Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem






I'm sorry for replying so late: I had not realized you answered my comment.
In fact, thank you so much for taking the time to explaining this to me!
I completely understand that it must be very time consuming to keep track of all the new modded doors. I have found a good-enough solution by adding an external layer of vanilla plasteel doors.
Thanks gain for replying and for creating this super useful mod!! ✨✨
First of all, it is hard to work and patch them.
The Open Door Manually mod adds a little component called CompOpenManually that gives doors a manual open/close button.
Vault doors like VaultDoor and VaultAutodoor are technically still doors because they inherit from 'Building_Door'. But that doors don’t get that manual button by default like your mention.
To make them work with the mod, I need to manually add that component to each door.
And yeah, that means if other mods add custom doors, I’d have to patch those one by one too... It’s a huge time sink, so realistically, it’s super hard to keep doing that.
I know this probably isn’t the answer you were hoping for, and I’m really sry about that.
I would totally love if this command would also work for doors and autodoors of this mod: "Vault Walls and Doors". Any chance of getting this extra functionality sometime in the future? 😊
smithers! ...unleash the hounds...