RimWorld
I Know Where You Sleep
33 comentarios
RusTopSkill 30 JUN a las 8:32 
Thanks, mom
Harmonea  [autor] 29 JUN a las 12:31 
@RusTopSkill Not intended but not a priority at this time. I will take care of it someday. Until then, I would ask those who care about this sort of thing to have some self-control. Or don't, I'm not your mom. 😁
RusTopSkill 27 JUN a las 14:10 
Mechanoids of colony can execute any unconscious as well, but they can go far from mechanitor's range. Intended?
Harmonea  [autor] 27 FEB a las 10:13 
@Oksamis Please read past the first sentence of the description, I go into detail about exactly how it all works.
Oksamis 26 FEB a las 16:59 
When you say attempt, is there a chance for them to fail?
LZIM 12 FEB a las 18:02 
ok so after much testing they mostly stand at attention unless I tell my pawn to melee first, and stand over the target. then they will neck cut.

it was only a raid of two people so I cant say if I can properly chain the action but its better than vanilla or having pawns melee until death because no destructive injuries.
Harmonea  [autor] 12 FEB a las 9:13 
@LZIM I'm not sure why it's not working for you. Maybe crawling makes it fail...? I might recommend you try Death Sentence instead if your goal is to finish off downed pawns -- this mod was only ever aiming to sneak up on sleeping targets and only added downed by request -- but I'll still take a look when I can.

As for the log, again, this just calls the vanilla execution method so should come out the same in logs. Given the active direction it requires from the player (to draft and force your colonist to do the thing) I don't see a need to alter it as I think the log is more a "wait, what happened to that guy?" tool imo.
LZIM 11 FEB a las 19:39 
instructions not clear -allmypawns

They only once managed to use assassinate to rip a downed and stripped raider. every other downed and crawling pawn they stand at attention and wont assassinate the downed pawn.

are there really particular criteria for when assassination will work?

Also for assassinations the pawns logs just show expired rather than some specific information to what happened x assassinated y by method of evisceration location of damage etc. autopsy shows neck cut so that would do.
RandomEdits 31 ENE a las 18:45 
This paired with CQC is one deadly combination.
Harmonea  [autor] 31 ENE a las 15:23 
@TheAuditor @Scorpio Added the downed pawns option.
Zek-zeon 28 DIC 2024 a las 17:05 
It is a important, question, The poeple want to know!
v v v v v v v v v v v v v v
Kokorocodon 24 DIC 2024 a las 12:04 
ooooh, kinky
KΞNTΛR 24 DIC 2024 a las 5:12 
It would be funny if, instead of receiving guilty, everyone except the killer received a mood debuff. Then it would be necessary to judge the pawn so that it could be proven that he is guilty.
Kaschey 23 DIC 2024 a las 14:55 
@MajorityOfTheInternet, enemies do fall asleep during seiges if you have no ways of triggering them to raid you directly (happened to me a couple of times on the maximum difficulty). This mod would be wonderful back then.
TheAuditor 22 DIC 2024 a las 18:57 
Would you add option available for downed pawn?
5150 22 DIC 2024 a las 2:42 
nice mod
Scorpio 19 DIC 2024 a las 11:14 
yeah i dont use allow tool due to huglib requirement that framework is dead and not maintained anymore.
its just being recompiled for new versions of the game without bug fixes
Giygas_8000 19 DIC 2024 a las 8:00 
reminds me of the mr. sandman perk from fallout
seabazian 19 DIC 2024 a las 4:08 
counter is to have 50 colonists to slaughter everyone simultaneously
fizz 18 DIC 2024 a las 23:43 
I'm imagining a scenario.. this mod plus the Visit Settlements mod. Surprise mass-murder of a sleeping Village, a la Red Wedding.
RimWorld, being RimWorld, it wouldn't work (insta hostile, everyone wakes up at once).. but it'd be fun.
RetailPale 18 DIC 2024 a las 21:36 
I do bs like this all the time making my own game out of rimworld
Harmonea  [autor] 18 DIC 2024 a las 17:37 
@ MajorityOfTheInternet - ¯\_(ツ)_/¯ I honestly didn't add the humanlike functionality for enemies. I had a colony where it made sense to my story that one of the colonists might break and do a coup, and I wanted a mod that would facilitate that.
MajorityOfTheInternet 18 DIC 2024 a las 17:19 
in what situations do enemies fall asleep though, I've never seen them sleep
Harmonea  [autor] 18 DIC 2024 a las 16:12 
@Mon'Keigh - I played around with balancing factors like this, but I never found a balance I was happy with. I prefer this simpler implementation. I don't really want to have to bargain with damage modifiers against the rats in my storeroom.
@mir_38 - This mod calls the vanilla execution code, which is entirely based on melee/cut damage. Although there might be a case for delivering one strong critical shot to start a hunt, I feel the current ability to draft and shoot at will is close enough.
mir_38 18 DIC 2024 a las 15:39 
Does this work with ranged weapons? Assassinations ftw
Mon'Keigh 18 DIC 2024 a las 13:32 
What a great idea! I'd love to see it with a success chance for balance, like scaling with the hunting stealth stat
Smiley Face Killer 18 DIC 2024 a las 13:01 
Would be kinda cool if you did a tweaked mental break version of it. Like make the screen fade to black and the pawn murderizes a random pawn, but the event message just says something like "Murder on the Rim, someone's decided to end a life tonight...". Make it into a game of clue sorta, who dunnit type mental break. I mean just imagine the drama it could create. Having a colony with a Zodiac Killer running loose.
Probably wayyyy out of the scope of the mod but there's my random input of the day
Harmonea  [autor] 18 DIC 2024 a las 12:02 
@:3 I feel like this territory is already covered by the vanilla mental breaks Slaughterer and Murderous Rage, so I don't plan to add this. But of course I'm not opposed to someone else doing so separately.
Harmonea  [autor] 18 DIC 2024 a las 11:59 
@Scorpio Allow Tool already includes this as "Finish Off," so it wasn't a priority to duplicate it. However, I can look into adding that for pawns in your own faction, and more broadly if Allow Tool isn't present.
Scorpio 18 DIC 2024 a las 11:52 
would be nice if it worked with downed pawns too
fat elvis 18 DIC 2024 a las 7:05 
Actually, this wouldn't apply to guests/prisoners. Someone should make this a mental break option lol
fat elvis 18 DIC 2024 a las 7:04 
Adding this as a mental break would be funny, but the player could probably just draft/undraft the sleeping pawn to avoid it.
Vexacuz 18 DIC 2024 a las 4:29 
Very nice.