RimWorld

RimWorld

Temporary Patches
42 kommentarer
ferny  [ophavsmand] 1. okt. kl. 14:34 
v37 - moved a ton of the patches here into my new "Consistent Text" mod
ferny  [ophavsmand] 30. sep. kl. 11:14 
@Lemniscate_Mike No worries, enjoy
Lemniscate_Mike 30. sep. kl. 11:00 
Oh shoot, whoops!
At least it was the right author. xD

I'll resub when I get home and update, on the proper page, if needed.
Thanks!
ferny  [ophavsmand] 30. sep. kl. 7:09 
@Lemniscate_Mike Wrong mod, this mod never touches that mod. That was on Better Architect Menu and it should already be fixed
Lemniscate_Mike 30. sep. kl. 5:07 
After the update I'm getting some error with Outfit Stands Plus, here's the log:

https://gist.github.com/HugsLibRecordKeeper/8935fbcae398bf21cc389beb09d09625
ferny  [ophavsmand] 29. sep. kl. 9:35 
v36 - made my roo minotaur patches also work with the 1.6 reupload
ferny  [ophavsmand] 9. sep. kl. 11:29 
v35 - added load logic to force Minimal Light Control to load after Realistic Lighting and Shadows
ferny  [ophavsmand] 9. sep. kl. 11:20 
v34 - for "Bioform Matrix" renames it from "biosculptor link" to "bioform matrix"
ferny  [ophavsmand] 7. sep. kl. 3:55 
v33 - SOS2 category patches removed, added load logic to force UI Retexture to load after Haul Explicitly
Mr. F 14. aug. kl. 11:57 
I really like your mod series. I spent a lot of time creating a mod collection for myself that fits together well. But your mods add the final touch and make everything feel like it truly belongs together. Thank you for that!
ferny  [ophavsmand] 14. aug. kl. 10:27 
v31/v32 - Melee Animations - Removed the out of place background added
VPE - Aeromancer - Moved psytree to the main tab, renamed tree to Cyclone
VPE - Gravcaster - Moved psytree to the main tab
VPE - Fleshshaper - Moved psytree to the main tab
VPE - Hydromancer - Moved psytree to the main tab
ferny  [ophavsmand] 13. aug. kl. 11:29 
v30 - Pause other settlements simulation - Made lingo more user friendly, removed unimmersive references to Anomaly as a DLC
ferny  [ophavsmand] 12. juli kl. 22:41 
v29 - hid the "exotic walls" and "exotic doors" from alpha biomes from the architect menu (bloat, can be replciated just with normal structures)
ferny  [ophavsmand] 8. juli kl. 18:25 
v28 - renamed research papers to "knowledge" to avoid confusion on schematics and techprints
Drestalos 1. juli kl. 14:19 
Yeah what Snomkip said, only modpack I've ever used, and its been great. Started because I loked for a modpack with the most same mods I added to my own pack, and I agreed with your vision for the pack. Big ups Ferninator
Snomkip 1. juli kl. 11:13 
@ferny Fair enough! I just want to say I really love the pack, and it gives a breath of fresh air to truly start with nothign, not even most skills
ferny  [ophavsmand] 1. juli kl. 10:37 
@Snomkip Depends on my mentality over the next few weeks. I might wait a week or two for more mod updates before trying to compile a new pack or I might do it the day the DLC drops.
Snomkip 1. juli kl. 10:33 
@ferny out of curiosity, do you have a timetable for the update of the modpac to 1.6 ? There's no pressure of course, do take all the time you need
ferny  [ophavsmand] 1. juli kl. 8:41 
v25 - updated to 1.6, fixed error
ferny  [ophavsmand] 1. juli kl. 8:41 
@Sharp Kisses Fixed
Sharp Kisses 1. juli kl. 7:55 
getting an error for this mod, important to note that I have SOS2 installed but not rimnauts, this is the log:

[Temporary Patches - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/TerrainDef[defName="RimNauts2_Vacuum_Glass"]"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: /home/faye/.local/share/Steam/steamapps/workshop/content/294100/3424105991/Mods and ♥♥♥♥/SOS2/Patches/sos2 patch.xml
ferny  [ophavsmand] 16. maj kl. 13:36 
@Maal Second one
Maal 16. maj kl. 13:32 
Wait, did MO double the wood log drop, or is it the vanilla amount but doubled because of the plank craft? My map is literaly full of logs stacks everywhere, but I only blamed the heavily forested biome.
ferny  [ophavsmand] 16. maj kl. 1:53 
v24 - if playing with MO now trees drop half yield in most instances to balance the double wood
ferny  [ophavsmand] 1. maj kl. 4:20 
v22/v23 - cai patches
Miha_metan 15. apr. kl. 0:12 
you made a typo in "VFE Triblas/Medieval Overhaul"
ferny  [ophavsmand] 13. apr. kl. 9:15 
v21 - let more traders buy and sell Alpha Crafts stuff (thanks Shadrux!)
ferny  [ophavsmand] 9. apr. kl. 0:46 
v20 - removed VE Christmas' new trees
ferny  [ophavsmand] 7. apr. kl. 16:26 
v18/v19 - changed basic holodeck to spacer
ferny  [ophavsmand] 28. mar. kl. 21:40 
v17 - removed steel patch, moved to progression scenarios
ferny  [ophavsmand] 12. mar. kl. 10:53 
v15/v16 - made the dark forest from MO less insanely dense with trees, removed vanilla planning system so you can use planning mods
ferny  [ophavsmand] 8. mar. kl. 5:15 
v14 - renamed planning category to plans
ferny  [ophavsmand] 5. mar. kl. 0:19 
v13 - moved all SOS2 stuff to its category instead of structure and floors
ferny  [ophavsmand] 2. mar. kl. 19:16 
v12 - renamed Roo's milking spot to "human milking spot" and removed meta references
ferny  [ophavsmand] 2. mar. kl. 19:16 
v11 - burn pit overlap and fae craftables rename
ferny  [ophavsmand] 13. feb. kl. 14:17 
v9 - made MO's steel research an industrial tech scenario default
ferny  [ophavsmand] 12. feb. kl. 7:55 
v8 - added relabel for AUR's generator
ferny  [ophavsmand] 11. feb. kl. 9:28 
v6 - added research project for animal cages, fixed mahjong patch
TheNecromancerWendigo 9. feb. kl. 11:52 
These 2 post below mine are peak humor, just as this mod is peak patching :pcrace:
vinafu 9. feb. kl. 9:42 
i will grow a fern plant in your honor
VESTA 9. feb. kl. 7:48 
please sign my tribalwear
Jakov 9. feb. kl. 5:48 
Monsieur Ferny oh so very kind of you !!! The Rimworld community owe you oh so very much !!! May I get an autograph ???