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Elementals 1.2: The Living Superweapons
-Balances
-A couple ship/station removals
-Many new hull parts and their variants
-New weapons, shields, generators, thrusters
-A healing beam
-A few new ships
-Plantable, premade structures
-Blocks you can move through
Given the vast additions and changes, I expect there to be some responses from my beloved subscribers, whom I shall listen to whether it is positive or negative.
I also ask that you provide feedback:
Is there something that bugs you about this mod?
Should I add some larger creations?
Are they already too large?
What parts are most broken, be they too strong or weak?
Would you like to see Aether treated the same as the other four Elements?
Are their any other random suggestions you may have?
Lastly, I thank you all for subscribing to my brain-child, and your input.
http://steamproxy.com/groups/Living_Elemental_Titans
hahahaha...
i have a non steam vesion.
Oh, and with how people can't seem to stop treating their CVARS file as if it's magically some piece of putty that can stretch infinitely or some other malarky to where their game seems to bug out a lot more, Elementals will be switching to unlocked by default.
Here's a few things already added:
Smaller, easier to access Earth parts
Sand variations
Abnormal utilities
Plantable Earth tower
Healing beam
I have college work to catch up with however, so don't expect it at a set date.
Usually when I add equipment, I try and give them a unique use that stands out from all the other weapons with respect to their element's characteristics, and Earth has mostly been the philosophy of how much mass one can throw around like a buffet-emptying politician swinging his ego about like a wrecking ball. I'll plan on making some smaller tappers for until one can afford the hard hitters.
Planned for the future: Plant growing block capabilities for some Earth blocks and Water's sand, Quetzalcoatl, a new Wind monstrosity, and perhaps some new Aether blocks.
I can say though: wierd stuff happens when you play god with the console variable(cvar) file. Wierd, wierd stuff.
I currently spawned in as the God Ship (the enourmous one)
Plz help
Loaded 438 blocks from '<base>/blocks.lua' (reloc 65384) (completed with errors)
I'll be sure to add plant-bearing blocks, and perhaps some growable structures to place on asteroids.
I already had an idea for another faction however that is based around ships that have above average speed and are relatively weak, but easily spread by creating new ships like from one of GATC's mods, except they also go abit further by placing ship generating structures on asteroids, and using certain asteroid-based structures to help decide battles. Basically spreading like the plants and using mob mentality to swarm opposing ships.
That, and some other 'faction' I'm planning, but Halloween's passed quite a while ago, and I'm not sure what imagery I could get away with.
Maybe a new element of Nature with it's own plant generating guns and blocks? It'd be interesting to see a gun shoot a bullet that grows into a plant that shoots more bullets.
I had to run from a Fire Demigod that came out of nowhere o3o'
More blocks sizes. Boring part of the parts creation job, but as easy as copy-paste&tiny-tweak.
Perhaps maybe even a Water generator that emphasizes minimal collateral damage upon destruction, and the Water way of fast regeneration. Maybe I'll even make a multiple screen-sized, multiple element monstrosity themed after Mother Coatlicue, Aztec deity of creation.