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https://steamproxy.com/sharedfiles/filedetails/?id=1221921128
Yes I do: https://i.imgur.com/u0thrQm.png
Give me a few days to get all the instructions and stuff done so I can publish it :)
"Also, your english is better than mine and I'm a native speaker XD" - Ok xD thanks
Huh... That sounds like a game bug. Does it only happen with this script? If so, could you upload a world where it happens so I can try and find the root cause?
Also, your english is better than mine and I'm a native speaker XD
(short info: I'm currently working on different versions of a turret [like, one with gatlings, one with rockets, etc.] with the MART script combined with this one {and possibly the turret slaving})
so I got this problem that whenever I want to delete/disconnect the Programmable block with the Sequencer script loaded, it instantly crashes my game and I get thrown back to the last autosave. This is really annoying because 1. all my changes after the autosave to the turret are gone 2. the turrets are designed to be standalone and just have to be plopped on the ship to work so they can't have the base (on which I build and test them) saved too.
but I also absolutly love your scripts and these are super helpfull and got me out of my lazyness to actually do something.
Keep up the great work!
You'd need a second program for that.... buuuuuuuut... I have a new code that will do it all in one code :)
Finishing up the presentation.
I dont know what Big Bertha is, but if it is a gun, it should! Use the argument "delay 30" to get that rate of fire of 0.5 Rounds Per Second.
This is what i get
When I hit the Brackets button
Turret 1,
Sequenced 2 Sequenced 2 , Turret 2
Plus Battlefield: Bad Company 2 attack heli runs flashbacks... Good times.
Make another program block with this code and change the "unique_identification_string" to something else that is unique. You can use the same timer to loop it :)
Another question, is there a way to set up two seperate sets of weapons (Port and starboard) each with timers and program blocks?
As long st the tag "[Sequenced]" is in the name, it will work :)
T R I G G E R E D ! ! ! 1 ! 1