Victoria 3
Grey's Military Industries Rework
96 件のコメント
Vantila 11月15日 10時35分 
Does renaming "Steam Engine Industries" makes sense? Engine manufacturing is a big deal.

Boeing and Airbus doesn't produce their own engines. Rolls Royce and General Electric are the engine manufacturers. Ships have special large diesel etc.. engines that have nothing to do with automobile engines. Engines part of this mod is seems to be open for improvement.
MasterOfGrey  [作成者] 10月23日 17時32分 
When I went looking I found a bunch of potentially problematic triggers actually, so I've submitted a whole dynamic reworking of the triggers to be updated in Morgenrote instead
MasterOfGrey  [作成者] 10月22日 18時34分 
Ooh, Morgenrote's changed something, thanks for letting me know, will update asap
menq 10月22日 18時25分 
There is a incompatability with morgenröte's curtiss (aviation) module. It uses "has_active_production_method = pm_aeroplane_production" in it's triggers "curtiss_has_aeroplane_production_size_x_trigger" and "curtiss_has_aeroplane_production_size_x_tooltip_trigger". Great mod though, the demobilization is a great concept and works in it's execution
MasterOfGrey  [作成者] 10月19日 18時23分 
It is not
聪明珊瑚 10月19日 18時10分 
Hi, when I use the mod, the goods page in the radio always shows "Uninitialized, tick the game." I have installed the Morgemrote and Jex-Industry mods, and they seem to be working fine. Could you help check if this is a bug in this mod?
MasterOfGrey  [作成者] 10月8日 0時27分 
The foundry has been fixed. So either:
- your version hasn't updated - force an update
- another mod has a broken foundry in it still
Centurion799 10月8日 0時26分 
Seems that I'm getting the missing artillery foundry glitch as well, it was working fine pre 1.10 iirc, but now the building sin't an option to use, been trying to use BasRom and Morgenrote with some other mods and the foundry isn't working, any idea why?
I can share the playset copypasta if you want me to (may have to split it up tho as there is a 1000 character cap for steam comments apparently)
MasterOfGrey  [作成者] 10月2日 16時19分 
Yes, T&R compatches are needed for this and a couple others. I’d like to do it at some point but it hasn’t been a high priority.
(Though someone could make them a high priority by sponsoring them on my Patreon.)
DeymPipes_ 10月2日 6時57分 
This might need a compatch with Tech & Res since the Automotive Industries is locked at Combustion Engine tech :(
MasterOfGrey  [作成者] 10月1日 15時19分 
Updated
- Fixed building group change from foundaries to foundries in vanilla 1.10.3
MasterOfGrey  [作成者] 10月1日 14時16分 
Right… I’ll push an update for that soon
ahimsaboy 10月1日 12時24分 
@opanashc that's the issue. I changed it locally and it resolved the problem.
opanashc 10月1日 10時30分 
Artillery Foundary should be in building_group = bg_artillery_foundries, not building_group = bg_artillery_foundaries
Frochman 10月1日 9時41分 
Hello, I am a huge fan of your mods, and it is definitely this mod that removes artillery foundries! tried with and without it, and it works. Granted i have other mods running, but disabling and enabling it causes the building to disappear and be unable to be rebuilt, in any country in the world. Hope you don´t take this a criticism, your mods make the game experience amazing!
MasterOfGrey  [作成者] 9月30日 23時47分 
Well I'm looking at artillery foundries in my game right now, so I'd guess it's probably VFM squashing it
ahimsaboy 9月30日 23時01分 
First time trying this mod and Victorian Flavor Mod (VFM) together since 1.10, and no one in the world has artillery buildings, they don't exist in the game at all. The two worked together before, but I don't know if it was the recent change here or the larger VFM 1.10 update that caused it. Any ideas on the problem origin?
Kaiser AVH 9月29日 13時29分 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
MasterOfGrey  [作成者] 9月5日 19時41分 
Some other mod overwriting it?
Load order doesn't necessarily control which mod takes precedence.
Devry Trost 9月5日 19時23分 
I love this mod, but for some reason it isn't showing up in game. I have it at the bottom of my mod list, using it with every other Grey mod, USU works, Ranch rework works, Food industry too. This is the only one that doesn't show up.... Any ideas Grey?
Carolean 7月27日 2時37分 
Take your time, hope you get better soon as well! :)
MasterOfGrey  [作成者] 7月27日 1時54分 
Hmm, I'll have a think about it when I update this. I've been down with the (I think) the flu recently, but a look into this is on the to-do list.
Carolean 7月27日 1時35分 
So while updating FPoAT and checking for any compatibility issues, I noticed this keeps the Automobiles PM for automotive industries locked behind Combustion Engines.

Thought I might suggest changing that to Mechanized Farming or adding an intermediate one unlocked by that tech, given it hit me that this effectively makes the Tractor PMs unusable until you also get Combustion Engines (because of how tiny the output of the initial PM on the automobiles industry is).
MasterOfGrey  [作成者] 7月8日 17時25分 
Tech and Res will need a compatch for any mods that change buildings.
FuZzioN703 7月8日 11時38分 
I have the same problem as @ermalg2002 and it's because of Tech & Res, if I disable it I can see the PM of your mod @MasterOfGrey
MasterOfGrey  [作成者] 7月7日 19時05分 
Probably have a mod conflict with something else
ermalg2002 7月7日 10時52分 
sorry i am having issue with the mod . i cant see any changes i dont see the extra buttons for the extra methods. i remember using this mod before the update a long time ago and working properly . am i missing anytthign ?
MasterOfGrey  [作成者] 6月24日 18時17分 
@Nilserrich if you're having a UI problem that ain't me.

@Vseman No
Vseman 6月24日 14時55分 
Does this work with expanded factories? Where we get separate plants for planes, tanks and etc
Nilserrich 6月24日 13時15分 
I suspect I have a problem with the mobilization bar in the mobilization window with this mod. The various buttons on the left and right are larger than the window. Looks like a combined error or a bug. Besides all the mods you updated for 1.9 (except the one that is incompatible with BPM), I still use Dawn (+patch), BPM, Kuromi's AI and Kikko's flags and createable nations mod. Still dependencies, of course. I don't even have a clue what the problem could be. This is the only military related mod I use.
kaiser 6月24日 10時31分 
ty i am a big fan of this mod, thank you for all your efforts
jinn in outer space 6月24日 3時26分 
you are the best thank you for the quick update
MasterOfGrey  [作成者] 6月23日 19時36分 
Mod Updated
- Fixed company bugs with Mitsubishi and Skoda
jinn in outer space 6月23日 18時01分 
Thank you for the quick response, glad to know it wasn't an intentional design decision. I did a japan run specifically to take advantage of the unique paper but I do all my runs with your mods so I was worried I'd have to give up
MasterOfGrey  [作成者] 6月23日 15時40分 
Thank you for letting me know, I'll fix this.
jinn in outer space 6月23日 14時11分 
for some reason this mod breaks the mitsubishi company and gets rid of its washi paper prestige good. Im not sure if that's intentional but it isnt listed anywhere and it kinda sucks losing a rare prestige good entirely like that
MasterOfGrey  [作成者] 6月21日 7時11分 
V1.5 (still)
- Updated for 1.9
MasterOfGrey  [作成者] 5月21日 11時35分 
I believe they are looking at doing a patch on their end.
WolfDK 5月20日 12時58分 
Any chance for a patch being between this and 'Tech & Res'? At the moment there are conflicts between their Motor Industry and Munition Plants.
Korovo 5月19日 13時36分 
for me it crashes the moment I click on any PMs which BTW are showing as emojies :D
MasterOfGrey  [作成者] 3月31日 20時35分 
You may need to unsubscribe and resubscribe to force the fix
DailyLithium 3月31日 16時17分 
The bug still occurs
MasterOfGrey  [作成者] 3月30日 17時25分 
Uploaded a possible fix.
MasterOfGrey  [作成者] 3月29日 17時17分 
It absolutely shouldn't be doing that, I've requested assistance with getting to the bottom of it.
DailyLithium 3月29日 13時39分 
The morgenrote update broke this mod. Now vikelas events are spammed with no loc even though I'm not using Morgenrote
MasterOfGrey  [作成者] 3月22日 18時20分 
Updated with compatibility for Morgenröte racing team content.
MasterOfGrey  [作成者] 3月20日 13時12分 
I’m going to fix that in ~2-3 days after I get back home from being on holiday.
wrohzer 3月20日 13時05分 
Does anyone know if there is a compatch for Morgenröte? Right now they mostly work together exept for the automobile club where you can not create one because there are no locomotive factorys with car enabled.
MasterOfGrey  [作成者] 3月4日 17時14分 
I don’t explicitly support compatibility with Project Variety due to the scope and frequency of breaking updates that it has.

University Inventions is new and has also been incorporated into Project Variety. If someone makes a compatibility patch for this and University Inventions then it’ll also probably work for Project Variety.

But I won’t be making the patch - I don’t have time and I don’t plan to play with either of those mods.

If someone else makes the patch I’ll be happy to link to it in the description here.
be ambitious 3月3日 21時51分 
Incompatible with University Inventions, i use Project Variety + all your mods and if i running Multi-line production framework then this mod does not work.