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回報翻譯問題






Can you please make the Stats mod work with mods that adds a ton of clothes if it's possible?
https://pasteboard.co/IH7kxNp6TXcB.png
I just meant for the stuff the colony owns that is above the current tech level, I almost always want to have a "colony owns this / this appears on map" filter enabled a la WeaponStats. With stuff that's at or below our current tech level, I'm much more often filtering for stuff that we don't own, to consider what to craft, which this mod is already good at, so a "colony owns this / appears on map" filter isn't as important.
Example: I'm trying to find apparel that has either aiming time, ranged cooldown or shooting accuracy.
I set the filters and select OR. Great, I get 35 variations of the Heavy Bandolier, one for each material. So I turn on "Distinct" and... every item that is not stuffable gets added to the list.
Yes. Eventually I want to cover all types of items/buildings etc. in the game.
The feature is in development. It'll probably be a separate set of tables (owned weapons/apparel/etc), rather than a filter (mostly for technical reasons).
@moo
The bug has been fixed.
@Dez The Dapper Bocchi
Added "Researched" filter. Maybe i'll add filters that check for available resources and crafting benches later.
@月空
I don't think it can be calculated accurately enough to be useful in practice. So my answer is - maybe.
@meyermagic
Not sure what the use case here is. "for quickly comparing all the assorted above-our-tech-level" - by default the tables display things of any tech level.
@szmtex
Yes.
Stuff List (Continued)
https://steamproxy.com/sharedfiles/filedetails/?id=2798767227
https://steamproxy.com/sharedfiles/filedetails/?id=2045777828&searchtext=material+stats
It basically allows you to see stats of all materials that you could have access to for building or making things so you can easier decide what is the best to use
Yes.
@moo
Ah yes, this is a known bug. I'll put it on the top of the list of things to fix/improve. Btw, are you using 1.5 or 1.6 version of the mod?
https://pasteboard.co/8dFitKyibiAE.png
@Potato I thought about this, but i found that it is easier to read the table when cells contain units in addition to values. In most cases, you can tell what column you are looking at just by reading unit, without looking at header cell.
RPM Mass
200 rpm 0.50 kg
300 rpm 12.00 kg
60 rpm 3.00 kg
Becomes:
RPM Mass (kg)
200 0.50
300 12.00
60 3.00
like comparing siegebreaker vs cataphract?
A way to sort things by the same dropdown categories that storage/policies use would be nice, also.
Also, added some screenshots.
Right now i use :
Apparel Tab+ : https://steamproxy.com/sharedfiles/filedetails/?id=3417112717
WeaponStats : https://steamproxy.com/sharedfiles/filedetails/?id=974066449
Textile Stats : https://steamproxy.com/sharedfiles/filedetails/?id=2045777828
It'd be brilliant if you could incorporate their features into yours;
also, if you could get the UI to be similar to how 'Numbers' has a single tab, and then a dropdown to select the different sets of data to view.
Numbers : https://steamproxy.com/sharedfiles/filedetails/?id=1414302321