] 20 OCT 2021 a las 9:24 
Tutorial of Gunter Severloh on BIS
MaStar [Fr] 20 OCT 2021 a las 8:55 
Where is the pbo ?
Predator14 3 AGO 2021 a las 3:00 
Nice ! ;)
ALIAScartoons  [autor] 3 AGO 2021 a las 0:15 
@Predator14
Yup
Predator14 2 AGO 2021 a las 15:39 
compat MP ?
Stonehouse ☠ 25 NOV 2020 a las 23:18 
Monsoon seems to work fine
Stonehouse ☠ 24 NOV 2020 a las 3:00 
ok taking off the remoteexec works fine in SP and LAN when hosting a local server and I am the only client but when I host an internet server and another person joins it doesn't work as we just see fine weather. Will try monsoon when I get time
Stonehouse ☠ 21 NOV 2020 a las 2:47 
Ok thanks will give it a go.
ALIAScartoons  [autor] 21 NOV 2020 a las 1:18 
@No457_Stonehouse
You don't need to remotexec the script if you run it from init. Should work unless the TRGM framework has some weather module.
Stonehouse ☠ 20 NOV 2020 a las 19:41 
Actually also to say that your monsoon script works fine using a similar approach.

{null = [StormDir,18030,StormObjects,StormDebris,StormFog,StormRain,StormThunder,StormDelay] execvm "AL_monsoon\al_monsoon.sqf";} remoteExec ["bis_fnc_call", 0];

where the variables are randomly set just prior
Stonehouse ☠ 20 NOV 2020 a las 19:38 
I'm trying to adapt TRGM2 to use this and I'm finding that it works fine in SP but not in MP. I'm very much a newbie in regard to scripting so likely I've stuffed up but in case it was a bug thought I would add a comment. Init is running this:

{null = [60,-1,-1,true,true,true,"drops",true,true] execVM "ALthunder\alias_thunderbolt.sqf";} remoteExec ["bis_fnc_call", 0];

I can't see any errors in the report file. Any thoughts?
sirhc221 25 AGO 2019 a las 13:38 
I subscribed to it, but nothing is showing up in the mods list.
TistheOnecalledJon 25 AGO 2019 a las 4:38 
Oh yeah. Sorry Alias, I completely forgot about this.
ALIAScartoons  [autor] 25 AGO 2019 a las 3:09 
@sirhc221
Thanks man!
I've tweaked the script, for now is updated only on STEAM.
If you have the chance to test it please let me know if the error still pops up. Thanks!
sirhc221 24 AGO 2019 a las 14:17 
Here is the error: Website link [imgur.com]
TistheOnecalledJon 12 AGO 2019 a las 11:42 
Sure thing. I'll need to go ingame first.
ALIAScartoons  [autor] 12 AGO 2019 a las 3:30 
@CrimsonTemplar
Could be something else, show me a screen shot
TistheOnecalledJon 12 AGO 2019 a las 1:26 
Since the contact Update, this script has been throwing up an error, due to the changes made with the waitUntil function.
2243725186 16 JUL 2019 a las 8:59 
这个脚本怎么用
Mr Fox 29 ABR 2019 a las 12:18 
O ok, i was wondering if the script started once a certain level of overcast was reached within the weather system i have been using it with the Alive dynamic weather module and i have had a few clear skies but the thunder was crashing . Probably the module was messing something up :cozyspaceengineersc: cheers.
ALIAScartoons  [autor] 29 ABR 2019 a las 11:48 
I do not control the overcast with the script, you can do it in eden or another script.
Mr Fox 29 ABR 2019 a las 3:00 
Fantastic script , i was looking to tweak the needed overcast value for the script too start but i could not see it any help would be much appreciated .
RueLight 27 ABR 2019 a las 16:30 
still one of my fav scripts of A3. it's easy to add in your own mission and written so clean that i was able to cut off not needed parts. all thumbs up!
ALIAScartoons  [autor] 26 ABR 2019 a las 9:16 
Direct download link updated
http://www.armaholic.com/page.php?id=31036
ALIAScartoons  [autor] 24 ABR 2019 a las 5:28 
Script update.
Short video update:
https://www.youtube.com/watch?v=ibast8gmySc

Direct download link is not updated yet.

Changes:
* puddle's up vector follows the terrain gradient now
* tweaked the creation of lightning bolts
* small tweaks for sounds
* several new custom puddles
* fixed the rain drops so they don't show up in interiors anymore
Mr Fox 29 OCT 2018 a las 1:44 
Pleasure :)
ALIAScartoons  [autor] 28 OCT 2018 a las 22:00 
@the78shadowfox
Thank you for sharing the info man!
Mr Fox 28 OCT 2018 a las 5:29 
Dont know if its any help to anyone, but the Alive ambient weather module works perfect with this .
greni 28 OCT 2018 a las 5:06 
It is already by our setting.sqf with force ace_weather_enabled = false;
ALIAScartoons  [autor] 28 OCT 2018 a las 4:20 
@greni
You only need to disable ACE weather if is enabled
greni 27 OCT 2018 a las 10:35 
well in the sp mode are the same mods active and it works ... and sure ACE too...on the server not but i will give it a try again. Thx for your tips :)
ALIAScartoons  [autor] 27 OCT 2018 a las 2:12 
@greni
Do you use ACE or other mods with weather component? Far as i remember i made the effects to be dependant on rain and overcast settings you have, that might be the issue.
greni 27 OCT 2018 a las 0:33 
@Alias Thx for your response. I have used the content of the demo in my mission. But had the fog & rain around the players only, but no sound, no storm. In the single player mission was it all fine but not on the server
ALIAScartoons  [autor] 25 OCT 2018 a las 23:31 
@greni
It is MP compatible, you can run the script as in demo mission, is the simpler way
greni 25 OCT 2018 a las 11:43 
storm, i mean :)
greni 25 OCT 2018 a las 11:42 
Hi Alias, whats required to get the strom MP compatible ?
ALIAScartoons  [autor] 16 OCT 2018 a las 10:07 
@the78shadowfox
Have fun! :)
Mr Fox 16 OCT 2018 a las 4:59 
@ALIAScartoons
sorry for the delay , i did reply to the "what files"? qestion but no idea what happened to it. Anyhow thanks for the link and i did find out that i had messed somthing up when i moved the files over :steamfacepalm:. keep going with your scripts i really enjoy your work .
ALIAScartoons  [autor] 16 OCT 2018 a las 0:39 
ALIAScartoons  [autor] 15 OCT 2018 a las 8:53 
@the78shadowfox
What files?
Mr Fox 15 OCT 2018 a las 7:24 
Fantastic script , but i have a error that kepps popping up to do with the sound . It can not seem to find the files ??
Malcain 28 SEP 2018 a las 16:58 
It seems like lightnings in this script work very different from Arma lightnings.

And here is the issue:
Arma lightning's flickering(and i think size too) will increase as the "setAperture" setting lowers. The lower the setAperture, the more light they will provide.
SetAperture setting is used to make moonlight brighter in the nights.
End result: Vanilla lightnings still provide quite nice and good light flickering during bright nights. However, Thunderbolt lightnings will provide zero light at all.

This may be the issue for some custom maps too, which use custom Aperture settings. So bear this in mind. I'm not sure where to look to fix that issue yet so I had to enable vanilla lightnings.
Malcain 26 SEP 2018 a las 18:16 
@ALIAScartoons
Glad to hear that! There is still a lot of work to do, add and fix, so it's highly WIP just like some of your awesome scripts;)
ALIAScartoons  [autor] 26 SEP 2018 a las 18:00 
@Malcain
I visited your server for a bit :) I got on it 15 min before restart and didn't have time to join again.
Looks nice and runs nice, good frames. Looking forward to play on it again.
ALIAScartoons  [autor] 20 SEP 2018 a las 8:29 
@Swampfox
This script doesn't start the storm, it relies on rain and overcast condition you have in your mission either is something preset or dynamically generated.
Swampfox 20 SEP 2018 a las 7:20 
Hello, i have a question, yesterday i tried in a dedicated server, and the script doest work. I get no error, just dont start the storm. But when i host the server in my pc it works. The dedicated server is hosted by Havoc by the way.
Malcain 6 SEP 2018 a las 13:33 
Ok. For anyone who is interested, I'm running public post-apoc "Breaking Point" server which uses Thunderbolt&Monsoon scripts coupled with MP synchronized dynamic weather.
Weather is still WIP though, and there are plans to add more Alias scripts in ~near future.
Server name: [BOP] BreakingPoint Left Behind | Tembelan | FPP |
Address: 95.216.29.61:2402; Map: Tembelan; Mission: BreakingPoint
https://discord.gg/k7UZ3ms - for more info.