Cities: Skylines

Cities: Skylines

Volkswagen Camper T1
17 comentarios
Ganliard 24 JUN 2021 a las 2:57 
Can you make a camper version?
♦️BrickaCustomZone🧱 7 MAY 2018 a las 14:28 
The future is almost here in the real world with "Electric VW Bus CamperVan"
https://steamproxy.com/workshop/discussions/18446744073709551615/1694920442962995769/?appid=255710
MotownCountry 28 ENE 2016 a las 16:43 
you can also buy a lego set of this classic camper!
Sparky66  [autor] 24 SEP 2015 a las 1:29 
I'll look into it. I'm still fairly new to 3D modelling, although I've done a lot of modding in the past this is the first game I have actually made 3D models for.

I'll get these lods updated once I have messed around in after dark for a bit.
Leo Mystic Magic 24 SEP 2015 a las 1:26 
Also I'm not saying you have to be perfect, Mine is slightly messed up, but you hardly notice it from far away. The main point is to make it look similar and at least have the same color tones. I actually could improve upon mine by edting it in photoshop and getting rid of some of the white lines.

http://i.imgur.com/w7QBBIe.png
Leo Mystic Magic 24 SEP 2015 a las 1:17 
I would really learn how to bake textures using blender, Look up some tutorials or something. Trust me, if you plan on making assets for this game in the foreseeable future It is a must to learn if you want to make high quality lods. It goes even beyond that though, you can do other things with it. For Example, you could take a sketchup model that is super high poly, make your own custom geometry and then bake the textures from that high poly onto your low poly as a main model even.
Sparky66  [autor] 24 SEP 2015 a las 1:08 
Blender
Leo Mystic Magic 24 SEP 2015 a las 1:04 
I use the isometric camera mod to view lods up close. What 3d Program do you use?
Sparky66  [autor] 24 SEP 2015 a las 0:16 
Didn't realise the normals were messed up as I had only seen the lod in game from normal viewing distance, what's the easiest way to view a lod up close in game?

I used custom textures as the automatically generated ones still looked bad, they didn't work very well with the two tone paint scheme. I did notice that the patch notes released yesterday for After Dark mentioned an improvement to the way lods are automatically generated, so I will see how it looks after I get the dlc.
Leo Mystic Magic 23 SEP 2015 a las 21:56 
Hey Sparky66, You are having an issue with normals for the LOD. Check it out.
http://i.imgur.com/FYkVVx2.png

They need to be reversed so they aren't inverted. Also What 3D Program are you using? It looks like you made a custom texture for the lod, You don't need to. You see the Lod still looks different compared to the main model. I would like you to try something.

After you fix the inverted normals on the geometry save the new "Model_lod.fbx" to the import folder but don't include any textures at all. What this will do is the game will automatically bake the textures onto your lod model based on the main model by projecting them as close as possible. This will save you the trouble of custom making lod textures.

You can do this in 3D programs as well if you know how to, which can be a bit better because you can then customize the lod textures if there are any flaws you see by touching them up in photoshop real quick.
Sparky66  [autor] 22 SEP 2015 a las 8:26 
Lod updated
Leo Mystic Magic 21 SEP 2015 a las 1:57 
well I notice even from a far distance. Ill check your stuff out again when you do some updates on the lods. Thanks
Sparky66  [autor] 21 SEP 2015 a las 1:23 
But the whole point of the lod is that you aren't that close to it. I know they aren't great but you will never see them that close in actual gameplay. I am playing on maximum settings so I guess on lower settings the lods will appear closer. This lod in particular isn't very good, the two tone paint scheme doesn't help.

I've been doing these models in batches, I have another couple I want to do first then I will start updating lods. I will definitely be updating them though.
Leo Mystic Magic 21 SEP 2015 a las 0:20 
oh no, I've looked at your lods for most of your vehicles and I wouldn't subscribe to any of them. They do look bad.

For example, here on the right side is the camper vans lod. http://i.imgur.com/r90H4L7.png
Doesn't look anything like it.

Here's a close up shot

http://i.imgur.com/BoeBQnE.png
Sparky66  [autor] 21 SEP 2015 a las 0:01 
@Shroomblaze: I'll probably look into making lods at some point, but I honestly don't think the auto generated lods are that bad. They look better for some vehicles than others though. I didn't realise that you can get away with only a lod.fbx though, I was expecting to have to make textures as well.
Leo Mystic Magic 18 SEP 2015 a las 20:16 
Hey Sparky66, Do you know how to make a custom lod? I think the vehicles you are uploading look good but I can't use any of them because they have bad lods. If you don't even know how to make a custom texture for the lod you could just make some simple geometry that covers the car and save it as a lod fbx file and the game will automatically make the textures for it and would look way better than what the game auto produces when it makes it's own geometry.
Captain-No 18 SEP 2015 a las 9:26 
fit well in my -GERMANY- all in one Collection:
http://steamproxy.com/sharedfiles/filedetails/?id=477181517
thank you, vote up