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(Also, even when the code enters the cured if, the instructions that come after the part related to depression don’t seem to work. I still have the DrugAddict trait and the timer doesn’t reset, as if the rest of the if stops running because of the error.)
What’s strange is that this part of the code is inside the condition that checks whether the player is cured, even though my save was only a few hours old. After some investigation and add of custom debug log, in your mod, it looks like AddictionCureTime is using the raw value “21” (for days) directly in the if, instead of converting it into hours.
Because of that, every time I reach 21 in-game hours without consuming drugs, the mod tries to cure my character and triggers the Lua error at that line.
But as no one as report this, maybe it's something on my side.
this is my console txt log for the mod,could you look into this and fix it
Using both mods for a B41 Multiplayer server, but whenever any drug is used one of the two following errors occur (shortened to first line for formatting/space):
`function: OnEat_Tripping -- file: DrugsDLC_OnEat.lua line # 177 | MOD: Just Drugs - DLC
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@2aee6481
function: perform -- file: ISEatFoodAction.lua line # 120 | Vanilla
function: perform -- file: LSGoodEating.lua line # 72 | MOD: Lifestyle
java.lang.RuntimeException: __add not defined for operands in OnEat_Tripping
`function: OnEat_TrippingHardcore -- file: DrugsDLC_OnEat.lua line # 248 | MOD: Just Drugs - DLC
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@2aee6481
function: perform -- file: ISEatFoodAction.lua line # 120 | Vanilla
function: perform -- file: LSGoodEating.lua line # 72 | MOD: Lifestyle
java.lang.RuntimeException: __add not defined for operands in OnEat_TrippingHardcore
sorry i dont know how to upload my console txt im very new to modding
@солевой притон
yes
@Rypka Weird! will look into it ^^
add1,4iction
Honestly I could live with it if I knew specifically the sub component use. Then I would delete what I would have consumed in the craft and script in the final product
3 questions if someone knows:
1. extract ecstasy compound 1 recipe: how many compounds receive?
2. Make MDMA final build: How many ecstasy compunds are used per build? (The recipe is of course missing the ecstasy compounds due to the above)
3. The final build requires a bottle of ammonia and a bottle of phenlthelaymine.
Are the Bottles of phenylthelmine (like the ammonia) JUST looted items or am I missing the ability to craft a bottle too (and if so what are the parameters)
Just posted a new update!
Fixed:
* Error: `attempted index: ALICEpack_Army of non-table: null
* B42 Crafting System (now working)
* Fixed B41 most broken things
* Long Connection Time in B41 (It was a problem getting the players)
* Hallucination System for B42 stays the same
* Hallucination System for B41 changed (should work in MP but with some bugs)
Non Fixed / ToFix (I Appreciate if you can leave feedback or debug info):
* Connection to Server Lost
* Trash Loot messed up
* Fix B41 MP Bugs? (need more debug)
Please any debug or info on any new/current errores is much appreciated! so i can fix it ASAP! (Generally within the same day or two)
function: insertBagsDistribution -- file: DrugMod_distributions.lua line # 117 | MOD: Just Drugs - DLC
function: DrugMod_distributions.lua -- file: DrugMod_distributions.lua line # 380 | MOD: Just Drugs - DLC
java.lang.RuntimeException: attempted index: ALICEpack_Army of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
Please make sure to set the Sandbox options accordingly to your gameplay.
Sleepy/Fatigue should not be a problem anymore.
Thanks for helping this mod being the best ^^
-----
Ahora si que si!
El sistema de fatiga / sueño fue casi removido y cambiado por otro factor.
Favor asegurarse de las opciones Sandbox (si juegan en un server MP, asegurarse de que no tenga modificado los rates)
Gracias por ayudar a este mod a ser el mejor ^^
I just wake up but after that I feel sleepy 100%
What can I do with this ?
Main Changes:
* Full B42 Port
* Bug Fixes (B41 & B42)
* Withdrawal System Overhaul
* Drug System Improvements
* New Hallucination System: Implemented a completely new dynamic hallucination system, featuring both visual (fake zombies, fake infections) and auditory (whispers, sounds) events.
* Guide Updated: The official Mod Guide has been updated with all the new mechanics.
* Halloween Special: Added a new "Drug Pumpkin" item that can be found spawning across the map.
Not included in the this version (only patreon):
* Weed (You can use GreenFire's)
* Visual Minigames (Better Rolling... like BetterLockpicking)
Yes! if you are playing with this wonderful mod in Singleplayer, you can edit the .lua file to put the default values of spawn even lower than 1.0
And yes, but only if you are the hoster/admin of the server, if you do not own the server you are playing in, modifying the file won't have any effect on it.
Want to be a bum looking for score? search trash cans... i added some in there too ;)
And yes, the spawn is working atm, just check the Sandbox options
@LoboOscuro
Ibuprofen, Tentramitrozon (xd), these are the only 2 in this version
future versions will get the withdrawal system a lot better!