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Looking forward to any updates.
Ideally we should be able to build some batteries to store the surplus energy. Like a lake on high ground where you pump water to.
You just need an energy variable, and two dice rolls : strength of the wind, and duration of this strength (with a minimum and maximum duration worth for minutes of gameplay at normal speed). The strength of the wind can go from 0 : fast depletion, 50 : stable, 100 : fast reload.
[...]
With that algorithm, green energy will be more realistic, and will be only a supplement for normal energy. Main problem with the game right now is power plants always roll at 100%. Unused power should give some benefit (financial, or less pollution, ...)
For exemple, a coal plant with enough windmills wouldn't pollute unless there is no wind for a long period of time.