RimWorld

RimWorld

Warehouse Storage - Corpse Module
21 kommentarer
vin  [ophavsmand] For 14 timer siden 
yes its just box, put it in a room with a freezer
and it'll work
Tox 12. nov. kl. 21:07 
Would also like to know if it can be frozen, as I'd like a fridge alternative for a corpse freezer without having to build walls and a cooler.
Hoz_Martillo 30. okt. kl. 21:27 
Can this be frozen/refrigerated? So I can have my friends for dinner without offending anyone.
Bazalisk 16. okt. kl. 15:41 
just curious. With it being Spooky month, would it be possible to add a little bit of code to make these things spawn shamblers in some special event?

could be fun
GasPedal 4. okt. kl. 19:32 
tbh, i'm gonna be doing the funny and sticking this in a chilled room... just store all the soon to be harvested in a pit :rofl:
Comrade_Atticus 3. okt. kl. 20:40 
I see. Thanks for the answers! I didn't even think about roofing it. Its definitely more useful if it allows bodies to deteriorate, I just want a skeleton pit ¯\_(ツ)_/¯
vin  [ophavsmand] 3. okt. kl. 11:04 
@Comrade_Atticus
If you want you can fix that in the XML to make them not deteriorate. My intention was that they would deteriorate in there allows more storage over time since most people dont want to deal with corpses on their map.
Comrade_Atticus 2. okt. kl. 10:46 
Ahh
GasPedal 6. sep. kl. 19:11 
Hey guys great news, Took a gamble and tried to install it without the VQE since that framework is broken and all in all just garbage, and the mod works completely fine, no need for it.
vin  [ophavsmand] 15. juli kl. 19:34 
@Bean
It doesnt anymore sorry about that, forgot to update it.
Beans 15. juli kl. 14:22 
Says this mod requires Ideology? How come?
Wormy 14. juli kl. 12:36 
Not sure if it's this mod's fault but I had an issue where orbital traders would spawn with NO silver in their inventory, and trading caravans would spawn with no question mark above the main character meaning no trading with them possible. I removed this mod and VQE Deadlife and removing these two fixed the issue, traders now work properly. I had no other mods that interacted with traders
Tal'Raziid 12. juli kl. 19:37 
Fantastic, thanks!
vin  [ophavsmand] 12. juli kl. 17:49 
@Tal'Raziid
This adds an unruined paintable one that uses the adaptive storage framework and is designed to allow the corpses to dissipate over time.
Tal'Raziid 12. juli kl. 14:39 
For clarity, this isnt a buidling thats already in Deadlife for corpse disposal?
Vectrix 10. juli kl. 13:48 
ok
vin  [ophavsmand] 10. juli kl. 13:31 
@Vectrix
I have tested that it works to just place the pit in a freezer.
Vectrix 10. juli kl. 12:20 
could you make a alt or higher cost version that keeps them frozen
vin  [ophavsmand] 8. juli kl. 15:27 
@Nekrux I don't use any code from his mod or integrate with it's quests. Only a subscription is required to support Oskar's work. He did a great job in producing the original textures and this was the condition of allowing my modified ones on the workshop.
Nekrux 8. juli kl. 12:39 
So I can keep Deadlife disabled, right?
Wednesday 8. juli kl. 7:49 
Nice