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Technically speaking, spawning with canned produce would make sense lore wise (since it's reasonable that colonists would bring some with them before fleeing/crashing), and it would also make sense to be able to retrieve seeds from those, I think.
I'm noting your suggestion down for the future though, thanks!
Did you modify your starting scenario to include the veggies (as show in the mod's second picture)? You need to include this on your starting scenario during the game start configuration.
For your convenience, you can then save and reuse the updated scenario later.