RimWorld
Quarry (1.6 Temp Don't Download)
102 Yorum
AlexJones1776 25 Eki @ 10:08 
o7
MeowPass 17 Eki @ 9:54 
o7
GK_QJY88 17 Eki @ 5:29 
o7
WeepingDiscord 30 Eyl @ 22:51 
o7
mati47 25 Eyl @ 20:44 
o7
ADION 20 Eyl @ 18:06 
o7
Spookbuster 14 Eyl @ 20:20 
o7
DawnsGlow  [yaratıcı] 5 Eyl @ 0:02 
@Ranger Dimitri : Yes
Benjamin the Rogue 4 Eyl @ 21:09 
07
Ranger Dimitri 4 Eyl @ 4:37 
How does one easily switch between this version and the OG? Just as simple as taking this one out and putting the original in it's place I assume?
ian 2 Eyl @ 17:08 
After building the quarry, my colonists started to get pathing errors, frozen in place, trying madly to calculate the path to some activity until they had a breakdown.
Agaros007 2 Eyl @ 6:47 
thank you for your service o7
DawnsGlow  [yaratıcı] 2 Eyl @ 1:42 
The original has all the changes of this mod, it is better that the development continues at a single place.

So it is recommended to switch to the original. I am unlisting this and will remove it in a few days.
DawnsGlow  [yaratıcı] 2 Eyl @ 1:42 
@Agaros007 @SpikesXX1 @legend @Aquifel : Thanks
SpikesXX1 2 Eyl @ 1:22 
Great Update man, love the look
Agaros007 1 Eyl @ 7:15 
love the new design, thanks :)
-=GoW=-Dennis 31 Ağu @ 20:43 
The other one updated again, did he incorporate your changes?
ShyGuySpirit 31 Ağu @ 17:09 
Weird that the previous one updated, with no notes or comments. I like the visuals of this, so I'm keeping this for now.
Aquifel 31 Ağu @ 12:00 
Seconded, I kinda feel like this one has advanced beyond the original.

Old one seems to just be in maintenance mode.
legend 31 Ağu @ 10:47 
original mod updated yesterday but i kinda want to use this one still
DawnsGlow  [yaratıcı] 31 Ağu @ 10:08 
Mental Motel : He has many other retextures. Check out his workshop here : https://steamproxy.com/id/seobongzu/myworkshopfiles
Mental Motel 31 Ağu @ 9:31 
The quarry looks sooo good now, thanks seobongzu!
Proxyer 31 Ağu @ 7:27 
Thank you for update work!
DawnsGlow  [yaratıcı] 31 Ağu @ 7:19 
@Proxyer : New update with japanese translation
Proxyer 31 Ağu @ 6:44 
Hello, author DawnsGlow.
I update the Japanese translation for v1.6. So I sent Pull request from GitHub. Please confirm and merge. Thank you.
DawnsGlow  [yaratıcı] 31 Ağu @ 4:48 
@-=GoW=-Dennis : I'll remove this mod, once the original adds the changes. Right now it doesn't have it. You can find the list of changes in description.
DawnsGlow  [yaratıcı] 31 Ağu @ 4:42 
@Trefoil : Tunnelers can quarry for me. Can you provide logs ? If you added the quarry mod later after the mechs were gestated, the old ones need to be regestated, or killed and resurrected.

@Vylk : Can you provide logs ?
-=GoW=-Dennis 30 Ağu @ 20:02 
Does the update of the original include any of your fixes or is it better to continue using this one?
Vylk 30 Ağu @ 12:05 
Yeah it only works in certain places, I have quarries in a mountain and in some places it wont let me reclaim the soil fully. The animation and job order will be completed but nothing will change.
DawnsGlow  [yaratıcı] 30 Ağu @ 10:46 
@Vylk : There's "reclaim soil" under floors category. I'll probably move it to orders category.
DawnsGlow  [yaratıcı] 30 Ağu @ 10:41 
Someone else reported the issue and also Steam was open :D
Trefoil 30 Ağu @ 10:38 
Wasn't expecting the speedy response. Thanks for the good work :D
Vylk 30 Ağu @ 10:37 
Anyone having the issue where they can't completely reclaim all the tiles from a quarry? I messed up and now theres a big gross dirt void in the center of my vault base lol
DawnsGlow  [yaratıcı] 30 Ağu @ 10:35 
@Trefoil : Will fix in the next update.
Trefoil 30 Ağu @ 10:34 
For some reason, Tunneler mechs no longer work in the quarry after the latest update.
DawnsGlow  [yaratıcı] 30 Ağu @ 7:38 
@Volcanic : Someone mentioned in the comment that it is already usable.
DawnsGlow  [yaratıcı] 29 Ağu @ 9:22 
@husan233 : Are tunnel borer from vanilla game or from some mod ?
husan233 29 Ağu @ 7:55 
It seems the tunnel borer can no longer work in the quarry.
DawnsGlow  [yaratıcı] 29 Ağu @ 0:38 
@pawelik001 : Multiple pawns can mine just fine

@Chromicate : Set research to priority higher than 4 and set quarry to 4. There are mods that add let you set priority more than 4.
Chromicate 28 Ağu @ 14:59 
It would be really helpful if the quarry work type in the work tab would be at the very end after research instead of in the middle next to mining. I would like to set quarrying to priority 4, so its the last thing that my pawns do after finishing everything else
pawelik001 28 Ağu @ 5:13 
I have noticed that only one colonist can mine at same time in quarry. Can't make two pawns mining in the same time.
DawnsGlow  [yaratıcı] 27 Ağu @ 21:20 
@7antalud : Your log has a lot of other errors. You need to fix those first.

There is nothing in your log to suggest this mod is the issue.

You can join the rimworld discord server and upload the log at Troubleshooting section. They will help you fix these errors.
7antalus 27 Ağu @ 1:05 
In the event this means anything and is easier to track down, the hundreds of red error logs that show up in the debug window while pawns are trying to track out of the quarry to get to new jobs says the following:

Exception ticking Brayve (at (172, 0, 120)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 783123FA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Brayve was just one of the pawn's names that I chose at random. I hope it helps.
7antalus 27 Ağu @ 1:02 
I'm having the same problem DHAT was describing in my game. Here's my game log and modlist. [gist.github.com] I hope it helps you should you decide to wade through that giant amount of text. Thank you if you do! n-n;;
DHAT 23 Ağu @ 14:56 
@DawnsGlow: I do have a somewhat huge modlist of 180 mods (small in comparison to other people here haha) But the only things I think that could be related would be something like PUAH and Colony Manager Redux which I tried to remove but didn't solve the issue. I do not use any pathfinding or extra jobs/orders besides fishing. I tried testing again and reading it to my game without saving and it does the behavior again of ticking many jobs and freezing the pawn in place until you draft and move and they change the job they were trying to go do as soon as they interact with the quarry the first time. It's mostly noticeable with woodcutting and eating jobs. I'm in France this weekend but will try again next week when I'm back home and see if I can give you proper logs and not just sound like a rambling lunatic lmao hahaha. Thanks again for the wonderful dedication.
DawnsGlow  [yaratıcı] 23 Ağu @ 0:29 
@juniel : Build the quarry. Enable quarry job for someone in the work tab. Pawns will start mining in the quarry.
DawnsGlow  [yaratıcı] 23 Ağu @ 0:28 
@DHAT : Thank you for reporting the bug. You don't sound entitled at all.

Did you have other mods with this one ? It could be due to your modlist. Logs would had been helpful. I'll keep this bug in mind if someone else encounters it.
DHAT 22 Ağu @ 6:47 
Hi! Thanks for the continuation of this mod, I love it!

I wanted to do an "ah report" that this mod (I use a 180 mods list) was being the cause of the "pawns stuck in place starting jobs and not going to do it a million times per second" it seems something in it was causing them to lose pathfinding after they enter the quarry the first time, afterwards they just get stuck from time to time without pathfinding to their jobs. I had to remove it from my game and everything came back to normal. I'm sorry but I didn't think about reporting or getting the logs saved in this case.

Just wanted to say it to other people that might run into this or if you have the time to check it.

Thank you so much again for your effort and I hope I do not sound entitled or anything in my comment.
juniel 22 Ağu @ 3:32 
don't know how to use this mod. The residents don't work
DawnsGlow  [yaratıcı] 20 Ağu @ 12:40 
@Wolverlow : It is better if alpha animals Groudnrunners adds the quarry worktype to the animals. You should ask the author of alpha animals Groudnrunners.