Company of Heroes 2

Company of Heroes 2

AOD (4) Rails and Metal
48 comentarios
Rafael Zagaia 15 ENE 2017 a las 9:25 
Could Ola create a desert map?
A map that does not need to have constructions or trees this map must have a rural road being mostly flat and very open may have a very simple ferrea line styles the African colonies. I do not know how to create a map yet.
I also want maps of the great Russian countryside I'm tired of urban maps qero experience something very wide and open like desert and Ukrainian farms with very few shrubs.
Can you create and inform me?

I'm looking for a very simple open desert map representing El Alamen
On this map do not need trees or houses only open desert and gigantic simple country road with a ferrea line

Create a version of this giant-sized, fairly open map depicting a common flat desert with nothing and is possible with some sandstorms
KenWesRem 29 MAR 2015 a las 15:16 
Still have, lol sorry.
KenWesRem 29 MAR 2015 a las 15:16 
Steurmie, is a little rude, maps are great guys, thanks for putting alot of effort in it. Had alot of fun. =D
Stuermie [GER] 26 MAR 2015 a las 12:26 
thx for the classic version.
keesfluitman  [autor] 26 MAR 2015 a las 12:15 
Read the description. I have changed the map so you cant camp the spawnpoint. again, i suggest you read the description and youll find a link to the classic version.
Stuermie [GER] 26 MAR 2015 a las 10:45 
what have you done to our favorite map???
it´s completely crap now.
we can´t start in the west, hedges everywhere so no bunker or 88 can shoot. enemy from 3 directions.
please upload the old map.

we don´t want to play this!!!!!!!
keesfluitman  [autor] 25 MAR 2015 a las 7:33 
Map is updated. You can still play the old (classic) version. The link is in the description.
keesfluitman  [autor] 26 FEB 2015 a las 2:43 
yes soon. First I want to finish the DDAY map.
KenWesRem 25 FEB 2015 a las 14:05 
Are you still updating this or?
Cerrhus 3 FEB 2015 a las 20:53 
Woof! Woof!
keesfluitman  [autor] 27 ENE 2015 a las 6:05 
thanks! Also try the TEST version. I want to reduce the "spawn killing", which is basically what is the most effectiev strategy atm, but the least desirable.
RANGERLEAD 27 ENE 2015 a las 5:37 
now,this map is soooooooo cooooool, nice! i like Survival.
Yotzee 23 ENE 2015 a las 13:01 
with spearhead mod its already a bit of expert even on standard, and even this way the other side always fails :S
RANGERLEAD 23 ENE 2015 a las 11:36 
@No please. I think you should try expert, there are no way use infantry to defense.



And is there a new map for AOD?
keesfluitman  [autor] 23 ENE 2015 a las 0:20 
@No please. That strat is exactly what I was afraid for. The Soviet entrance is abusable. The units that enter the battlefield do not have time to aim yet and thus you can shoot them even before your "blob" is in danger. I want to avoid this. Maybe by placing a couple of larger, indestructable hedges, or by smoke bombing that choke point every wave.
Yotzee 22 ENE 2015 a las 12:43 
You can still use infantry and tanks, just have to position them properly. Look at my sturmpioneers :D

http://cloud-4.steamusercontent.com/ugc/535135100396374464/1421537ACA1718787DB7D494FDAB2A7866B4419A/
keesfluitman  [autor] 22 ENE 2015 a las 5:13 
good point HC Rangerlead. This is always hard to balance, but we think it's too boring if they don't fire. PAK43s are really expensive now and the waves are quick and harder to kill, making them outrun your PAK defenses easier and some more mobile (tanks) AT a must.
RANGERLEAD 21 ENE 2015 a las 14:34 
now in normal or harder, all units can fire, so there are only MGbunker and PAK43 can use to defense. If use Infantry or tanks to defense are impossible and too easy to die.

i think, if increase the number of units and boss in each wave, and all units will not fire, that will be more fun and balance.
keesfluitman  [autor] 19 ENE 2015 a las 0:51 
thanks John!
Super Mean Agent 18 ENE 2015 a las 19:24 
cool map thx for it
Implicatum 17 ENE 2015 a las 8:33 
@keesfluitma Let me know if you need some help testing ;)
keesfluitman  [autor] 17 ENE 2015 a las 8:27 
haha. Thanks for the update! Ye it's supposed to be balanced without a mod, but I know it's still a little too hard for that, since the bosses and units are quite tough then. I will try playing it too and further balance it.
Implicatum 17 ENE 2015 a las 8:19 
Completed this today on expert with henrypad, Henry Blackburn & Pasargadae. It's EXTREMELY hard now, after the update, but possible with a bit of thought. The supertanks are perhaps too hard. Anyway, it was a lot of fun. Thanks again.
RANGERLEAD 16 ENE 2015 a las 17:02 
how about make it 15 waves or units in every waves? i think that will be more fun.
RANGERLEAD 16 ENE 2015 a las 13:44 
thx man love this map
keesfluitman  [autor] 16 ENE 2015 a las 8:44 
@Rangerlead. I found the problem. There were 10 or more units a lot stronger instead of just 1 (the boss). It's fixed now.
RANGERLEAD 15 ENE 2015 a las 16:32 
now is too hard,can not even pass 10 wave in easy
Implicatum 11 ENE 2015 a las 4:12 
Some more 4v4s would be fun. Great mod, by the way. Cheers.
keesfluitman  [autor] 10 ENE 2015 a las 2:17 
nice. I think I did see you play a couple of times I guess. It's nice to see everyone using the tuning pack mods. Be ready for more maps!
Implicatum 9 ENE 2015 a las 11:16 
Completed Expert today (after many failed attempts) on the original 4v4, using annihilation mod. Fairly easy with 4 solid players and mass OKW pak 43s :)
keesfluitman  [autor] 13 DIC 2014 a las 13:21 
@wu what are you talking about, you can't download it and the mod is free. You have tosubscribe.
@othello what do you mean Laggspike?
Warriorrobbe 13 DIC 2014 a las 11:53 
i cant start, laggspike
Horibru 12 DIC 2014 a las 22:51 
Riping $100 for game and make me sit in forums for hours WHERE IS DOWNLOAD LINK !!! you link broken can't install
keesfluitman  [autor] 10 DIC 2014 a las 5:42 
Yep. My update screwed something up too. Fixed it. Should work now.
FED 9 DIC 2014 a las 13:42 
I cant get the map to work. it loades in but I cant move or build. I loose connection to relics servers.
keesfluitman  [autor] 9 DIC 2014 a las 6:17 
The map has been updated. Check the change notes.
keesfluitman  [autor] 8 DIC 2014 a las 9:13 
The 60 katyushas in the last wave are not intentional. I have just discovered it. It should be 6.
Col. Tyborc 3 DIC 2014 a las 10:41 
who want's to check it out with me i need three more, just send a friend request and well play
76561198146501972 3 DIC 2014 a las 6:05 
AWSOME i love this map, and AOD
it is just what i needed on CoH2
fuff 3 DIC 2014 a las 1:03 
This has been a fun map to tinker around with, despite the inevitable bumps here and there. I look forward to future work done.
Dukuza 2 DIC 2014 a las 12:59 
again! Nice work! Keep it going =D
keesfluitman  [autor] 2 DIC 2014 a las 1:13 
Each map we make, we can set at which wave mines, units etc, get either bombe, damaged, or destroyed. in this map, the startup message already says: mines possible in the first three waves.
Snoipur 1 DIC 2014 a las 17:30 
Oh I thought the planes destroy any kind of mines and traps on the roads? Thats what i did on the other map and the planes just destroyed all my traps.
Struisvogel 1 DIC 2014 a las 7:00 
haha Karma... its really fun
keesfluitman  [autor] 1 DIC 2014 a las 1:32 
Build the infantry mines asap. Yes if you play alone it's hard, but if you rush a pioneer to the entry points of the waves, it is a piece of cake. I always try to kill them at the very end (pos 3 and 4) so you have more time = more resource income. It should be a piece of cake to kill them if you are with 4 players. I delayed it now in an update with 15s.
@Aqua In our next update we will set that retreating units won't be effected by Karma.
PierogiPlz 30 NOV 2014 a las 18:36 
Good map, I think they spawn a little too early for the Whermacht though, can't even get an MG to the center in time for the first wave. I also think the damage inflicted by being on the roads should be toned down a little here, units tend to retreat along them and tanks are naturally prone to drive on them and suddenly explode when Karma kicks in, especially chasing down the right-side exit branch. Love the mod and the waves I've seen so far have been really well balanced and a lot of fun
Snoipur 30 NOV 2014 a las 13:37 
They spawn too early in wave 1. Didnt have any time to stop them.
Struisvogel 30 NOV 2014 a las 1:08 
nice map!