Project Zomboid

Project Zomboid

Firearms B41 Revamped
325 comentarii
FoxHound / Nathan Hawn 25 nov. la 3:38 
Hey there ! First of all, thank you for the mod, we use it on our server and it works great ! However, I'm making a mod of my own and the fact that you redefined the vanilla accessories prevent me from using them on the new guns I've added :(
Since I'm fairly new to modding, could you tell me how i'm supposed to reference the attachments from your mod in my mod so that the firearms I add are compatible with it ? Thanks ! :D
Sr. Cambito Jocoso 24 nov. la 4:02 
anyone know any weapon fixing mod that is compatible with this? I was thinking something like fallout 3/NV style of fixing, where you take one low condition weapon parts to fix a new one. Otherwise you just get 20 useless extra pistols and shotguns, while some other guns are super rare.
John Cruelty 22 nov. la 15:19 
DO NOT retract your fixed bayonets while they're deployed. It will delete the weapon
NiteShade 21 nov. la 18:45 
Having a but where I can't remove upgrades from the Remington 870. It's worked fine with other guns like the Franchi LAW.
mixuz88 17 nov. la 14:10 
Forgot that you have to make an 'mod.info' file with these lines, here:
\Zomboid\mods\YOUR_MOD_NAME\mod.info

Copy/paste the text between the lines to \Zomboid\mods\YOUR_MOD_NAME\mod.info
----------------------------------------------------------------------------
name=YOUR_MOD_NAME
id=YOUR_MOD_NAME ID
description=\YOUR_MOD_NAME: Craft Silencer for Firearms 41.
poster=YOUR_MOD_NAME.png
----------------------------------------------------------------------------
mixuz88 17 nov. la 12:08 
I dont have the Workshop option in PZ, So i cant upload mods. But in case you wanna add a recipe for silencers in Firearms41:

Make a new txt. file here:
\Zomboid\mods\YOUR_MOD_NAME\media\scripts\YOUR_MOD_NAME.txt


Copy the text between the lines below. And save it to:
\Zomboid\mods\YOUR_MOD_NAME\media\scripts\YOUR_MOD_NAME.txt
--------------------------------------------------------------
module Base

{
recipe Craft Silencer
{
MetalPipe,
Screws=4,
ScrapMetal=4,
BlowTorch=1,

keep Hammer,
SkillRequired:Aiming=3,
Category:Aiming,
Result:Base.ImprovisedSilencer,
Time:500.0,
NeedToBeLearn:false,
}
--------------------------------------------------------------


You can change the recipe to anything you want
riptide102 13 nov. la 17:05 
can someone tell me what uses 44-40??? im not crazy i swear i've seen that there's a gun that uses it but i can't find it
Hyzo 7 nov. la 12:33 
Keep up the good work :ghsmile::cozybethesda:
KanaZery 4 oct. la 22:23 
Is it compatible with the snake pack?
Unknown Guy With Chinchilla 12 aug. la 5:03 
Can I replace the old mod with this one?
AmoryBlaine 30 iul. la 19:11 
Trying to balance this and Totally's NATO stuff. The code for gun stats is real messy.
[+| CL rautamiekka 30 iul. la 14:49 
@AmoryBlaine

Fair enough I suppose. Not sure about the sling needing a screwdriver, but bayonet & sling being incompatible sounds weird.
AmoryBlaine 30 iul. la 9:44 
@ [+| CL rautamiekka My issue is mostly that attaching the bayonet removes the sling and the sling needs a screwdriver.
Piudipiu 25 iul. la 10:10 
B42 or I end myself
B-key 21 iul. la 9:52 
b42 or i surely perish
[+| CL rautamiekka 15 iul. la 9:21 
@AmoryBlaine

In fairness, that's far more realistic, and also makes you work for it.
AmoryBlaine 14 iul. la 19:01 
This doesn't have the option to attach upgrades without a screwdriver like the base mod
ReadyForTheDevil 3 iul. la 1:41 
b42 pls
Swis 10 iun. la 17:57 
Is there a way to craft magazines? Found an m60 but after u empty the one mag ur cooked
DictatorDakota 7 iun. la 8:35 
Will this be updated to B42 anytime soon?
The Krab 12 mai la 18:04 
PSA: "open ammo boxes while walking" is NOT compatible with this mod

If you have any issues with anything in relation to this mod, make sure "open ammo boxes while walking" is NOT running on your save/server!
The Krab 12 mai la 18:01 
SKS AK Mag adapter was able to be fitted a few real life days ago and now suddenly is not able to be fitted anymore. I went on a massive looting run to find AK mags (which should definitely have their spawn rates increased, found 3 AKs and only one mag between multiple gun stores). I have essentially all the tools in the game in my inventory and am not able to fit the ak mag adapter to the sks. The rifle has no attachments on it
RoXXoR 3 mai la 2:49 
Does anyone know how to craft improvised silencers? They appear in CraftHelper but there is no option to actually craft one even if you have all the materials.
AlexFromKarelia 18 apr. la 23:13 
Dupe item reporting! Install bullet extender on shotgun, then unload it, than remove bullet extender - and your shotgun full of ammo again. Please, fix it. SKS - the same moment.
What about adding SG550, G3?
ChipR 29 mart. la 5:42 
but then does the FAL magazine has a use? the fn fal itself refuses to take a loaded fn fal magazine and it only accepts the m14 one, so i was pretty confused
flyb 28 mart. la 20:09 
ChipR: not a mod conflict, M14 mags are shared between FAL and M14. Sharing mags across similar weapons is a common thread with this mod (so you don't have so many different mags floating around). For example, the Sig uses Baretta mags.
ChipR 28 mart. la 19:02 
is it just me or the FN FAL requires M14 magazine instead of its own FN FAL magazine?
or did other mod affected this
marshmallow justice 16 mart. la 7:45 
ah, i realize now the slings are different things. theres slings that are just basic attachments to the gun, a visual thing so to say.. then theres real slings that provide the slot

i made a Flashlight Suppressor, but it doesn't provide any light. how to fix?
marshmallow justice 14 mart. la 2:50 
i cant use slings, or i dont understand how. i attach rifle sling to gun, but it's just decorative. i can still only attach it to my back, not anywhere around my body like noirs rifle slings / jay's rifle slings update
9kgsofrice 25 febr. la 18:13 
Dragontamer997 23 febr. la 9:33 
Will this mods loot settings affect the guns that are supposed to spawn inside gun cases? With the original mod and vanilla when a gun case spawned it 90% of the time had a gun and a box of ammo in it. With this version of the mod while I get gun cases to spawn they never have any guns or ammo in them, is that supposed to happen? If it helps all my loot settings are set to the lowest possible same as they were with the original mod.
Black_Stag 23 febr. la 7:38 
I'm gonna be honest, I love this mod. But it feels like guns break WAY too fast, I put 5 mags through an M16A1, and it started jamming after a single one, and by the time I got done, It was down a quarter of its durability. Any suggestions for fixing that?
_PeNaTaToR_ 17 febr. la 17:58 
This mod will work with Brita weapon pack?
Vinishow 14 febr. la 5:47 
what happened to improved_muzzle_flash?
AltenRoguerz 13 febr. la 12:47 
my only problem (which aint a problem but more of an onconvinience) is the lever action rifle animation, is there any way for you to fix it so the character doesn't lower it then rechamber it, but have ut play out whole aiming? in VFE's fashion
MasterKiller117 29 ian. la 15:54 
Will it get an update soon? :spiffo:
Scavvr 27 ian. la 18:35 
anybody else have missing textures for every gun?
Kaoeutsu 19 ian. la 10:44 
will you update to B42?
Depresión Severa 15 ian. la 19:59 
What does the primary and sencondary sheath sheaths?
pudding 15 ian. la 13:16 
attached a sling to my mp5a3 but i cant use the sling? anyone got a solution
CatCong 12 ian. la 5:37 
I can't put the gun light back on my guns when i take them off. Am i missing something?
HTOScoutMctartan 10 ian. la 23:51 
I love the pistols in this mod, rapid fire head shots.
Though I'm pretty far into my playthrough and I still have no idea what weapon takes .22 ammo. I have mountains of the stuff and no way to use it.
James Renkov ☭ 31 dec. 2024 la 19:23 
@Mysthios Im waiting for a fix but that probably wont come now that B42 Unstable is out
Sebe 26 dec. 2024 la 14:32 
Original mod isn't as good of quality as this version.

I'd like to see it updated for B42, hoping that it'll happen bc this is the only gun mod I'd ever use
bip 24 dec. 2024 la 2:22 
The original version of Firearms B41, now just called Firearms, has already been pushed to B42 in beta. Probably not perfect but it's there.
flyb 22 dec. 2024 la 8:45 
All around great weapon mod. Looking forward to a b42 update.
SamsungSmartFridge 20 dec. 2024 la 21:53 
Thus begins the modpocalypse
Mysthios 20 dec. 2024 la 19:36 
@James Renkov
What do you mean by that. You can take out the ammo out of the boxes if you put them in a separate garbage container? Or you're leaving them aside until you found a fix?