RimWorld
2035 Armories - Arma 3 Weapons
138 bình luận
Mr.Fresh 12 Thg11 @ 5:51am 
Hello Grahammertek, thx you for your work on your mods and required for this amount of time taking in account the fact jf authentic textures quality and Arma gun sounds. Wanted to ask about what I believe is a forgotten weapon even in Arma itself - SDAR underwater gun. Is it possible to implement it?
GrahammerTek  [tác giả] 11 Thg11 @ 5:04pm 
@mik0h1me - Will be possible next update, someone let me borrow his code to allow switching between color variants.
GrahammerTek  [tác giả] 5 Thg11 @ 11:33am 
The sounds used here are all taken from their Arma 3 counterparts. I do agree that the M200 and the GM6 sound pretty bad, though. Might make a separate mod/setting to replace it sometime.
Winchi <Ꙃ> 5 Thg11 @ 7:25am 
Why m200 intervention sounds so awful? Is there any way replace it with gun sound from MW2?
By the way, your distsnt gun fire sound is best among from other gun packs.
mik0h1me 30 Thg10 @ 2:09am 
Any possibility to make an option to enable crafts for any color? or maybe to do this through ideology style system? Or maybe the ability to choose through configs what color type would be available through crafts?
Gangster Bill 93 20 Thg09 @ 2:30pm 
@delta29 not exactly the same but if you want an insurgent like colony check it vanilla expanded deserters, you may be interested.
GrahammerTek  [tác giả] 18 Thg09 @ 9:53pm 
For the people who were asking for the guns from the CDLCs, I've released them separately here: https://steamproxy.com/sharedfiles/filedetails/?id=3570641984

@Panthercat64 - See above for the MXAR.
Cpt. Anthis Stasis 18 Thg09 @ 8:58am 
might be a lost cause but is there a way to play Rimworld like Antistasi? a gamemode or ruleset?
Panthercat64 9 Thg09 @ 11:02pm 
Tad Curious if you'll add the Expeditionary Force DLC variation of the MXAR's.
It would be neat to see a "Jack of all trades, master of none" version of the weapon. That... and they're kinda becoming a favorite of mine in game.

Either way, need to come back to tell you how happy I am for this mod existing. It's fricken awesome.
maddog_fr 26 Thg08 @ 11:07am 
Engage that rifleman 200 meters
Get in that Vehicle
Copy That
Roger
Negative
Negative
Negative
Roger
Contact Fast mover 500 Meters
Luscious 21 Thg08 @ 12:12am 
Man, 100 meters front! Kerry, engage that man!
Hero_Swe 7 Thg08 @ 12:16am 
Hope that Nerf doesn't affect CE users :P
qwe5n 3 Thg08 @ 9:10am 
(it can kill an Alpha thrumbo with 3 bursts, and a centipede with 1.5 bursts. for me that seems pretty broken xd)
qwe5n 3 Thg08 @ 9:08am 
Hi! The Navid LMG is completely broken. Its DPS is 60 (for example, miniguns DPS is 41,7, while it has WAY worse accuracy) and it has reliable accuracy. Please consider to rework it.
Svenska-räv 19 Thg07 @ 12:23pm 
Do you plan on doing any of the CDLC Weapons? its fine if you aren't i'm just curious. it's cool either way.
MarcelineMaeEye 17 Thg07 @ 1:24pm 
THERE'S AN ENEMY, MAN 100 METERS BEARING 2-4-5
Ronin 17 Thg07 @ 1:09pm 
I love the look of this. I was looking at another mod that added modern military stuff but it seemed like it added every possible gun available. The amount of weapons in this mod is perfect, plenty to choose with variety from but not overwhelming amounts at all. I can also justify these weapons existing a bit more with my headcanon that humanity might send well send out cryosleep expeditions in 2035 with this sort of futuristic but not fully scifi weaponry.
VALT13L 17 Thg07 @ 9:02am 
subbed, liked and faved. THE DAKKA SHALL BE MINE
GrahammerTek  [tác giả] 15 Thg07 @ 9:07pm 
Because Arma 3
gnar 15 Thg07 @ 8:14pm 
why not use the real names
GrahammerTek  [tác giả] 15 Thg07 @ 12:40pm 
They work fine together.
Raymund 15 Thg07 @ 9:18am 
i know this sounds like a dumb question but is it fully compatible with your 2.0 armory, or are there issues due to certain guns sharing the same names? im just curious
Cpt. Anthis Stasis 11 Thg07 @ 5:26am 
finally Cpl. Kerry is lore accurate to the colony (he will be rushed down by a viking with a waraxe and killed)
GrahammerTek  [tác giả] 3 Thg07 @ 7:41pm 
Thank you
moo 3 Thg07 @ 6:51pm 
This mod needs updating as VEF has updated the namespace. It's no longer VFECore
Svenska-räv 17 Thg06 @ 6:21pm 
@GragammerTek - I Honestly feel that for naming conventions. it’s just how you formatted the pictures on the page even tho it doesn’t honestly really matter. Autism is tricky to have :/ makes me cling to things that shouldn’t really matter.

So i personally apologize for my actions if that upset and or annoyed you. Honestly really cool that you made this. You don’t see alot of mods based on arma out of arma…..
GrahammerTek  [tác giả] 16 Thg06 @ 9:43pm 
I'm aware that ACE3 is less strict than I am when it comes to the names, it just didn't feel right having a "SIG-556" chambered in a battle rifle caliber for instance, or an "MSBS Grot" chambered in a fictional caseless cartridge.
GrahammerTek  [tác giả] 16 Thg06 @ 9:36pm 
@Dewa - I didn't give real names to guns which were changed from their original calibers, with the real MG5 being chambered in 5.56/7.62 NATO, while in Arma it's chambered in an obscure heavy magnum cartridge. Or the Zafir being swtiched to 7.62mmR.

Also in the case of the Zafir, the description states that it's a chinese copy of an Israeli weapon, so I felt it was fictionalized enough to be distinct from the real gun.
Dewa 15 Thg06 @ 11:53pm 
While not entirely 100% accurate, pretty sure the Zafir is heavily based off the Negev, and the Navid is also based off the MG5
GravitWry 4 Thg06 @ 12:28pm 
@the lord's miracle Oh man, I sure do hope there aren't any mines here!
Leonard L. Church 21 Thg05 @ 6:09pm 
Man 200 Meters Front Bering 285, 6 move 200 Meters front, 7 move to 125084.

This is cool as ♥♥♥♥ cant wait to ♥♥♥♥ with this, i love arma, just look at my hours
夏目時雨れ 15 Thg05 @ 1:07am 
Thank you for the RPG7 update!!
kentohun0 29 Thg04 @ 7:48am 
Would be really cool if you could make Arma 3 global mobilization Cold War Germany CDLC Vehicle mod
King George, The Third. 26 Thg04 @ 6:15pm 
THE GREEN BACKS ARE COMING, THE AAF'S GONNA HIT THIS PLACE HARD!
Svenska-räv 19 Thg04 @ 11:27am 
Yo the Promet is a real gun its the FB MSBS Grot the bullpup variant oh and do you plan to add any of the CDLC weapons?
GrahammerTek  [tác giả] 19 Thg04 @ 1:11am 
@RedDrake704 - It's an AK-15, In Arma 3 the developers named it the AK-12.
RedDrake704 18 Thg04 @ 9:59pm 
Is the AK-12 using a 7.62? he uses 5.45
CSAT Basitin 10 Thg04 @ 8:08am 
Should I expect the Titan MPRL?
TheCommander 25 Thg03 @ 1:13pm 
@GrahammerTek - Thank you good sir, you are my hero
General Michael 25 Thg03 @ 6:25am 
man, the only thing missing is proper Arma 3 Clothing for the pawns and it's all set.
GrahammerTek  [tác giả] 25 Thg03 @ 12:47am 
@TheCommander - Yes I do, I meant to add them a while ago but never got around to it. Might do them this week if I'm not busy.
TheCommander 25 Thg03 @ 12:26am 
will you be adding a basic RPG-7 or RPG-42 as well? I'd love to see me some older launchers to really fit my rugged "political activist" faction in the desert :)
Nitsah 12 Thg03 @ 9:14am 
ah yes the cheesevid. The gun every ♥♥♥♥♥♥♥ uses on servers because it's overpowered and here to.
General Michael 8 Thg03 @ 5:50am 
ENEMY SPEC OPS - MAN - 200 METERS - IN FRONT OF US!
Luscious 7 Thg03 @ 5:21am 
Kerry, Engage that man!
BrGuardian 28 Thg02 @ 2:17pm 
Unknown contact - Man - 300m - front
denchik4577 26 Thg02 @ 12:12pm 
So disbalance mod....
Svenska-räv 15 Thg02 @ 10:21am 
Glad to see arma stuff get implemented theres not a lot of games that have mods related to arma which is a shame as i love arma (i have about 1,980 hours in arma…..i have to much spare time >.<)
Woozle 13 Thg02 @ 8:56pm 
AAF chads rise up
ningmone22 11 Thg02 @ 11:37am 
I like those guns!u must build these art stuff very diligently.thank u so much!