RimWorld
Inexact Examine
18 comentarios
QOMRADEQUEER 31 AGO a las 10:14 
I didn't know I needed this. Such a simple thing makes the game much more enjoyable to play, because I am no longer obsessed with the dreaded 99% number.
PeteTimesSix  [autor] 13 AGO a las 11:40 
@Benetrator - Beton
Yup,. The whole mod is actually a single patch on GenLabel.LabelExtras, the method responsible for generating labels for most things in the game. Purely visual, and nothing else is affected.
Benetrator - Beton 13 AGO a las 10:42 
Do bills still work as usual? E.g. tailor a new parka if there are no parkas with > 51% condition in storage
KingsMan_ 12 AGO a las 22:13 
it should be 'Factory New'
PeteTimesSix  [autor] 12 AGO a las 11:43 
@恰似宛然一笑生花 I always appreciate a translation. Sorry to say I've just made a bit more work for you though, @DragonZephyr brought up a good point and I had to change the thresholds to match the vanilla ones for tattered apparel.
恰似宛然一笑生花 11 AGO a las 18:16 
Hello PeteTimesSix. That's an interesting mod. So I created a mod "Inexact Examine_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
DragonZephyr 10 AGO a las 13:18 
It used to affect weapons and apparel but in another unlisted change those features were either intentionally or not taken out. It also is present in menus like the apparel manager or crafting bills.
The value of an item is also associated with its deterioration unless it does not have the XML tag that enables that behaviour.
Anyway, this just superficial for trade/ground or does it go so far as to make bills and the apparel menu list only those descriptors? Are the descriptor defaults setup to account for mood debuffs? Could call clothing below 50% ratty and 30ish tattered like the game already does.
Dick Sledge 10 AGO a las 7:39 
I love the idea of this, I get why the percentage thing is used since this game gives you so many numbers, but that percentage does not affect the items protection or damage, making it just a health bar basically. This definitely makes item integrity feel more realistic. Great idea!
GetUrAssToMars 9 AGO a las 22:56 
What a great idea!
dawud.weaver 9 AGO a las 19:49 
Huh, this could tie in nicely with production filters. No longer is one bar an exact % and the other bar like 7 values.
Lives2DieAgain 9 AGO a las 18:33 
I agree with тетеря, блин. Maybe there should be a drop-down option when we right click on an item to examine said item to see what percentage it's at? It should take a while to fully investigate as to not invalidate the mod.
1z1Fr4g 9 AGO a las 4:28 
i am certain in my desire to be uncertain
VelxraTV 8 AGO a las 21:06 
now I can almost know instead of knowing
тетеря, блин 8 AGO a las 16:07 
maybe, just maybe there could be a technology to determine the percentage. thanks.
Serfis 8 AGO a las 13:11 
The mod I never knew I needed.
Vexacuz 8 AGO a las 13:09 
Ah yes, Xcom percentages.
camomo bbl enjoyer 8 AGO a las 13:00 
very cool, thanks pete pete pete pete pete pete