Cities: Skylines

Cities: Skylines

All basic unlocks at the start - No longer supported by the game
40 comentarii
Megla  [autor] 22 iul. 2023 la 2:11 
@imagoat Most likely. This mod was made in 2015 when the game first released.

It has long since stopped working. To be honest, i kinda even forgot i made it. Edited the title, so everyone knows it doesnt work with the current game, as it was made for 1.0 :)
LilCumtism 13 iul. 2023 la 23:28 
there is in game mods for this that start you at Megalopolis
Megla  [autor] 3 apr. 2019 la 13:35 
It most likely doesnt work anymore, but there are newer mods that do the same thing.
FireController#1847 2 apr. 2019 la 13:05 
Does this still work for the latest game version?
Trainspotting_VS 20 oct. 2017 la 10:37 
not work with the new dlc the mnoments not avabile
LaggySon 3 apr. 2016 la 13:01 
+1 Just what I needed, thanks so much!
Ghost9447 19 nov. 2015 la 14:34 
nice mod megla :)
Megla  [autor] 26 sept. 2015 la 16:54 
That i dont know. Im not a coder, so my coding skills are really limited. What this mod does is it progresses your milestones to the point where the game unlocks the roads itself.

To unlock speciffic parts is beyond my skill im afraid. Though as far as i know there should be a mod like that out by now. I believe i saw one a while back.
AfailingHORSE 26 sept. 2015 la 16:02 
How do I edit the file to just unlock roads?
Megla  [autor] 7 iun. 2015 la 17:44 
Well if you are at a loss, you can always copy the entire source file and make a new mod.

All you need to do is in the addons foulder make a directory with the name of your mod. Inside make another directory named "source".

Then open notepad, copy and paste the source code from my mod and save it as a .sc file within the source directory of your new mod.

Change the name in the "" for the public string name, and edit the number. Then save.

In the games content manager there should be a new mod with the new name you have put in to the public string name function. Activate that mod and deactivate mine.
Monkeysaur 7 iun. 2015 la 9:27 
I only moved he folder 407162294, containing the DLL & source folder & sc file. & definately edited & saved it while it was in the addons/mods directory. No other mods moved. It could be that I am using another mod which is causing problems. I'll have another go.
Megla  [autor] 7 iun. 2015 la 6:04 
Weird i just tried it and worked file with 40000 to give me access to the "Capital City" milestone.

A couple of things to make sure:
1.) You are not editing the StartUnlocks.sc file on the workshop directory.
2.) That you dont have the StartUnlocks.dll file in the workshop directory.
Both those files need to be in the "C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\" directory.

As for the Dynamic Resolution mod stopping working. Did you by chance move that mod in to the appdata directory along with my mod, or did you only move the foulder labeled "407162294"?
Monkeysaur 6 iun. 2015 la 10:20 
Also, for some reason when I moved the folder the Dynamic Resolution mod stopped working, and when I checked it had disappeared from my Content Manager, even though I was subbed to it. When I moved the folder back it reappeared.
Monkeysaur 6 iun. 2015 la 6:22 
I moved the folder as you said, the mod still works, but it still only unlocks up to 5,000 pop, whether I put in 9,000 or 16,000. Not sure what I am doing wrong.
Monkeysaur 6 iun. 2015 la 2:45 
Great, thanks for your help!
Megla  [autor] 5 iun. 2015 la 17:15 
OK i tried it myself and it seems you need to do it in a bit of a roundabout way.

The only thing the game loads from the workshop directory are the .DLL files. It does not compile the .sc file.

So what you need to do to get it working so you can edit it is this. Take the foulder that contains the .dll file and source directory. Then move it to the following location

"C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\"

Once the foulder is in that directory the game will compile the .sc file on launch and your edits to it will work as they should.
Monkeysaur 5 iun. 2015 la 7:53 
I changed the 4,600 figure to 9,000 and to 16,000 but it's not changing anything. Am I doing something wrong?
Monkeysaur 4 iun. 2015 la 2:51 
Thanks, I found it. I changed the 4,600 to 9,000 so that should open up all milestones up to 9,000 pop, is that right?
Megla  [autor] 3 iun. 2015 la 17:01 
Should be in your steam workshop dir.

Something like this "..\steam\steamapps\workshop\content\255710\407162294\source"

There should be a .sc file in there. Thats what you need to edit.
Monkeysaur 3 iun. 2015 la 9:23 
I'd like to edit this to unlock transport and high density zoning, where can I find the file to edit? Sorry I did look but I can't find it.
Megla  [autor] 29 mai 2015 la 14:12 
The return 0; code should be line 29.

The whole part round there should look like this

public override int OnGetPopulationTarget(int originalTarget, int scaledTarget) {
if(originalTarget<4600){
return 0;
}
return scaledTarget;
}

You need to change the line before the return 0 part.
Uroxus 28 mai 2015 la 9:21 
I've been reading the previous comments about trying to change what milestone it starts at, I've been looking at the source code and there is no "if(originalTarget<40000){", All that is on line 28 is " return 0;". I'm not sure if the code has changed so that it works with the recent updates or If I'm doing something completely wrong...Either way, How would I change it so that it does start with trains unlocked?
woodyblack 4 mai 2015 la 7:51 
@Megla - I mustn't start looking at source code - I like playing the game, and that is enough of a time drain for me. I know c# and if I start looking at source code for stuff ... I could get roped in - lets just say Im happy to play the game and use mods - but I dont want to start tinkering with source code. not enough hours in the day for opening that pandoras box right now.
Megla  [autor] 26 apr. 2015 la 0:12 
You can edit the source code file in my mod to do that. You just need to set the number to the correct milestone and itll unlock everything up to that milestone.

You can edit it with notepad BTW.

The number you need to put in is 16000
woodyblack 26 apr. 2015 la 0:02 
is there a mod that unlocks the trains from the start ?
Megla  [autor] 21 apr. 2015 la 13:43 
No. It doesnt make train stations available as that is 2 tiers abbove the highways.
Lowkey Loki 20 apr. 2015 la 20:26 
does this make the train station available?
pat 9 apr. 2015 la 13:06 
Awesome mod. Not being able to build highways from the start is stupid and makes the game sooo tedious.
Poussky 17 mart. 2015 la 12:27 
I try this before I send this comment, and even if I put an other number than you put, when I launch a game I unlock the milestones of 4600... It's possible I don't do this like it should be, but I don't understand.
Megla  [autor] 17 mart. 2015 la 12:07 
Its basically the same issue im having with the roads. Ive been searching for a way to change the speciffic requirements for the unlocks, and have yet to actually find anything. Then again im not really a great coder or anything. I am still searching though. If you do want to use the same trick as i used, then download my mod and in the source foulder open the .cs file with a text editor. Now change the number in line 28 to 40000.

By default i set that number to 4600 to unlock the highways.

So the line should look like this after you edit it. "if(originalTarget<40000){ "
Poussky 17 mart. 2015 la 11:52 
I don't want unlock all, I just want the harbor. I want to be able to unlock other milestone by playing the game... But thanks you, if nobody make the mod I expect, I will play with unlock all.
Megla  [autor] 17 mart. 2015 la 11:47 
Poussin Reyes There is a mod called unlock all that was shipped with the game.

From the main menu select content manager, and under mods activate "unlock all"

That should give you full milestones and all building unlocks.
Poussky 17 mart. 2015 la 11:30 
Thank you for your work.
But can you explain me how to give access to harbor in the beginning at a game (I want to play on an island map, and I don't want to have a highway on the ocean...), and I want to have access to a maximum of milestones.

Sorry for my poor english.
Kahvipannu 16 mart. 2015 la 6:51 
Thank you, sounds great.
Megla  [autor] 16 mart. 2015 la 6:51 
Im not sure how the speciffic unlocks are set. Ill dig though the documentation to see if i can just drop the level for thehighway down to 0 people.

Ill post an update if i find anything.
Kahvipannu 16 mart. 2015 la 6:02 
Yes, this sounds great, but would a version that only unlocks roads be possible, keeping everything else as it is in vanilla?
Spunky McGoo™ 16 mart. 2015 la 4:09 
Can you make a version that just unlocks the roads?
Deadshot Omega 16 mart. 2015 la 0:36 
Thank you!!! I've been annoyed by this because I always want to start building highways and so on from the beginning.
Megla  [autor] 14 mart. 2015 la 2:47 
Yes at the beginning you can directly buy 2 extra tiles.
Snazz 13 mart. 2015 la 22:30 
Nice. So this lets you unlock a certain number of tiles straight away as well?