Source Filmmaker

Source Filmmaker

The Soviet Doctrine (TF2-Style weapon model)
38 kommenttia
Ориз Ядец 14.6.2018 klo 5.18 
Good luck if you do and to any of your future endavours.
Mx. Amber  [tekijä] 14.6.2018 klo 3.59 
huh... haven't touched this one (or 3D work in general) for years, but then again, I've learned much more about texturing and UV mapping since then... I might see if I can rework it some time, when I've less projects going on than right now.
Ориз Ядец 13.6.2018 klo 5.36 
Any plans of reworking on this model?

I can just imagine the hardwork you did with modelling the actual model but I'm curious to see if you're going to at least redo the textures as the current smooth one isn't doing so hot.
Mx. Amber  [tekijä] 18.7.2017 klo 6.05 
Thanks :) Well, in retrospect, it looks rather horrible to me xD Back then, I was rather proud of it.
[DFS]SciMan3010 17.7.2017 klo 21.58 
2nd time modelling? Good fucking job mate
ZombieGuildford 1.4.2016 klo 23.52 
Gmod version plz
Probable Orange 18.9.2015 klo 23.12 
just noticed that there is no bullet ejection port on the top of the mag, fix that please.
Probable Orange 18.9.2015 klo 22.16 
When is the next update? ;_;
Probable Orange 29.7.2015 klo 11.24 
gud
Mx. Amber  [tekijä] 29.7.2015 klo 10.26 
Now has bullets on top of both magazines and a curved trigger and firemode selector.
Probable Orange 29.7.2015 klo 8.48 
aight ill be waiting
Mx. Amber  [tekijä] 29.7.2015 klo 8.28 
THat would be nice. I'll edit the trigger and the mag today and update it here.
Probable Orange 29.7.2015 klo 8.10 
Btw, I can make a demo reel for your weapon in sfm once you at least improve the mag and the trigger.
Probable Orange 29.7.2015 klo 8.08 
Ah yes, a uv map will be necessary for the metallic part. good call on that.
Mx. Amber  [tekijä] 29.7.2015 klo 5.27 
No problem, I understand what you want to say.

I'm still working on it, atm I try to uv-map the barrel. @Doomsday Orange I'll add bullet ejection slot soon.
ArtyHiTecH 29.7.2015 klo 3.38 
very interesting, but still need to inject more cartoon, sorry for my english.
Probable Orange 28.7.2015 klo 15.01 
Well use a reference. Preferrably the heavies hands. scale it if you have to.
Mx. Amber  [tekijä] 28.7.2015 klo 13.30 
I wasn't sure how to shape it so it fits the TF2 fingers.
Probable Orange 28.7.2015 klo 13.16 
I would like to point one last thing out:The trigger looks very strange and should curve. not be straight.
Mx. Amber  [tekijä] 28.7.2015 klo 8.41 
Ok.
Probable Orange 28.7.2015 klo 8.41 
Also you might want to add some small details to the weapon in the future, like a visible slot where bullets come out on the magazine, a slot on the rifle for the bullets, just extra details to make the model look better.
Probable Orange 28.7.2015 klo 8.39 
What im saying is that there is way too little detail on the textures to make it tf2-ish. This would fit in a game that had a flat artstyle, but not tf2.
Mx. Amber  [tekijä] 28.7.2015 klo 4.16 
How?
Probable Orange 27.7.2015 klo 20.25 
The art style is way too flat and not very tf2-ish. You should fix that.
Mx. Amber  [tekijä] 24.7.2015 klo 13.44 
I'm glad you like it.
Gallup 24.7.2015 klo 12.33 
I've always wanted a Russian PPSh-41 or something similar to one in SFM. Great work!
smoke detector battery 19.7.2015 klo 13.18 
more like, unturned style, still is good though.
Bubba103102 19.7.2015 klo 10.37 
10/10
KlaatuNaatu 19.7.2015 klo 8.23 
I'll give you an upvote though, maybe not for the model (yet), but for the effort you're putting into it.
KlaatuNaatu 19.7.2015 klo 8.22 
Because it's an unfinished state probably. More of the shoot first, ask questions later kind of people are coming through here I guess.
Mx. Amber  [tekijä] 19.7.2015 klo 6.11 
why does it have 7 negative and 0 positive ratings?
Mx. Amber  [tekijä] 19.7.2015 klo 3.49 
THe most problematic part is the barrel. I'll re-texture all the other parts before I'll try the barrel. The mag and the gun action are easy to UV-map
KlaatuNaatu 18.7.2015 klo 16.17 
Nice, it's looking better. Keep going at it like this and it'll be done in no time.
Mx. Amber  [tekijä] 18.7.2015 klo 14.47 
The wooden parts now have a simple wood texture.
KlaatuNaatu 18.7.2015 klo 7.09 
Try working on giving it a shine. I'm not a modeler, but TF2's graphics style shouldn't be that hard to replicate once you get used to it.
Mx. Amber  [tekijä] 18.7.2015 klo 2.22 
UV-mapping isn't my strong suit, I'm way better in modeling than in texturing. But I'll try to improve the texturing.
Kumquat [Velbud] 17.7.2015 klo 20.00 
The model idea is pretty good, but texturing needs more detail. If you can get that fixed up, this model will have more potential for being in TF2
KlaatuNaatu 17.7.2015 klo 7.38 
I really do like the idea and the basic model, but it could use more work. Nice job.