Duck Game
Escapist
9 件のコメント
Sheepa 2016年4月16日 10時15分 
I like the Idea but i would have done spawners with 'random' setting so there wont spawn too many items, and spawncannons with keys if no key spawns in the spawners.

If you really dont want to do that, I would love to make a similar map myself, giving u credit for idea :)
Sheepa 2016年4月16日 10時11分 
after many items, the game runs not at low fps, it is slower for some reason. Like before death ray needs 4 secs for shot and after many items it needs 9 secs - i dont think that that's a problem with the players computers...
goat-on-a-stick 2016年3月10日 23時21分 
I've seen people stuck in there for 3 minutes easilly. Even my PC slows down after 2 mins. Why not put a key in each room after 60 seconds or so?
Jeffotato  [作成者] 2016年3月10日 18時59分 
As for large weapons getting stuck in the blocks adjacent to the walls, I'm sorry but I can't find a solution to this aside from redoing the whole map or removing those spawn blocks. The game itself is quite riddled with bugs that can get in the way of successful map making.
Jeffotato  [作成者] 2016年3月10日 18時56分 
This is the first I've heard of lag issues, might be a problem with the players' computers rather than the maps. Most of the full server tests I've done result in at least one player getting a way out in under 90 seconds.
goat-on-a-stick 2016年3月10日 16時01分 
90% of the times I've played this map, people just quit because no one can get a key before the whole game lags from all the items. Should set a timer for a key to spawn in everyone's room.
delpiero223 2016年2月29日 15時15分 
Rocket launchers get stuck, so no
Jeffotato  [作成者] 2016年2月22日 18時36分 
Rocket launchers also break locked doors. In addition ot getting out quad lasers and death lasers and be used to attack ducks while still locked in the cell.
Luna 2016年2月22日 15時13分 
It just the key to get out then?