Brotato
Zat's Compact Fruits [Anti Lag, Endgame]
11 σχόλια
test 14 Σεπ, 12:21 
@Sunny its incompatible with [Utility] Brotils which is required by most other mods
Sunny 14 Σεπ, 12:20 
broken for me, using a lot of mods tho so prolly a conflict.
tested to be sure this one is the problem tho
Justin Case 30 Μαρ, 18:10 
does the overflow work with farmer's ability (if the counter is above 50 and I'm at full hp will I still get the harvesting?)
test 31 Δεκ 2024, 11:54 
I found what causes it, it crashes with https://steamproxy.com/sharedfiles/filedetails/?id=2931388196
test 31 Δεκ 2024, 11:42 
the comment below was true. the game didnt start after i installed this mod
wilderneschicken 26 Δεκ 2024, 8:41 
cant start game when mod is added
Zat | Mo.  [Δημιουργός] 20 Δεκ 2024, 6:45 
@Mo Thanks for your feedback! You raised some very good points there, I'll definitely look into addressing them in a future update :)
Mo 19 Δεκ 2024, 23:14 
Comment 2/2
- similarly, you're not touching the gardens' cooldown. Besides the spawn triggering up to 60 times a second per garden - if you check my nerd notes under my mod, you'll see that vanilla garden cooldown is bound to the animation. Compared to mine, your mod should give results that are very close (give or take rounding error) to what you'd expect from vanilla, minus lag. And that's great, certainly different approach to mine - where I decided to unlock the garden's full potential by enabling speed scaling bypassing the animation holdback. It's more of a note to subscribers choose a mod that fits their needs best (stay pure-ish or silly mode go brrrr)
- you overlooked Druid's poisoned fruit (id "consumable_poisoned_fruit), just like I did. At quick glance in your code, their spawn is affected by the cap, while picking them up doesn't trigger your consumption

All in all, great mod, love the simplicity, keep up the work :)
Mo 19 Δεκ 2024, 23:14 
Comment 1/2
Good work Zat! But couple things to consider:
- running parent on_consumable_picked_up() in a loop over the stacked amount will have linear execution time growth; for all practical purposes it's still waaaaay better than vanilla, amazing and I love it, but when numbers get silly (say millions, billions) the lag will start to come back. I do not believe it matters really, but I would just be cautious with this approach in a different, more complex scenario
Zat | Mo.  [Δημιουργός] 16 Δεκ 2024, 7:48 
@test I'd use either or since both modify the amount of fruits you're rewarded upon pickup. If I understood his mod's description correctly, mine should provide the better lag reduction as just fewer fruits are spawned alltogether.
test 16 Δεκ 2024, 7:41 
Should I use it together with Mo's fruit compressor?