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The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\414326578 [TransportCapacity.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at TransportCapacity.TransportCapacityLoading.CreateNewVehicleAI[VehicleInfo,BusAI] (System.Func`2 condition, System.Action`1 runner) [0x00000] in <filename unknown>:0
at TransportCapacity.TransportCapacityLoading.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
Does anyone knows what is happening with my game?
Details:
No details
?
http://pastebin.com/iEfZLrUE
Other maps haven't given me this error, and the mod works correctly in them, while in Nordehaven the train capacity won't change
A Mod caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at TransportCapacity.TransportCapacityLoading.CreateNewVehicleAI[VehicleInfo,BusAI] (System.Func`2 condition, System.Action`1 runner) [0x00000] in <filename unknown>:0
at TransportCapacity.TransportCapacityLoading.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
ModException: A Mod caused an error
The reason I do not know, but there is a case of prefab == null.
A Mod caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at TransportCapacity.TransportCapacityLoading.CreateNewVehicleAI[VehicleInfo,BusAI] (System.Func`2 condition, System.Action`1 runner) [0x00000] in <filename unknown>:0
at TransportCapacity.TransportCapacityLoading.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
ModException: A Mod caused an error
A Mod caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at TransportCapacity.TransportCapacityLoading.CreateNewVehicleAI[VehicleInfo,BusAI] (System.Func`2 condition, System.Action`1 runner) [0x00000] in <filename unknown>:0
at TransportCapacity.TransportCapacityLoading.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
ModException: A Mod caused an error
This bug was reportedly fixed in a similar mod:
http://steamproxy.com/sharedfiles/filedetails/?id=413146544
... but I prefer yours :)
E.g.
1. Subscribe to mod and activate it in the game
2. Load a game and save it
3. Exit to desktop
4. Edit the XML file under C:\Program Files (x86)\Steam\SteamApps\common\Cities_Skylines\TransportCapacityModSettings.xml
5. Reload the game.
Is this a bug or known limitation?
Perhaps you could look there for some inspiration for an ingame GUI or to include cargo capacities too
http://steamproxy.com/sharedfiles/filedetails/?id=414285246
This are the capacities of the Vienna transport systems:
Bus: Mercedes Citaro, capacity 105 passengers/unit. Set 105.
Railway: Bombardier Talent, Double-Wagon configuration (8 Units), total capacity 902 passengers, ca. 113 passengers/unit. Set 113.
Metro: Siemens-ELIN-Adtranz V-Wagon (6Units) total capacity 878 passengers, ca. 146 passengers/unit. Set 146.
Aircraft: one of the most used Airplanes Airbus A-320, 168 passengers /unit. Set 168.
Happy simulation !