Left 4 Dead 2

Left 4 Dead 2

(c5m2) Ceda Vehicle Inspired Beta Effect [.lmp]
34 comentarii
KattKaatTheMintKitty 2 nov. la 16:52 
ellis just grabbing objets like crazy its better than the mod (jk)
dawda 18 iun. la 3:42 
great mod for immersive
El Rey De Salem 18 febr. la 1:30 
Good Working Good Job!!!!
EDOG 1 ian. la 0:25 
can this work in unofficial maps?
NB  [autor] 24 nov. 2024 la 13:42 
@λ Raven λ probably , but am not interested into building a complex system for it specially for such basic effect that player might not even bother to look when it happens.
λ Eiku λ 24 nov. 2024 la 13:20 
I wonder if there's a way to make it happen only when the door gets closed, like how real decontamination systems work.
Jufufu 27 oct. 2024 la 14:20 
Good
Alp^^ 27 oct. 2024 la 14:00 
hmm
Crysis 27 oct. 2024 la 4:50 
wish this worked on dark parish
弯钩先生 26 oct. 2024 la 7:14 
good
Oculta 25 oct. 2024 la 18:33 
Just like beyta parish at E3 2009.
Laxel_vr_zorro 25 oct. 2024 la 15:57 
It's cool
CµX 25 oct. 2024 la 10:45 
6
雲冀 25 oct. 2024 la 5:42 
6
NB  [autor] 24 oct. 2024 la 9:49 
@Freemλn no
Freemλn 24 oct. 2024 la 9:12 
Does the actual version of Random object spawner have this effect?
是 𝑀𝒶𝓇𝓉í𝓃 23 oct. 2024 la 14:02 
Cool!
NB  [autor] 23 oct. 2024 la 6:26 
@Coffee snake killing the gameplay flow wasnt my purpose with the effect , if people want to exit the room quicker they should have the option to do it.
Mark Sunriser 23 oct. 2024 la 3:29 
cool
Souka 22 oct. 2024 la 23:53 
damn
22 oct. 2024 la 1:54 
@multoman And ♥♥♥♥ Cod mods.
The horse 22 oct. 2024 la 1:35 
Shouldnt this happen when the door closes?
泽UwU 22 oct. 2024 la 0:35 
if the game restarted at the lv
it only work one time?
multo 21 oct. 2024 la 22:36 
ngl its so refreshing seeing the popular page without the anime
SleepyNotDead 21 oct. 2024 la 8:35 
As cool as the effect is im not THAT attached to it lol
NB  [autor] 21 oct. 2024 la 8:33 
@SleepyNotDead not because the addon list isnt showing any error message means all your scripts / mods are fully compatible ; keep that in mind.

seeing the console log also helps but is like a hit or miss , anyway like i said GL.
SleepyNotDead 21 oct. 2024 la 8:26 
Not sure what would be, nothing lists as conflicting in my addon list.
NB  [autor] 21 oct. 2024 la 8:23 
@SleepyNotDead
@Raizen

I did a test if this issue was true , and NO , the effect also shows while using the main version of R.O.S , welp good luck finding the addon that is breaking the entities.
SleepyNotDead 21 oct. 2024 la 5:53 
Tested, the effect doesn't seem to appear and im using ROS, oh well.
Raizen 21 oct. 2024 la 3:20 
@NB I forgot that this is an .lmp file, I guess it won't conflict but it does have the same effect.
SleepyNotDead 21 oct. 2024 la 2:44 
...MANACAT's random object spawner doesn't have this effect?
I've never seen that happen in my times playing with it so i dont know what Raizen is talking about.
Hoping this works with ROS though..
NB  [autor] 20 oct. 2024 la 22:10 
@Raizen not sure what huge difference there is between the archived version and the main version of R.O.S but so far it works totally fine with the archived one.

so i dont see how this will conflict with it.........it does?
Raizen 20 oct. 2024 la 22:04 
Thought this would conflict with MANACAT's random object spawner. It already has this effect, although could be alternative to those who don't use his mod.