Don't Starve

Don't Starve

Time Your Own Boss
45 kommentarer
DESPAIR 22. nov. 2024 kl. 7:59 
welp, ok then.
ty
Ultroman the Tacoman  [ophavsmand] 22. nov. 2024 kl. 4:51 
@DESPAIR: All code pertaining to the bosses is very blocked off, as I stated earlier, and they will despawn at the end of their season. Bosses are NOT guaranteed to be spawned in their season. IF they get spawned, they do not despawn without you being within range of them, so you should notice them, and they always spawn within a certain range of you (in DST they can also be area-specific).

However, you can always spawn any boss you want with the console command:
c_spawn(name, 1)
E.g. c_spawn("deerclops", 1)
DESPAIR 22. nov. 2024 kl. 3:32 
Can you make the boss spawn in the last 3 or 5 days of the season, and at night, dusk or daylight.
I've encounter in my saves that the boss didn't spawn at all or the game just cancel the boss spawn. (without this mods)
idk if this mod fix it or not, i just want some guaranteed boss spawn and not despawn for each season.
DESPAIR 13. nov. 2024 kl. 11:03 
Ahh, that maybe why. ty and have a nice day.
Ultroman the Tacoman  [ophavsmand] 13. nov. 2024 kl. 0:13 
@DESPAIR: I do not know of any such mods, sorry. The code for the bosses is very "protected" and spread into several files, meaning it's hard to change things in it, which I'm guessing is the reason nobody wants to mess with it.
DESPAIR 12. nov. 2024 kl. 12:44 
Ty, I just want them not to despawn when I leave them alone, and only despawn if the season ends.
Are there any mods that you know to make them not despawn if I leave them alone, and despawn at the end of their season?
Ultroman the Tacoman  [ophavsmand] 12. nov. 2024 kl. 3:28 
@DESPAIR: This mod does not have any effect on boss despawning. It ONLY sets a single value, that determines from which day they are allowed to START spawning, so you can postpone that time for your playthrough.

In DS, these are the rules for boss despawning:
- Deerclops despawns if she is not within sufficient range of the player AND EITHER it is not the winter season OR you go into the caves.

- Bearger and Dragonfly despawn when they are not within sufficient range of the player IF EITHER:
A. they are not near a player base AND EITHER they've killed the player once OR they fall asleep OR they have seen a player base (2+ structures close together) and the player is not their current target.
B. it is not their season (autumn for Bearger and summer for Dragonfly).

- Bearger falls asleep after eating 10 "honey foods". Counter resets when he sleeps.
- Dragonfly falls asleep after vomiting on 40 targets or eating 20 ash. Counters reset when it sleeps.

Hope that helps.
DESPAIR 11. nov. 2024 kl. 14:02 
"b. It does NOT despawn already spawned bosses."
Does this mean all the boss didn't despawn as well if we ignore them and leaving the area or?
I want the boss didn't despawn if I being away in a few screen or died when fighting the boss.
I just died to dragonfly yesterday and the boss just despawn. (kinda suck didn't get the loot and waiting a year)
phantomhiveestate 9. feb. 2020 kl. 1:07 
@Ultroman the Tacoman : Thanks. I was having problems with mods I had and wanted to make sure I read it right.
Ultroman the Tacoman  [ophavsmand] 8. feb. 2020 kl. 22:05 
@phantomhiveestate: AFAIK, it is compatible with all bosses in all DLCs. At least all that are limited by the setting this mod changes.
phantomhiveestate 8. feb. 2020 kl. 19:31 
Can this be used on just Hamlet worlds? Or does it need to be ROG worlds that are Hamlet compatible?
Ultroman the Tacoman  [ophavsmand] 18. okt. 2019 kl. 23:03 
@alicia1997: As I said, I'm not inclined to make any new mods right now. Post a mod request on Klei's Modding and Tools forum.

Sincerely, Ultroman the Tacoman
alicia1997 18. okt. 2019 kl. 14:49 
can you make something that can remove warlys pickyness or let others craft the porrtable crock-pot?
Ultroman the Tacoman  [ophavsmand] 17. okt. 2019 kl. 15:18 
@alicia1997: I can understand that :) This mod doesn't guarantee that he will spawn on the first day of winter, but it will make it possible that he will. Sadly, to make changes to the bosses requires a much more intrusive approach, and I do not have the time or inclination to make such a mod at the moment.

Sincerely, Ultroman the Tacoman
alicia1997 17. okt. 2019 kl. 13:26 
thanks i want to fight a deerclops on the first day of winter
Ultroman the Tacoman  [ophavsmand] 13. okt. 2019 kl. 10:19 
@alicia1997: I'm sorry that the name is kind of misguiding. At the time, I thought it would be funny to do a joke with the "Be Your Own Boss" phrase.
The answer is no. To explain exactly how this works, I need to explain how the game works. The game has a bunch of bosses, which are spawned when certain conditions are met, e.g., specific seasons. Since you can choose to start the game in any season you want, Klei needed a value to keep bosses from spawning before the player is ready to fight them. They chose to have a flat value of "safe days", i.e., boss-free days, from starting the server. This is the value you can set with this mod. The default is 21 days without bosses being able to spawn. You can choose to give yourself more or less time to prepare for bosses being able to spawn.

Sincerely, Ultroman the Tacoman
alicia1997 13. okt. 2019 kl. 6:40 
what does this do? spawn bosses according to a timer? (actual question)
Ultroman the Tacoman  [ophavsmand] 8. sep. 2019 kl. 12:53 
@Fen: I can't help you, m8. All this mod does is change the minimum amount of days without bosses. It has no impact on how the bosses behave. That said, it sound weird that the boss just disappeared, but they have been known to wander randomly around the map, so maybe you'll bump into it some day :)
Fen_San 8. sep. 2019 kl. 12:39 
no, sorry for my bad redactation.
The moose/goose spawned on spring after the time that this mod has for boss spawn passed... but instead of staying like it usually does in game, it simply disappeared a day later
Ultroman the Tacoman  [ophavsmand] 8. sep. 2019 kl. 11:39 
@Fen: I don't understand the question. If Goosemoose is not spawning for you, then you have just been hit by a random coincidence. Did Goosemoose spawn for you in winter and then disappeared when it became spring?
Fen_San 8. sep. 2019 kl. 11:23 
is it normal for the goose/moose to not stay during spring?
starfleshh 6. juli 2019 kl. 22:34 
thank you for this!
Ultroman the Tacoman  [ophavsmand] 28. nov. 2018 kl. 9:08 
UPDATE:
- Should now be compatible with the Hamlet DLC

PLEASE REPORT BUGS! I don't have time to play at the moment, since I'm doing my master's degree, but I try to keep my mods updated. They will all be updated for Hamlet within the next few days, but I only have very little time to test them.

Sincerely, Ultroman the Tacoman
POPCORN 19. aug. 2018 kl. 6:40 
cool
Ultroman the Tacoman  [ophavsmand] 9. aug. 2018 kl. 22:10 
@2503719978: Start Don't Starve. When on the main menu, click "Mods". It will then download the mods you have subscribed to. A list of mods will appear, and you can enable/disable and configure them individually. Simply hover your mouse over the mod you want to configure, and click the "Configure mod"-button that appears in the middle-right part of the screen.
Sayaka 9. aug. 2018 kl. 21:08 
how to use it?
Ultroman the Tacoman  [ophavsmand] 6. jan. 2018 kl. 0:20 
Just went through the game code, to ensure that this mod still works as intended.

HAPPY NEW YEAR!

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [ophavsmand] 28. nov. 2017 kl. 3:48 
This mod changes no sounds and adds no bosses. It simply moves the minimum number of days that MUST pass, before bosses can be spwaned by the game. It is usually around 20 days, which means Deerclops won't appear until after 20+ days.

It doesn't change any code, so any warnings you might receive are not affected. I'm inclined to say "yes, all regular messages pertaining to bosses spawning, will be shown" which is most likely, but I simply don't know
Fen_San 24. nov. 2017 kl. 14:01 
I din't mean that, I was talking about if before the boss spawns the advice known as "that sounded big" appears
Fen_San 24. nov. 2017 kl. 10:01 
does this mod make an advice when a boss appear like the typical sound of the giants?
Ultroman the Tacoman  [ophavsmand] 24. mar. 2017 kl. 10:43 
If you can make any boss spawn before day 21, then it works.
Ultroman the Tacoman  [ophavsmand] 24. mar. 2017 kl. 10:42 
Don't see why it shouldn't :) Let me know if it doesn't.
*Yuki* 24. mar. 2017 kl. 2:21 
is it still work?
Ultroman the Tacoman  [ophavsmand] 17. maj 2016 kl. 4:11 
Not specifically, no. For some reason all the bosses and giants have been implemented in such a way, that one has to basically change 40-80% of their code, to make it possible to do these kinds of settings for them. Another problem is, Klei often make changes to the bosses, which makes for very demanding upkeep for such a mod. I don't play the game much anymore, so I won't be starting a new huge mod. It would be a great mod, though.

If I wasn't busy making my own game, I'd make this mod. For now I spend enough time doing upkeep on my 9 mods. Try requesting it on the Klei mod forums.

Sincerely, Ultroman
Tragic Bronson 14. maj 2016 kl. 0:32 
Is there an option to also set the frequency at which giants arrive? I started the world not knowing anything about bosses, leaving all settings on default, but after surviving for a long time and fighting each of them a couple of times, I figured I don't want to fight Dragonfly each season, it's annoying. Now I need to make it arrive less frequent in my current world somehow.
eeriespook 10. jan. 2016 kl. 7:51 
Oh ok thanks!
Ultroman the Tacoman  [ophavsmand] 10. jan. 2016 kl. 5:31 
Go to the mod-settings, and set the "Min. Days before boss" setting to 3 or 5 or whatever you want. As noted in the description, this AĹLOWS the game to spawn bosses after the set amount pf days, but it does not guarantee that a boss will spawn on that particular day. Bosses can also spawn anywhere in the world, so it may also be a few days extra before you find the boss.
eeriespook 9. jan. 2016 kl. 21:08 
What i mean is how do i make a boss spawn at day 3 or 5
Ultroman the Tacoman  [ophavsmand] 9. jan. 2016 kl. 19:17 
The description above gives a pretty good idea of the functionality. Is there anything in particular you would like to know?
eeriespook 8. jan. 2016 kl. 20:32 
Can you tell me how to use this mod? really need help :P
Ultroman the Tacoman  [ophavsmand] 30. dec. 2015 kl. 17:29 
Updated for Shipwrecked compatibility
Ultroman the Tacoman  [ophavsmand] 11. maj 2015 kl. 2:53 
@ScarecrowAtMidnight:
A great idea, that will be completely insane in execution (for me). I'm still new to modding Don't Starve, so I think this is a bit above my level atm. I will definitely look into it, when I feel I'm up to the challenge. For now, I need to experiment some more.
Ultroman the Tacoman  [ophavsmand] 11. maj 2015 kl. 2:51 
@Vuohi:
The reason I haven't packed these value-tweak mods into one, is actually to HELP the users manage their mods better. By making the mods more segmented, there are the following pros:

- When searching for a mod to change a particular thing in the game, you are more likely to find a fitting mod, when its metadata is focused on that particular thing. If I combine them all into one big mod, it might escape your search.

- Touching several segments of the game in a single mod is dangerous, because you might override one of the user's other mods, that changes the same behavior, which will lead to unwanted and/or weird behavior, and a disgruntled/confused/rage-unsubscribing user.

- In the same breath, asking users to make decisions about settings they don't want ("I just wanted the boss-time thing! What's all this other bull?"), is in no way preferable. Especially when you consider the previous statement above.
Vuohi 10. maj 2015 kl. 5:30 
Suggestion: you should combine these various value-tweak mods into a single mod. It'd make them easier to manage.
Ultroman the Tacoman  [ophavsmand] 7. maj 2015 kl. 3:09 
Heheh, no. It's just to illustrate the functionality :)
As mentioned in the description, I cannot guarantee that the bosses spawn on a particular day, so an actual clock wouldn't be viable, unless I forcefully spawned the bosses. This mod just makes them able to spawn earlier, or force them to spawn later.

I'm looking into the possibility of adding functionality, that will allow you to spawn particular bosses at specified days, and even define intervals at which they will continue to spawn. This is in the mid-to-late future, though.