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it was only a raid of two people so I cant say if I can properly chain the action but its better than vanilla or having pawns melee until death because no destructive injuries.
As for the log, again, this just calls the vanilla execution method so should come out the same in logs. Given the active direction it requires from the player (to draft and force your colonist to do the thing) I don't see a need to alter it as I think the log is more a "wait, what happened to that guy?" tool imo.
They only once managed to use assassinate to rip a downed and stripped raider. every other downed and crawling pawn they stand at attention and wont assassinate the downed pawn.
are there really particular criteria for when assassination will work?
Also for assassinations the pawns logs just show expired rather than some specific information to what happened x assassinated y by method of evisceration location of damage etc. autopsy shows neck cut so that would do.
v v v v v v v v v v v v v v
its just being recompiled for new versions of the game without bug fixes
RimWorld, being RimWorld, it wouldn't work (insta hostile, everyone wakes up at once).. but it'd be fun.
@mir_38 - This mod calls the vanilla execution code, which is entirely based on melee/cut damage. Although there might be a case for delivering one strong critical shot to start a hunt, I feel the current ability to draft and shoot at will is close enough.
Probably wayyyy out of the scope of the mod but there's my random input of the day