Cities: Skylines

Cities: Skylines

Gula's Tall Grass 01 (Prop)
Počet komentářů: 66
JonathanTheMostp♡lite 2. říj. 2018 v 14.10 
one of my favorite , but last time I used it( i spawned that on all my map) , my majoity of props was disappear , but i never retry , for see if its works now
ommahead 9. čvc. 2017 v 10.18 
why does it disappear when zooming out?
Beth2020 28. čvn. 2017 v 19.37 
Read Gula's comment two comments before yours.
:^)
y4wgmoth 27. dub. 2017 v 17.08 
Can anyone possibly take this model and make it slope confirming so it doesn't float in the air? I will donate $30 to anyone's PayPal who can do this.
Big Bad Nonja 20. bře. 2017 v 4.48 
LOL. "Tall grass is an understatement. This stuff is like 7 feet tall !
Gula  [autor] 15. pro. 2016 v 13.52 
Thanks for the screenshot, I understand now. This is not something that I could mod in. All grass/bushes that you see in the game, either from me or from other modders, it is a mod of the "trees" archetype. This means that it will behave like a tree, and in this game, trees do not conform to the surface. Unfortunately, theres nothing I can do about this one. Sorrrrrrrry.
JNMLL94 15. pro. 2016 v 13.16 
http://imgur.com/a/dcnAL

The Grass Doesn't conform to the terrain it is on unless it is completley flat
Gula  [autor] 1. pro. 2016 v 22.56 
And by send i just mean, post one here :steamhappy:
Gula  [autor] 1. pro. 2016 v 22.46 
Can you guys send me a screenshot of what you're seeing? I loaded up recently and mine looks like its on the ground.
y4wgmoth 1. pro. 2016 v 16.14 
I love this grass. Possibly my favorite asset on the entire workshop EXCEPT I can't use it in most places I want because it clearly floats off the ground which looks bad :(. If it snapped to the ground I'd love it and donate some money :)
mars 23. lis. 2016 v 18.21 
can you make this grass snaps to ground? because it looks kinda weird when zoomed in
martonsky 19. zář. 2016 v 11.30 
Thank you!
Gula  [autor] 29. čvc. 2016 v 22.43 
I'm not sure if thats something thats on my end. These were created like all other assets in the game, I was primarilly referencing Trees.
Freat 15. čvc. 2016 v 21.28 
Hey Gula! Would it be possible to make the grass not floating in the air when im placing it in uneven ground?
Farago 13. čvn. 2016 v 9.04 
Looks very strange when you zoom out.
sixsmith 21. kvě. 2016 v 6.47 
Great! thank you
Gula  [autor] 18. dub. 2016 v 11.09 
That one I'm not sure about. I've personally experienced some sort of prop disappearing thing with my assets as well (not just limited to this one). Normally when I would go and place a park, I'd have a wide range of mods available but it seems like lately the majority of my mods aren't available. Might be something CO has done? I can assure you that this is nothing on my end, as this file hasn't changed since its original upload.
Friction 18. dub. 2016 v 4.23 
It's odd, this asset used to work just nice, but after building a mixed international + euro style city, it's disappeared from the list of available trees. It should be available in temperate biomes, right?
Gula  [autor] 16. dub. 2016 v 21.29 
@Dorvalla, No, not that I know of. The issue you're experiencing is a problem with the Mipmap generation system. Its actually a feature of the game to ensure the performance stays high, and that the modders don't have to worry about much for their submitted content (we can go crazy, but the engine will limit us). That being said, what you're seeing is normal. I wish there was a work around, but I cannot force this prop to have a less aggressive mip generation setting. I completely understand your frustration, though!
Dorvalla 16. dub. 2016 v 11.17 
Hi gula, really love your grass sprite model, but as I see here in chat as well, the further distance on your model, makes it dissapear, which kinda ruins my shots for my swamp *mehhhhhhhh* is there any way to fix this?
Gula  [autor] 11. úno. 2016 v 16.27 
I'm really not up to speed on the theming aspects of the game. Believe it or not, I havent read too much in to it. I think you're able to add my buildings in to any theme you see fit, or just have no themes at all. :steamhappy:
Starlight 11. úno. 2016 v 15.26 
Ok I see, anyway I figured out it was a placeble prop, I thought it will place it automatic on places shown on the pictures, so about performance it would all your own responsebility which is no problem with this.
Btw I try to use one of your themed buildings, but at the asset menu I am unable to select it for a sertain theme.
I am using theme unlocker and the patch, when I config a district and select "allow buildings which are not in any theme" will this mean the custom theme building will load in randomly at a sertain point?
Gula  [autor] 11. úno. 2016 v 14.26 
The LOD doesn't handle mip-map generation kindly. Its primarilly an alpha based model, so alpha's get thrashed in LOD generation. In terms of performance, this is probably one of the best performing assets by comparison to the other top "grass" assets on the workshop. I've intentionally kept the tri count and texture res low as possible. The only way I could imagine this being an issue is if you took 30 of the models, stacked them on top of each other, then viewed it at certain glancing angles so that the transparancy would overlap -- that would cause some hiccups. So no, not many issues ^_^
Starlight 11. úno. 2016 v 14.18 
what kind of impact does this have on performance?
Trashbot 9. úno. 2016 v 19.49 
Is it possible to make it shorter and a more dense version? And the Lod is too short.
Lord Morpheus 13. lis. 2015 v 4.36 
I like this, thank you for your work ;)

One problem though, it disappears really fast if you zoom out which looks odd. I think because it's a prop. Is it possible to make this as a real tree? So no disappearing when zooming out?
Big Bad Nonja 13. lis. 2015 v 3.04 
@Gula > I use this prop like there's no tomorrow on my maps. Do you have any more in the works? Color variations, maybe shorter height? http://images.akamai.steamusercontent.com/ugc/393297711635955564/0C4010AC74C7D2E2C53F62F271C8B9F74A632B05/
babyblue 4. lis. 2015 v 10.48 
thank you for another invaluable addition! is there any chance to make this rotateable?
Nano 26. říj. 2015 v 4.45 
and it worked, odd tried to resub before and didnt work... just hope it works ingame now :)
Nano 26. říj. 2015 v 4.42 
Must not be subscribed correctly then... Going to resub
Gula  [autor] 24. říj. 2015 v 15.39 
It actually is a "tree", its just a prop reskin like everything else. You will be able to see it under the trees tab in game when you are actually playing (not just the asset editor). Many people use this in their city, so it definitely works how you're thinking, you just have to look through the menus :)
Nano 24. říj. 2015 v 8.19 
How am I suppose use this? If its not a tree I can only use this in the asset editor which isnt what I want it for.
Osbert 20. říj. 2015 v 10.17 
whats that for a filter?
Breeze 24. srp. 2015 v 23.25 
I hope the information required.
Shaky problem, shadow problem
Breeze 24. srp. 2015 v 23.22 
Please fix the problems of tree editor. I believe Gula. :) ♥
L Ξ И И У 8. srp. 2015 v 21.37 
@Gula Thank you :3
Gula  [autor] 8. srp. 2015 v 13.42 
"Chewbot_TRUE" and "Oldish"
L Ξ И И У 8. srp. 2015 v 9.05 
@Gula What is the color correction, this look cool :3
sjiraff 8. srp. 2015 v 4.21 
Oh wait, so you can PLACE the grass yourself? Sorry I thought it just covered the entire map and thought that might slow my performance a bit
Gula  [autor] 7. srp. 2015 v 20.11 
Same performance as a tree, nominal. The tris are the same amount but the texture res is doubled from a tree (I think). To be honest, I probably could have shipped it with a 256 or possibly smaller. One thing to avoid may be to not stack them SUPER close together, as this would cause a lot of over-draw which would in turn tank performance. By super close together, you'd have to stack like 40 of them on top of itself in order to really feel the slow down, though, so you should be good there. :steamhappy:
sjiraff 7. srp. 2015 v 12.38 
How's the performance impact?
KvaGram 5. srp. 2015 v 10.05 
Wait... so if it is allways greener on the other side, what happends when you turn the camera sveral times around it? Will it be progressivly more green?
Dice-playing Monk 5. srp. 2015 v 8.46 
It's nice to see that Workshop Creations also display the name/avatar of the creator. Makes following good ones easier.
Flyinglukas 5. srp. 2015 v 7.11 
Sehr gute arbeit
static 4. srp. 2015 v 12.40 
Gret job Gula, always love your work. Another instant classic for C:S!
Doofus 4. srp. 2015 v 6.04 
@Gula I think he means you put your username in all your creations :P
WUTVILLE IS A MASTERPIECE 3. srp. 2015 v 14.53 
Sigh. Nevermind.
Gula  [autor] 3. srp. 2015 v 13.55 
You can see my user name?........
WUTVILLE IS A MASTERPIECE 3. srp. 2015 v 10.01 
You know, we can see your username.
Gula  [autor] 2. srp. 2015 v 18.29 
@homemtorrada - you..... I love you. haha!