Left 4 Dead 2

Left 4 Dead 2

[Custom Weapon Lab] Left 4 Dead Arcade Weapons
47 kommentarer
does these mod makes character bob when walking sideways or its something else?
gaugezilla06 18. juni kl. 17:29 
this mod, base mod, and galil mod the guns dont spawn
Gabriel1Hot 13. apr. kl. 19:33 
I love this mod, I found a bug that when using weapons that use the M16 as a base (like the famas) they are not seen in third person and the character is not carrying anything in his hands.
Leon The Fox 1. mar. kl. 17:00 
@kurutO: you should see avengeddeathlert's workshop
Toxic_Revenant 1. mar. kl. 11:17 
@kurut0 Thank you for your understanding and all of your hard work. If there are more breakthroughs with CWL or something new altogether and new firearms feel up to par with the vanilla ones, I guarantee you this mod will be near the top of my mod list.

I'd love for Valve to reintroduce the L4D Survivors weapons in a new update but that's rather unlikely :steamsad:
kurut0  [ophavsmand] 1. mar. kl. 4:11 
@Toxic_Revenant yeah, CWL does tend to have some jank to it and also not having the ability to replace secondaries and melees, but it's the best implementation we've got for custom weapons that don't replace the base game weapons.

No worries about your comment, I know that this addon has it's own jank as well, it took me a long time to make sure that the weapons aren't too OP, the recoil is sort-of workable, and damage scales well with the base weapons, but it's still quite OP from time to time.

Like you said, this isn't exactly a vanilla+ experience that integrates the guns from L4D:S but it's the (at this time) best way I could somehow add the guns back to L4D2. It's also the reason why I didn't really want to keep this mod up publicly, I just feel that it's still too janky even by CWL's standards.
Toxic_Revenant 1. mar. kl. 2:18 
Lovely mod, but I'm unfortunately not a fan for personal reasons. CWL weapons are just too 'artificial' feeling compared to the vanilla guns, and I noticed loads of glitches after tricking the mod out: doors would fly off the hinges when opened (including the safe room), pump shotguns slam firing or failing to fire altogether, shooting while moving is a fruitless endeavor etc.

Not shaming your mod and your hard work by any means, please don't take it that way. If anything this is the best implementation of the L4D: Survivors weapons on the workshop. Just wanted to share this with others who hunger for a vanilla+ experience. It might not be what you want unless you can stomach some jank.
Rising Sun 30. nov. 2024 kl. 2:08 
@inkycat that is normal.
Inkycat 30. nov. 2024 kl. 0:56 
This mod conflicts with the the custom weapon base itself? And no it's not all my mods
kurut0  [ophavsmand] 27. nov. 2024 kl. 17:22 
They have to be subbed with the mod in order to see the guns
Krey 21. nov. 2024 kl. 17:06 
If I add this to my server, can randoms see it, or do they have to sub to this mod?
Gordon Freeman 21. nov. 2024 kl. 15:23 
Can it be mixed with other lab mods?
CommandoWaos 4. nov. 2024 kl. 21:20 
Entonces las armas apareceran en las campañas de forma aleatoria o nadota?
Zyph3r 🍀 3. nov. 2024 kl. 17:22 
Idk if other people are having this issue, but the STG44 and AUG don't have Reload Animations and Sounds. Great pack otherwise!
Rising Sun 1. nov. 2024 kl. 18:12 
granola gary yes, that is normal.
granola gary 29. okt. 2024 kl. 5:30 
are the mods supposed to conflict with each other the lab one and this
Rising Sun 19. okt. 2024 kl. 17:19 
hi, i just finally tried the mod again after your most recent update and it sadly still doesnt work. i did notice though, you made the css galil and that one works fine. i just cant figure what the issue is.
Cornell 7. sep. 2024 kl. 0:20 
starting to feel like i'm about to do some reanimation or fix some Left 4 Dead Survivor weapons
Hubert Jenkins Reservoir II 5. sep. 2024 kl. 14:05 
THEY DID IT
HazToxi 27. aug. 2024 kl. 6:33 
Thank you so much for this. Probably the best custom weapon adder one out there. Also I always wanted custom Japanese arcade edition weapons in game. Thank you.
Rising Sun 18. aug. 2024 kl. 19:14 
sounds good. :steamthumbsup:
kurut0  [ophavsmand] 18. aug. 2024 kl. 0:11 
No problem, I'll see if I can recreate the problem you're facing. I'll update the description as soon as I find something out.
Rising Sun 17. aug. 2024 kl. 23:42 
its all good. sadly i dont use discord, i tried it once but it was too confusing for me. ill try this again at some point to see if its fixed on my end, im following the comments section here so if you find a fix for it maybe you can let me know.
kurut0  [ophavsmand] 17. aug. 2024 kl. 23:17 
@Rising Sun hmm I see, do you have a Discord? You could send over your cfg files so I could have a look.

I haven't experienced that kind of situation before where I can't spawn the weapons, a friend of mine also playtested and didn't really experience any bugs. I also have a bunch of other CWL mods and still don't experience that kinda bug.

I'll check the files I uploaded here at the workshop. If it is a problem on my end, I apologize in advance.
Rising Sun 17. aug. 2024 kl. 18:43 
@kurut0 i meant chat, not console. i could spawn all my other installed weapons fine except for the ones from this pack. i did alter the weapon replace percentage and couldnt tell if it was replacing any or not, but i noticed that from other weapons i installed so it probably is a normal thing.

my concern is the pack wasnt working for some reason moreso because i couldnt spawn them from the chat like i could other weapons. it was saying "missing weapon_class" usually when i tried to spawn them if that helps. its possible i did something wrong, but i wanted to let you know because i dont think i did.
Raizen 11. aug. 2024 kl. 20:23 
Daming baril eyy !! :D
kurut0  [ophavsmand] 11. aug. 2024 kl. 18:31 
As for the weapon spawning, it depends on what replace percentage you put in the custom_weaponlist.cfg file. Most of the custom weapons here replace Rifles, SMG, and Shotguns, so expect them to spawn instead of the default rifles/smg/shotguns
kurut0  [ophavsmand] 11. aug. 2024 kl. 18:29 
@Rising Sun

the commands to spawn them are used through text chat, not through console

also, the part where it says it conflicts with the weapon lab mod itself is normal, since this mod makes use of the folders used for configuration.

Please read the entirety of the description before saying something doesn't work. Cheers!
Rising Sun 11. aug. 2024 kl. 12:40 
the weapons dont spawn when i enter them in the console, and i cant tell if they are spawning in place of other weapons sometimes or not. it also says it is conflicting with the custom weapon lab mod itself. i hope this is fixed soon because this looks awesome.
YangCheng 11. aug. 2024 kl. 10:56 
does this add on normal campaign ?
kurut0  [ophavsmand] 10. aug. 2024 kl. 6:25 
@PUTANGINA TABI

:boomer:
76561198328264533 10. aug. 2024 kl. 6:21 
REPORTED KASI PANGET MODS MO FR ONG NO CAP
lookyvk 8. aug. 2024 kl. 0:59 
YESSSS!!!!!!
kurut0  [ophavsmand] 5. aug. 2024 kl. 10:40 
@TylerGamerPhung

The first 3 guns you mentioned are already added in

The FN Minimi, RPK, PKM, and China Lake will be added in later on, as I'm pretty busy with RL stuff right now
TylerGamerPhung 5. aug. 2024 kl. 10:23 
Wait, where's the Mossberg 500, AK74u, MK14, FN Minimi, RPK, PKM, & China Lake Grenade Launcher?
kurut0  [ophavsmand] 2. aug. 2024 kl. 21:08 
@Rudy The Fox

Addon Limitations:
Since the Custom Weapon Lab base addon is still pretty new, the secondary weapons can't really be added at the moment. The base addon also can't change HUD icons, so by extension this addon as well can't change HUD icons.
Rudy The Fox 2. aug. 2024 kl. 10:53 
have you practice about secondary scripts
Zaden 1. aug. 2024 kl. 17:46 
@kurut0
Yeah. I found the Shotguns a bit in the harder side to balance because of the random spread and being able to spam xD

I remember watching some reviews on L4D:Survivors and everyone said that the weapons tend to be all over the place (like the semi-auto rifles being able to shoot as fast as you want, with similar stats to the M14). Also, I haven't seen the true stats from the game.
So what I did with the weapons that also appeared in other Valve/Source games is that I took a look on their CS and HL counterpart, while also looking at the L4D2 ones.
I made myself a guide to have all the info: https://steamproxy.com/sharedfiles/filedetails/?id=3264865448
kurut0  [ophavsmand] 1. aug. 2024 kl. 17:22 
@Zaden Thanks!

I guess I could tweak the guns in the mod a bit more. Playing with this mod, the auto shotguns are pretty overpowered, even with the watered-down fire rate. Even on Expert, a single mag could demolish a Tank in seconds lmao.

Also, looking forward to that update for CWL. The current implementation of auto shotgun's pretty funny, but if it works, it works!
Zaden 1. aug. 2024 kl. 15:20 
Nice work! :health:
I was planning on doing this but with more in line with L4D2’s balance instead of Taito’s.

Right now I’m trying to figure out how to give the magazine function for the AA12 and Saiga12 so they could cycle between the shotguns instead of the rifles. Almost got it to work! Just need to fix the “insert new magazine” animation
I STAPLE TAPEWORMS ON MY 1. aug. 2024 kl. 9:33 
awesomeee
kurut0  [ophavsmand] 1. aug. 2024 kl. 7:12 
@HIMEHINA ヒメヒナ CustomWeaponList conflicts have been solved, thanks for commenting about it!
kurut0  [ophavsmand] 1. aug. 2024 kl. 7:09 
@WarGames as I've said in the limitations at the description, the base addon still can't add secondary weapons including melee, so the primary weapons are the only ones that I can add
WarGames 1. aug. 2024 kl. 7:04 
You have in mind add the melees from the arcade or is harder to do?
kurut0  [ophavsmand] 1. aug. 2024 kl. 6:25 
Okay, I'll update the weapon names to be a bit more specific to L4D Arcade
kurut0  [ophavsmand] 1. aug. 2024 kl. 4:04 
Screenshots and a video preview will be added later on