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If something goes very wrong and you get a chance, please do let me know.
If there is an issue, please so let me know.
After that I would like to get a handle on the different events concerning captivity so that this mod would be less of a _prisoner_ to the rushed and overly speedy mechanics of vanilla.
Be advised, there is a chance I will drop all these mods at some point, depending on what type of an update 1.3 will be. I will let everyone know if I abandon ship.
The idea is, that your troops can also not listen to orders and start pestering a prisoner, and mistakes happen. I will try to add more nuance to the system, like escape attempts and so on. For now, the new system is a base for all of this.
As an example, if you are holding captives, and your leadership skill is low, then your soldiers are more likely to step out of line.