Xenonauts
Xenonauts: Community Edition
120 comentarios
Xirau 30 SEP a las 22:50 
Why the Language change to French? i can´t even change it back!
nwise2446 7 JUN a las 15:34 
Did this mod change the way planes technology is acquired? Why is every jet not immediately upgraded??
Caesan Non-Combatant 6 ENE a las 4:03 
does this stop the aliens always knowing where the player is?
Arctic Monkey 8 DIC 2024 a las 14:15 
I fixed my errors for "Can't find central directory in zip"
I created a discussion post about it in the main discussion area for the game on steam.
I hope this helps.

https://steamproxy.com/app/223830/discussions/0/603016087419788890/
✯ Mangou 28 OCT 2024 a las 20:26 
tengo bajado el CE via steam y no anda el launcher porque me falta el "Comunity Edition mod base" XD bajo este, y aun asi marca error wtf (?)
tonechild 16 FEB 2024 a las 16:36 
This mod does nothing, you just need to switch to the beta branch that has CE. Then when you run the CE you'll see new mods added. most of them are map packs and then there's a few balance changes. the CE also lets other modders configure various settings normally inaccessible. Overall other mods end up requiring it. Personally a lot of the maps are utter ♥♥♥♥♥ and the AI tweaks are annoying. This mod will make AI turn into a bunch of campers, and the ♥♥♥♥♥♥ maps have hardly any cover so you get to run in no mands land while getting sniped from roof tops or high ground that all the enemies will be camping on. It's hot garbage TBH. The AI isn't really any much "smarter" but just plays much, much more defensive and causes tactical matches to become tedious. It even seems to make the AI more predictable because of this. If you want to make sure all your guys survive you'll spend a lot more turns than ever before. Otherwise you can sacrifice them to save some time.
Incompetent spy 14 FEB 2024 a las 20:17 
Or, y'know, makes it so soldiers don't miss aliens at point blank range.
Incompetent spy 14 FEB 2024 a las 20:14 
Is there a mod that makes the RNG less ♥♥♥♥ tho
Hebrux 18 ENE 2024 a las 17:09 
go to game properties, betas, set to community branch
Marcus 14 DIC 2023 a las 14:53 
what does subscribing to this mod even accomplish?
Cool Cat KaToffee 20 SEP 2023 a las 11:33 
the fact that all these improvements were skipped by the developer... it makes me resent the game. i don't even want to play it with mods. stop releasing unfinished games.
pipo.p 23 JUL 2023 a las 3:31 
@Jazuke Taizago, as discussed on the Steam forum, it is either a inter-mod compatibility issue, or a mis-understanding of the vanilla GUI, but you have realized that already.
Jazuke Taizago 3 JUL 2023 a las 15:38 
Not sure if anyone pays attention, as last time anyone commented was 2022. But i decided to get this game and play it, using this Mod and a few others, that adds some extra spice.

My issue is that for some reason, i have Employed Scientists, for example. But they are no longer available despite finishing their Projects. New Hires is available...till they are used, almost like they are consumables. Same apparently applies to Engineers, but i can't even Hire them for some reason, despite having the Living Quarters for more dudes.

Am i doing something wrong...?
pipo.p 24 OCT 2022 a las 10:23 
Please contact me if you want to translate the game in another language. It is a long process but it might be possible.
pipo.p 24 OCT 2022 a las 10:21 
@Blinko: I confirm this on Linux (actually using Windows files through Wine). Also, when I downloaded mods from Golhawk forum, I manually installed them in the game's /mods/ folder (see below). Perhaps this also work with Steam Workshop (moving a mod's folder to /mods/, and then unsubscribing/deleting) but I haven't tried yet.

@LordBlade: a late answer but in any case: you'll find a /mods/ folder in the /assets/ folder in the game's installation folder in Steam (something like /steam/steamapps/common/Xenonauts/).

@ChtulusSpy: you can get a quite comprehensive knowledge about what CE does and does not, by peering at the few xml config files that are included in the mod's folder (using notepad on a copy would be best). For more details however, you have to dig deeper into the files (for example, those who define units or planes, if any). Expect a lot of spoilers though, about mechanics you don't already know.
pipo.p 24 OCT 2022 a las 10:21 
To those who wonder, CE is not in French, it is just that:
1) some odd French players offered to translate the whole game (and CE), and this was agreed by the team;
2) the FR localization is considered like any other submod embedded within CE;
3) it is activated by default when you install the CE beta.

All you have to do is to disable (uncheck boxes) any FR-tagged mod in the launcher, so that they don't overwrite the EN content, and you'll have XCE in English.
You would do the same for any translated mod that come in two "submods": original and translated.
Chapter Master Severus 16 OCT 2022 a las 9:48 
why is the CE in french?
Toutius Sextius 8 SEP 2022 a las 7:36 
For those that are confused (I had to read it thrice as well.) You don't need to download this mod. You can just go into Properties for the game on steam, and under the 'Betas' tab you can select the option [with the same name as this mod] for the same effect.
Hot Wet Nobel Laureates 23 JUL 2022 a las 12:09 
So if I just switched to the community edition through properties, I don't need to download this mod?
LordBlade 19 JUL 2022 a las 21:44 
So, when I get this mod, where would I find the files if I want to tweak stuff (like change unit stat limits or item values)?
CthuluIsSpy 17 JUL 2022 a las 8:10 
I'm getting a constant error message when I try to run the game. It's telling me the mods aren't active or in the wrong load order and if I would like to fix it.
I click yes, the game runs and then when I boot up the game again I get the same error message.

Also, does this mod increase sebellian accuracy and vision range or something? They aren't acting like the xenopedia description at all, and have an annoying tendency to snipe at long range. I can't even use smoke because of their heat vision.
ChivalrousWooly 4 JUN 2022 a las 11:25 
For those that don't understand:

Essentially, switching your game in the properties, and Betas Tab to "community - Xenonauts:Comunnity edition" is what downloads this mod - NOT pressing the "subscribe" button.

This steam workshop page is, more or less, just here to inform you that 1) X:CE exists, 2) how to do it, and 3) to tell you "pressing subscribe does nothing - you need to use the betas tab".
Faestre 25 ABR 2022 a las 21:20 
The 25% nerf to air weapons completely changes the character of the air game.
Ced 19 ABR 2022 a las 8:21 
How so?
Don Santana 19 ABR 2022 a las 3:30 
Installing this mod is not sufficient for switching to X:CE (in fact it is not necessary at all, it will only warn in the game's main menu if the game hasn't been switched properly). Go to the game properties in the Steam library (right click on Xenonauts and select 'Properties') and in the 'Betas' tab switch to 'community - Xenonauts: Community Edition' branch.

...what?

I think this needs a bit more clarification.
It'sMatt 30 MAR 2022 a las 16:01 
why is everything french??
Rambo™ 1 ENE 2022 a las 18:57 
"Installing this mod is not sufficient for switching to X:CE (in fact it is not necessary at all"

Wait, so do i need to subscribe to this mod AND select the X:CE branch in beta? OR
switching to X:CE branch in beta is all that is needed?
FAT WANZER 14 SEP 2021 a las 20:42 
@Phineas Titus mine is in english langguage try change langguage settings?
Cold|Heat 1 MAR 2021 a las 14:13 
Is there a reason why every include XCE mod has a french description text in the modding tool and a possibility to change? It's just super annoying
urabahn [NGC] 10 JUL 2020 a las 20:37 
@zeyther, Installing this mod is not sufficient for switching to X:CE (in fact it is not necessary at all, it will only warn in the game's main menu if the game hasn't been switched properly). Go to the game properties in the Steam library (right click on Xenonauts and select 'Properties') and in the 'Betas' tab switch to 'community - Xenonauts: Community Edition' branch.
Phineas TItus 19 MAR 2020 a las 14:08 
Is this mod supposed to come with an English version? I can't seem to get it out of French.
ScarletRegent 1 AGO 2019 a las 9:50 
I seem to be getting version 0.34.3 but in the top right it says 0.35.03 anyone know why?
i–k 9 JUL 2019 a las 2:46 
So... What is the purpose of this mod if all is needed to change to CE is via changing game branch?
Ryanatorx 8 ABR 2019 a las 17:18 
Had to disable this. Added a lot of good stuff, but some of the AI changes made it feel like the aliens can see through walls. I would set up a breach, then the aliens would step out and grenade my guys despite having hidden for the entire duration of the setup. I wish there was a way to disable the AI changes while maintaining the rest of the changes :/
Ryamicha 9 MAR 2019 a las 9:06 
Is there a way to disable the alien's ability to reaction fire when opening UFO doors in this mod. I like all the other features this mod adds except that one but the fact that it makes breaching about 3-4 times more difficult for no reason completely counteracts that.
tequilajazz 7 MAR 2019 a las 7:45 
Still viable?
six-P- 21 FEB 2019 a las 18:05 
I crashed to desktop upon firing a rocket in the first mission of the game with this mod (used via steam settings). Only have music mod and armored assault mod (wasn't using vehicles that mission)
LimeyPolo 22 DIC 2018 a las 1:11 
Does this have more portraits and nationalised names?
Spinewire 4 OCT 2018 a las 5:10 
Anyone else getting crashes after a mission ends, doesn't happen 100% of the time but it's pretty often? Any idea how i might fix it, it has to my knowledge always happened in this game and i just get sick of it and sack it off after a while and have never completed it as a result. It's happened on various PC's as well as i know it's not limted to just my computer. Any ideas?
KarakkTenivan 20 SEP 2018 a las 5:30 
X:CE changes Reapers to actually deal damage enough damage to punch through any armor with their attacks. While this is a nice thought, this means that they can now kill tanks in one hit. The mod's creators may want to take this into account when allowing Reapers to actually deal damage instead of simply killing soldiers regardless of HP and Armor.
Hazel Horse 11 JUN 2018 a las 18:04 
X-C4 isn't in beta any more
Moonshine Dusk 22 MAY 2018 a las 14:11 
Is this mod still a thing?
Zergged.XH 3 MAY 2018 a las 8:13 
According to a lack of stimulus on the GoldHawk forums, it appears that support was dropped from X:CE as of 0.3.4's release a few months ago. Anyone have some info or in the know?
Galactic Origins 21 ABR 2018 a las 17:48 
does this mod fix the vanilla broken bravery check for psionics?
Magnus Gray 26 MAR 2018 a las 15:03 
titus, read the entire thing, not just the first thing that confirms your assumptions out of context.
Rhodry 6 MAR 2018 a las 7:09 
doesn't it make peeps aware of XCE?
titus 5 MAR 2018 a las 23:56 
Lord_Santa
"Installing this mod is not sufficient" to me implies that it needs to be installed together with the beta branch. If it's not used anymore then it should just get deleted or marked obsolete.
Lord_Santa 2 MAR 2018 a las 9:12 
if y'all actually read the description, under the section labelled "IMPORTANT:", it says quite literally that you do in fact *not* need to install this patch at all:

"Installing this mod is not sufficient for switching to X:CE (in fact it is not necessary at all, it will only warn in the game's main menu if the game hasn't been switched properly). Go to the game properties in the Steam library (right click on Xenonauts and select 'Properties') and in the 'Betas' tab switch to 'community - Xenonauts: Community Edition' branch."
ohnonononon 1 MAR 2018 a las 15:50 
is this still relevant?