Team Fortress 2

Team Fortress 2

pl_beerbowl (Final)
83 comentarios
peppyr 4 AGO a las 12:01 
I know you're probably not gonna update this further but I think there should be a 'burp' sound every time you pick up a health pack. :beers::gachiBASS:
BerrySerious 12 MAR a las 11:50 
the cows really add to this
Dirge 10 JUL 2022 a las 17:57 
how do i download it into maps
Lu7ky the Trick or Treater 9 MAY 2022 a las 12:33 
You can shoot through the grates with splash on the 2nd point, was this intentional? Great map though we play it nearly every day
Pyro Attack 23 MAR 2022 a las 12:48 
this is such a great map
Pyro Attack 13 MAR 2022 a las 13:42 
type "map workshop/588744025" into the console to play it alone.
squidward gaming 26 JUN 2021 a las 3:20 
Can you give me the workshop IP so I can play it alone.
TheGhostThatWas 17 DIC 2020 a las 20:18 
the damn cows lol
dick and fart butt sex 69 17 FEB 2019 a las 18:04 
The cart freakin speeds bro
Dash ~ 2 NOV 2017 a las 13:03 
Same thing happens on most payload mops when played by competative players- Even upward and badwater. Im not saying your point is invalid; just adding my 2 cents. (also, why are the cow's ♥♥♥♥♥♥♥... serously? a lot of people wont get the map for that reason alone)
President of his Fan Club 11 MAY 2017 a las 17:21 
It is almost impossible to defend this map. It's too massive, too open, too many flanks. Cart moves way too ♥♥♥♥♥♥♥ fast. It may work on a server filled with players who lack coordiantion, but on a server with players who know what to do, Blu will almost always win.
NightHawK  [autor] 15 AGO 2016 a las 23:16 
BeerBowl Release Candidate 1 is now on the FITH server for testing. I will update the steam workshop version after a week of testing.

Changes Include:
-Added an additional exit to BLU's 3rd Spawnroom
-Added a sniper spot to the final capture point for RED team.
-Adjusted AddTime on CP#2 & CP#3 for additional balance.
NightHawK  [autor] 25 MAR 2016 a las 23:06 
BeerBowl Beta 8 is now on the FITH server for testing. A week from now, I will release the new version onto the steam workshop.

Changes Include:
-New Lighting (Reverted back to the old lighting in Beta 5a)
-Changes have been made to the final point for balance.
-Max Cart Speed Slight Reduction
-General Balance Tweaks
Anomy 29 FEB 2016 a las 9:26 
Why that cows in the last image are... well you know (dat face)
9cutout- 14 ENE 2016 a las 9:48 
cOOl!!!!
Johnny Silverhand 13 ENE 2016 a las 16:24 
Looks like a awesome map
LegendaVitek*********_com 10 ENE 2016 a las 23:09 
cool:steamhappy:
AdviserChip 8 ENE 2016 a las 19:18 
Better as a new map. Hardly looks like the previous version (which was great)
Dr Dispenser 8 ENE 2016 a las 18:35 
is it possible you could add animation to the cows...
Dr Dispenser 8 ENE 2016 a las 18:25 
Wait... is that 2 cows having s** on the last picture?
Fancy_Force 8 ENE 2016 a las 15:51 
шо цэ бiло???
Wrocławski Szczur 8 ENE 2016 a las 14:13 
For me... fine :steamhappy:
Damp Bees 8 ENE 2016 a las 13:26 
There should be a ton of beer bottle props on the map, to the point where they are unavoidable by anyone shooting
Jipped03 8 ENE 2016 a las 9:21 
cool:steamhappy:
joj 8 ENE 2016 a las 8:51 
I love that gigantic beer bottle at the end
⎛⎝Sharkestry⎠⎞ 8 ENE 2016 a las 8:03 
its just like winter in the netherlands
with barley any snow (once or twice a year if you get lucky.)
lol 8 ENE 2016 a las 7:13 
;;
Kiba |Happy Pride| 7 ENE 2016 a las 20:48 
MedicalPrototype, BLUE WINS EVERYTIME.
sexual frustration 7 ENE 2016 a las 20:00 
that cow though! X'D
table 7 ENE 2016 a las 18:06 
hah those cows tho
Look-a-Birdie! 7 ENE 2016 a las 14:57 
BTW, Does your server do workshop maps?
ballsackboy2003 7 ENE 2016 a las 14:50 
Wtf are those Cows doing?!
input latency 7 ENE 2016 a las 13:13 
If red has a slightly higher win rate then it might be because of human instict, causing red to psychologically feel stronger and make blu psychologically more fearful of them.

So ye.
Jsn 7 ENE 2016 a las 11:45 
best map








Jsn 7 ENE 2016 a las 11:42 
Great but that cow
Scarlett 7 ENE 2016 a las 11:08 
needs more beer
Yes 7 ENE 2016 a las 5:42 
map is awesome but this cow...
Bayito 7 ENE 2016 a las 5:19 
why the cow
GoldFlame 7 ENE 2016 a las 2:09 
nice map
StarBucks II 7 ENE 2016 a las 0:40 
The cow XD last pic
N3bula2019 6 ENE 2016 a las 20:29 
It doesn't look like there are many different ways to get to the cart, only through the tracks. Try showing us or making some flank routes and separate pathways
NightHawK  [autor] 6 ENE 2016 a las 10:55 
The current balance of the map is slightly favoring BLU (59% win rate) vs RED (41% winrate), according to the FITH server's gameme [fithstats.gameme.com] stats. I would love to bring both team's winrates as close as possible to 50%.

Note: Beta 6c win rate [fithstats.gameme.com] was completely dominated by RED's 70% to BLU's 30%.

In the coming weeks or so, i'll release small update (Beta 7d) to balance things out some more.

As for the lighting i'll be experimenting with different lighting and see what fits best with the map.
quaka 6 ENE 2016 a las 10:06 
Неплохо
Hentairino 6 ENE 2016 a las 9:11 
The cowns in the end XD this map is 10/10
Dark OldMan 6 ENE 2016 a las 6:57 
кльово
:steamhappy:
baddawap 6 ENE 2016 a las 0:02 
Beast map!

I see many sentry spots just by glancing around, beast map for engie!
Knusperfrosch | Überfest2025 5 ENE 2016 a las 21:31 
The restructured area around the final point looks amazing.

I am sceptical about the new lower spawn exit with the ramp at the waterfall, though. From experience with pl_Badwater and pl_Boundary and pl_Goldrush, those low spawns are extremely annoying, too easily campable by BLU, and when you leave it as RED you have no clue what is going on above.

I'll reserve my vote until I have looked at the map a bit more, without the distraction of battle.
I noticed, though, that the floating bottlecap to the side of the big bottle has a collision box; I could bounce pipes off of it as Demoman. Is there a reason for that?
Knusperfrosch | Überfest2025 5 ENE 2016 a las 21:24 
I must admit, I liked version b6c better. A few of the changes are nice, but overall the flank routes have multiplied to a point where teams become scattered. Due to the proliferation of flank routes (many of which have one-direction gates) that reach deep into RED territory, version b7c felt massively unbalanced in favour of BLU when we played it in our German community pub server. BLU kept rolling over RED, which had not happened with the previous version.

That is a trend I've seen a lot recently with custom A/D maps (esp payload) created with an eye towards competitive, i.e. pl_Barnblitz_pro6 (compared to pro4 which I prefer), pl_Badwater_pro8, but also other maps I've seen in playtest last year. It's might be fine for comp, where each team plays one round as BLU and one as RED to compare push times, but it still feels... frustrating. The map no longer feels fun when played non-comp in a 24 slot server.

Also, the yellow-tinted skybox is ugly.
Wait! Don't Shoot! 5 ENE 2016 a las 18:10 
This map is the spy dream map, it is perfect for me.
Wait! Don't Shoot! 5 ENE 2016 a las 18:07 
The cows.


I'm sold.