Left 4 Dead 2

Left 4 Dead 2

Death Corridors 2
58 opmerkingen
Castiil 2 uur geleden 
класс
Edison Gar 21 uur geleden 
@hippity-hop You're welcome :steamthumbsup:

Looking forward for this map to be completed.
hippity-hop  [auteur] 21 uur geleden 
@Edison Gar thank you for support
Edison Gar 27 nov om 6:27 
It's a nice sequal map from death corridors hippity-hop, really love playing one of your maps cause it has new aspects of gameplay compare to other custom maps I've played on.
joss55 <3 11 nov om 16:17 
hope you will finish it
Practice_Hard 11 nov om 4:25 
3라 이후로 게임 진행 안됨.

업데이트를 기다려달라는 문구 확인 함.

업데이트 후 다시 해봄.
알빠노 8 nov om 6:15 
?
🐾 _P@sc@l_ ♊ 1 nov om 11:06 
Мне очень нравится, не могу дождаться последних глав!
hippity-hop  [auteur] 28 okt om 3:45 
@ₘₐyᵤₘᵢ
dc2_track01 - Оттенки теней - Стены
dc2_track02 - умереть от плацебо - Свет next MINECRAFT BOY - Я люблю майнкрафт
dc2_track03 - Меланхолия Тудэй - Дым
dc2_track04 - Меланхолия Тудэй - Гранит
dc2_track05 - МИРТЛ - Догорает next Аверьянов Сергей - C Улыбкой..
Kllomet 27 okt om 23:05 
does anyone here know the music played in the radio?
hippity-hop  [auteur] 21 okt om 1:01 
Try adding heapsize 750000 to the game launch parameters, maybe it will help. All my time I've been playing on a server where there was an increased spawn of infected, so I'm used to this dynamic. But in any case, maybe I'll change something.
I really want to enjoy this map, I really want to. But I don't know if it's just me but for some reason my fps drop to ABYSSMAL levels while playing through map 1, there are brief moments where it returns to normal but then it massively drops again seconds later. I don't know if that's just a problem by my part or if others are experiencing something similar. Also mentioning my previous comment, the special infected spam really can get annoying, I don't really know why is that implemented.

Look, I can already tell you took effort to improve the maps compared to the previous campaign, and you did a good job as I could see from the preview images. I'm just saying that take time to analyze on what you can improve so you could keep making more fun experiences. I mean, I actually love experimental campains like the one you made called "Only Up" or "Basketball".

Just, keep improving and take your time, okay?
hippity-hop  [auteur] 1 okt om 1:04 
BECKBRU You can drop a link to the difficulty mod, I want to check how difficult it is
BECKBRU 1 okt om 1:01 
I couldn't pass because I use my difficulty mod but I'll try again, apparently the map is very good, this was the first part I tried, I'll try again later GAMEPLAYER https://www.youtube.com/watch?v=AR8FqXBbRwc
hippity-hop  [auteur] 24 sep om 1:09 
ℕ𝕒𝕟𝕤𝕙𝕒𝕒 el sueño es parte de la trama que quiero implementar
ℕ𝕒𝕟𝕤𝕙𝕒𝕒 23 sep om 18:34 
Me encanto el mapa, acabo de jugarlo, me gusta el aumento de especiales y el tono creapy que le diste a diferencia del primero mapa de corredores, espero puedas terminar el 3er capitulo, es un gran mapa 10/10
hippity-hop  [auteur] 19 sep om 14:02 
I updated the first map and uploaded the updated version to gamemaps. I can't upload it here, it gives an error when updating
hippity-hop  [auteur] 13 sep om 14:42 
@BlackRainbowPal Артём, когда новые ролики?
hippity-hop  [auteur] 13 sep om 14:40 
I've changed the 1st level a bit, hopefully I'll post it soon. the main problem I'm facing is the navigation length limit. But I also planned that it would take 30 minutes to complete 1 map, which is why it's so long.
BlackRainbowPal 10 sep om 17:27 
Прикольная карта, ждем продолжения :steamthumbsup:
MR.AZZMAN 10 sep om 11:26 
kickass map bro:health:
hippity-hop  [auteur] 7 sep om 4:36 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
hippity-hop  [auteur] 7 sep om 4:34 
From what I've been able to find out, there are a bunch of people trying to troll me. Maybe I'm annoying someone, I don't know. That's why I make all my work available only by reference. As for Steam, I haven't changed my mind, "Revenge of the colony" can't be verified because the person who is supposed to be involved in moderation most likely didn't come to work, as it has been going on for 5 hours. As for gamemaps, I still consider it my main platform, but if something changes there, I'll let you know.
佐科·维多多 5 sep om 12:30 
this map is great and fun to play. please dont be discouraged by negative feedbacks. no one's perfect. you're doing great job. i hope you finish this map's development.
kurochama 3 sep om 21:18 
@Sleepy , map 3 is still under construction.
Sleepy 3 sep om 20:09 
at m3 the bots can't get to the mine cart
bobshlob2 3 sep om 18:21 
try not to get discouraged from those people, alot of people that make content in general have to deal with these guys. even though it is copy and paste these maps are still fun and you did a good job making them actually playable and not laggy unlike some maps.

anyways good job.
Matanza666 3 sep om 13:06 
Buen mapa 100/10
hippity-hop  [auteur] 3 sep om 0:48 
The respawns room is located to the left, from the place where the player first enters the hall with high ceilings.
Goobert Monkeypants 2 sep om 21:04 
I think I remember just not even knowing the respawns existed. To my knowledge there is 1 respawn in the first chapter right? Not sure. Maybe one right before the tank hold off.
Nuclearstomp 2 sep om 17:58 
Hey, I played through it. I will say it's a LOT better than the first Death Corridors map. The visuals and locations are a bit more interesting.

Overall though, Chapter's 1 and 2 have the same problem as the original: The locations are too similar. I feel there need to be more variations between areas.
Maybe some different props, different jail cells open, slightly altered path, pits in the floor being changed between areas... it's all too samey on map 1's and 2. Map 2 has it worse because it's almost just corridors with very little to break up the walking.

It's fairly playable and a lot less tedious than DC1 because the maps aren't nearly as long but even with the theme / gimmick you're going for, I think it can be better.

I know you're not working on this at the moment but I hope to see more in the future because what you have here is a solid core. Just needs touch ups.
hippity-hop  [auteur] 31 aug om 22:34 
@Goobert Monkeypants Thanks for the feedback. What's wrong with the respawn closets?
Goobert Monkeypants 31 aug om 19:57 
That sucks, was really fun and wanted to see more. Anyways, here my review. Major improvement from the original. I like that each of the two maps kind of has its own gimmick like the holes in the floor for prison and the grubs/smoker section in caves. I think I saw someone criticizing the increased special infected spawns but game play would be kind of less exciting without it so it's a good choice. My feedback if you ever do go back to work on it is maybe the respawn closets on the first chapter could be tweaked. Thanks 4 the fun.
hippity-hop  [auteur] 31 aug om 1:32 
I'm not developing this campaign at the moment
Constant 31 aug om 1:23 
When's the next update?
Miyu 30 aug om 16:47 
good map hope part 3 & 4 will be out soon
duckduck 30 aug om 2:04 
2챕 다리 다리 건너는 맵에서 1명이라도 도착하면 문 열리게끔 해줘야지. 양측에서 스모커 나오는데 어떻게 깨라고 만든 맵이냐 ㅋㅋ
Goobert Monkeypants 29 aug om 5:11 
Hey, I have played the first one. I enjoyed although did comment on how it was repetitive. I don't know if this was the harsh criticism you have mentioned. I liked the map regardless of balance issues. This one looks to have a lot more of a visual identity so I'm excited to try it out. There will always be trolls and idiots its best to not let it affect you so much. Mappers are always appreciated by the real players. :steamhappy:
Apokalis 28 aug om 7:09 
真就复制粘贴。
Mr.POOTIN 28 aug om 6:13 
ну дружище, научись класть хер на недовольных, всем ты никогда не угодишь, просто учитывай ошибки, а критиков шли нахер, а если тебя поучать они вздумали, то пиши им "поучайте своих поучат", раз не нравится пусть сами делают как им хочется.
忍冬567 28 aug om 0:55 
This map has a lot of innovative building content, which is cool! I love it! Keep up the good work! Just for those who support you! :steamthumbsup::steamthumbsup::steamthumbsup:
Ænima² 24 aug om 23:05 
The repeating corridors in the first map is quite repetitive, you should at least give each copy some amount of change
The poison grub mechanic need to be taught in a safer environment not during a horde event
IK it's a WIP but the electric rail in the 3rd should have warning sign and maybe some spark effects
hippity-hop  [auteur] 24 aug om 6:08 
"Death Corridors 1" has been here for a long time, they were uploaded by Slytherin58.AlnPH - and I have nothing against it.
Besides, I only posted this map for the weekend.
kurochama 24 aug om 5:49 
So this is the sequel for "Death Corridors" you uploaded on gamemaps? I'll give a try soon. Btw, probably you can also upload the prequel "Death Corridors" here, so people can also enjoy it by subscribing here without having to visit gamemaps.
Lag_Alchemist 24 aug om 0:38 
good but unfinished :steamthumbsdown::steamthumbsup:
初潮未来 23 aug om 18:21 
good:steamthumbsup:
open求生2 23 aug om 9:41 
:steamthumbsup::steamthumbsup::steamthumbsup:
Nick 23 aug om 7:44 
Oh well.
Anyway, good to have you back, hop. Been looking forward to this for quite a while now.
hippity-hop  [auteur] 23 aug om 6:20 
@Nick There are rescue closets here, it's just that our great "Olde" didn't bother to check it, but rather wrote a slanderous angry review like a schoolboy.
Oh yes, and I'm giving his review a 0/10 - because it's nonsense.
Nick 23 aug om 6:09 
Hold up, no rescue closets?
Haven't died in the run yet so that's a good thing to know...

Stepping on the grubs isn't exactly the best thing to do... and what are those slimy things hanging from the ceiling? I think the grubs did just fine with 5HP damage, but for those hanging slimes...
Quite punishing, I say.

And yes, I do think the special spawn needed tweaking, but in the end we're at the mercy of the Director.