Stellaris

Stellaris

Warden Lightweight
5 kommentarer
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 21. aug. kl. 16:58 
Right, it'll likely take that a while to come out.

Alright, thanks for the answer -- appreciate it and your work with this mod!
Lord of Change  [ophavsmand] 21. aug. kl. 16:54 
It will not, in fact, have problems.

This mod, and most performance mods, use the game's modding functionality to improve performance, modifying files in the common directory, defines, etc, while most of PDX's optimisations are usually things that can't be modded in, like how ship upkeep is calculated.

As a general rule of thumb this mod won't have problems with any update (until 4.1 releases with the Shroud DLC, that'll almost certainly be incompatible with my Whisperers fan spir fix, but that's not a problem we have to worry about for a long while).
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 21. aug. kl. 13:19 
Hey, looks like 4.0.22 is out, haven't had the chance to test this yet.

Think it'll have problems? Seems like not every mod does, figured I'd ask since you ought to know more than me about your own mod.
Lord of Change  [ophavsmand] 18. aug. kl. 13:10 
To my knowledge this mod doesn't overtly conflict with any mod, I try to selectively override only what vanilla things I have to without overriding whole files.

I can attest to UI Overhaul Dynamic working flawlessly with the mod, as I always use it. Planetary Diversity and Real Space should probably work too.

ESC may or may not work-this mod overwrites vanilla ship_sizes for the core 4 mechanical ship hulls, so if ESC *only* adds components it'll work, but if it modifies ship files then it's up in the air.

Overall it should be compatible with most mods on the workshop.
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 17. aug. kl. 21:44 
This looks great, do you have any thoughts on if this would conflict with things like UI Overhaul Dynamic, planetary diversity, Real Space, ESC or .etc?

Optimization is a must and this mod looks like it'll add plenty.