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ill get a friend to test it for me but if it doesnt crash for him i dont no what to do with you :(
if u do just unsubscribe and resubscribe it.
btw you could have uploaded the ducklog.txt to dropbox or something like that but its fine
at DuckGame.Program.Main(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 33
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at DuckGame.Program.DoMain(String[] args) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\Program.cs:line 109
at DuckGame.MonoMain.Update(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 803
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\MaterialThing.cs:line 275
at DuckGame.Level.UpdateThings() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\Level.cs:line 1044
at DuckGame.Level.DoUpdate() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\Level.cs:line 957
at DuckGame.Level.UpdateCurrentLevel() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\Level.cs:line 152
at DuckGame.MonoMain.RunUpdate(GameTime gameTime) in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\MonoMain.cs:line 1065
System.IO.FileNotFoundException: Could not load file or assembly 'UFFMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'UFFMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at AnvilLauncher.anvillauncher.OnPressAction()
at DuckGame.Gun.PressAction() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Weapons\Gun.cs:line 484
at DuckGame.Holdable.UpdateAction() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Holdable.cs:line 182
at DuckGame.Duck.Update() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\DuckGame\Duck.cs:line 3645
at DuckGame.Thing.DoUpdate() in C:\DuckGame\duckgame_halloween\duckgame\DuckGame\src\MonoTime\Thing.cs:line 1393
at DuckGame.MaterialThing.DoUpdate() in
Date: 11/03/2016
Version: 1.0.6144.29945
Platform: Windows 8
Online: FALSE
Editor: True
Time Played: 00:48:39
Special Code: ADD COOLNESS
Code: 0
Adapter Resolution: 1280x720
Game Resolution: 1920x1080
Fullscreen: True
Device: False
Level: DuckGame.DuckGameTestArea
Mods: 73
Failed to write exception to log.
"C:\Program Files (x86)\Steam\SteamApps\common\Duck Game\ducklog.txt"